****************************************************************************** The Elder Scrolls IV: Oblivion Walkthrough/FAQ For the european PC version of the game It may be alright for the US and XBOX 360 version By Exodist ****************************************************************************** THE ELDER SCROLLS IV ---------------------- O B L I V I O N ******************** ****************** ******* ***** ****** ***** ****** ***** ***** ***** ***** * **** **** *** **** **** *** **** *** * **** *** **** ** *** ** *** ** *** ** *** ** *** * ** ** * **************** GAME INFORMATION **************** Title: The Elder Scrolls IV: Oblivion Developer: Bethesda SoftWorks Publisher: 2K games Platform: PC, XBOX 360 Release: Europe, 24th or 31st of March, US, 20th March (I think) Genre: RPG BBFC Rating: 15, Mature (because of a no bra mod, strange huh?) My Score: 95% or 10/10 ******************** DOCUMENT INFORMATION ******************** Document by: Exodist/Ryan Haighton Document size: 261KB Document version: 2.3 Document hosted by: Gamefaqs (Gamefaqs.com), 1UP (1up.com), DLH (dlh.net). Document written: Started 9th April, latest version 27th June Document © copyright 2006 Ryan Haighton, and is NOT to be stealed. Please ask for permission if you want to host this guide on your website. ******** CONTENTS ******** CHAPTER 1 - INTRODUCTION FAST NAVIGATION: CHAPTER 2 - CONTROLS AND SYSTEM REQUIREMENTS CHAPTER 3 - MAIN QUEST WALKTHROUGH By pressing Ctrl+F, you can CHAPTER 4 - FIGHTERS GUILD QUEST WALKTHROUGH quickly search for the CHAPTER 5 - MAGES GUILD QUEST WALKTHROUGH different chapters of this CHAPTER 6 - THEIVES GUILD QUEST WALKTHROUGH guide. For example, to find CHAPTER 7 - DARK BROTHERHOOD QUEST WALKTHROUGH Chapter 12 quick, press CHAPTER 8 - OTHER QUESTS Ctrl+F, the type in CHAPTER CHAPTER 9 - CHARACTER CREATION 13 - VERSION HISTORY in CHAPTER 10 - SECRETS capital letters to find CHAPTER 11 - ITEMS AND WEAPONS LIST that section fast. I have CHAPTER 12 - CHEATS tested this and it does CHAPTER 13 - GAME UPDATES AND PATCHES work, just make sure your CHAPTER 14 - FAQ just below the contents! CHAPTER 15 - VERSION HISTORY CHAPTER 16 - END OF DOCUMENT ************************ CHAPTER 1 - INTRODUCTION ************************ ******* WELCOME ******* Welcome to my Elder Scrolls Oblivion guide! I decided to *try* and make a decent guide, because I love this game so much! Its just so good, i'm glad it was worth the delay wait! I was once reading an magazine about the Elder Scrolls, so I brought Morrowind. I loved it, so I was going to buy the sequel, Oblivion for christmas. But it never came out. But March, it did. And I got it a week before release, I think. Pre-order is cool. Anyways, it's finally here. The BEST RPG on the PC and XBOX 360! Lets all enter the beautiful land of Cyrodiil, and destroy those Oblivion gates! ********* THE GUIDE ********* So what about the guide? Well, it has a full walkthrough for all the story-line quests, it has guild quest walkthroughs, character development, misc. game stuff and a FAQ. Sorry, theres actually no need on HOW TO PLAY for this game. It's abit pointless really. Thats what the manual is for! If you dont have one, check another guide or buy one off the internet! Your not getting one from me! This current version, the guide isn't fully complete though. You will have to wait for future versions until it's complete, if it ever is. ******** THE GOAL ******** My Ultimate goal is to write the very best walkthrough and FAQ for this game. I will have all the quests in it, full story walkthrough, walkthrough for future expansion packs (let's hope they appear) and a full item list. It's going to be a very big guide in the future, hopefully it won't take up too much time. Good luck to me, and I hope I write this damn thing! ** ME ** I'm a 14 year old teenager, I live in the U.K. and Oblivion is my favourite RPG game. I play games most of the time, and write the occasional guide for them. This is my third guide, and my biggest challenge of writing one too. I want to be a games creator when i'm older, so I also do alot of stuff with TES Construction Set (for Oblivion) and Game Maker 6. I have also made my own world for Well of Souls. My net name is a mix really, sometimes it's Exodist, sometimes it's Ramir_Klensbane, Exodist is preffered. My real name is Ryan Haighton. Well, I hope you find this guide useful for you many needs for Oblivion, and hope you have fun! Also, check out my game, This is Oddball, www.freewebs.com/homerpg its the game I made with Game Maker 6. Ignore the note below, I have the Construction Set now! Time to get modding! NOTE: There is very little chance of having a full walkthrough for this game. I will not be able to give you a list of EVERY item and weapon and armour or stuff like that. It's just too hard for me without the construction kit. Anyways, you might not find what you need. Maybe pop me an e-mail, see if I know. But I am NOT a master of this game. I am still learning stuff everyday, so be patient, or go out and do the quest or whatever it is yourself! ******************************************** CHAPTER 2 - CONTROLS AND SYSTEM REQUIREMENTS ******************************************** ******** CONTROLS ******** PC VERSION: Key / Button Function Key / Button Function Q = Auto Move Tab = Menu W = Move forward Caps Lock = Autorun A = Slide left Ctrl = Sneak mode S = Move backward Alt = Block D = Slide right F5 = Quicksave E = Jump F9 = Quickload R = Switch view Spacebar = Activate T = Wait Left Mouse = Attack F = Toggle weapon Right Mouse = Block Z = Grab Middle Mouse = Change view C = Cast magic Mouse Wheel = Zoom in / out XBOX 360 VERSION: Key / Button Function Key / Button Function N/A = Auto Move B = Menu L Thumbstick = Move forward N/A = Autorun L Thumbstick = Slide left Click L Analog = Sneak mode L Thumbstick = Move backward LT = Block L Thumbstick = Slide right N/A = Quicksave Y = Jump N/A = Quickload Click R Analog = Switch view A = Activate Back = Wait RT = Attack X = Toggle weapon LT = Block LB = Grab Click R Analog = Change view RB = Cast magic N/A = Zoom in / out ******************* SYSTEM REQUIREMENTS ******************* MINIMUM SYSTEM REQUIREMENTS: Windows XP 512MB System RAM 2 Ghz Intel Pentium 4 or equivalent processor 128MB Direct3D Compatible video card and DirectX 9.0 compatible driver; 8x DVD-ROM drive; 4.6GB free hard disk space; DirectX9.0c (included with game); DirectX 8.1 compatible sound card; Keyboard, Mouse RECOMMENDED: 3 Ghz Intel Pentium 4 or equivalent Processor 1 GB System RAM ATI X800 series, NVIDIA GeForce 6800 series, or higher video card SUPPORTED VIDEO CARD CHIPSETS: ATI X1900 series; ATI X1800 series; ATI X1600 series; ATI X1300 series; ATI X850 series; ATI X800 series; ATI X700 series; ATI X600 series; ATI Radeon 9800 series; ATI Radeon 9700 series; ATI Radeon X9600 series; ATI Radeon 9500 series; NVIDIA GeForce 7000 series; NVIDIA GeForce 6000 series; NVIDIA GeForce FX series MY SYSTEM Windows XP Home Edition Service Pack 2 AMD Athlon(tm) 64 Processor 2800+ 1.80GHz, 1.50 GB of RAM NVIDIA GeForce 6600 GT This game seems to work fine for me, although the graphic detail isn't full for everything. Still, the graphics are really, really good, and the resolution looks great. If you have a PC with similar settings, it should work. ********************************** CHAPTER 3 - MAIN QUEST WALKTHROUGH ********************************** So then, the main quest walkthrough. At almost ANY point in the game, you can stop this, and go adventuring around dungeons, towns, horse riding and doing the many guild or town quests. Which is good, if your REALLY stuck. The good thing about Oblivion is that the difficulty isn't that hard really. Going through the story-line quest, you won't find an enemy that your so badly stuck at, you just won't play the game again. With the new Combat system, the game is even more realistic, and easier, so it's not some sort of Hack and slash crap. Anyway, lets get on with the guide! NOTE: This guide won't be of the best of quality, I will add more things and more detail for the hard parts soon. IMPERIAL CITY PRISON OK, you will start by creating your character. OK, once you have done that, you will gain control. I prefer to play in first person mode, but by pressing the R key, you can switch to third person. Remember, you don't get a crosshair in third person. Anyways, after admiring the scenery (you do have all the sliders on full, if not buy a better graphics card!) walk over to the door. You will find the prisoner across the room talking to you, but don't listen. Soon, three guards will come and unlock your door, with the emperor behind them. They will walk in, and open up a secret passage behind your bed. The Emperor will talk to you first, saying your from his dreams. He will thus instantly trust you! Yay. Anyway, the guards are part of the Blades, whom you will join later, and may remember them from Morrowind (the organisation). Anyway, follow them through the passage. Stay back abit first, because something is going to happen which may kill you already. The blades are ambushed by Assassins, so once they are all dead, your told that you should stay in this room, and not follow them. Instead, you should take this oppurtunity to escape! Find the guard that died, and take her equipment, and anything else you think might be usefull to you. Eventually, some giant rats and goblins will break through the wall, so kill them. Go through the passage they opened up, and tutorial messages will tell you the basics of the game. Read the messages, and continue through the rooms. Finally, you will get to a large room. Here is a goblin witch, so kill her. She has a dangerous staff which shoots electric every time it's swung. Take it and equip it if you want to, and kill the rest of the enemies. Go through the only passage, and you will find the Emperor and his guards again. This time, you should fight when your ambushed, as the assassins will come for you this time! This is the time you must choose your birth sign, so choose one you like! Keep following the guards, and eventually, you will find a locked gate. AMBUSH!!! You must do your best to protect the emperor, but you will fail. One of the blades is killed, and so is the emperor. But the Emperor gives you his amulet, that big red one. You can't wear it, so don't try. Kill all the assassins, and then talk to the remaining blade. Here, choose your class, specialization and all that crap, then continue on! Finally, save it before the big door leading to outside. You can tell it goes outside, because of the light. Save it, and you get the chance to change your characters class, appearance, and everything else you choose whilst in your prison escape. If you happy with you character, proceed through the door to Cyrodiil! TO WEYNON PRIORY AND KVATCH OK, checking the map your outside the Imperial City. You should enter and find some equipment to buy, and some quests. Once your finished, make sure the story-line quest is your active quest, and you should see a red arrow on your compass. You should follow this arrow which leads to Weynon Priory. You can also check on the big map to see exactly where it is. So when your finished in the Imperial City, start going in that direction. My advice is to run across the fields, as you really need to follow the path. If you do, be careful, you might run into a bandit asking for 100 gold. Just kill him, but it might a tough battle. Keep going, until your at your destination, so enter the building. Your looking for Jauffre, so find him and talk to him. Give him the amulet, and tell him all about what went on. You are told to find Martin, the emperor Septims son, who is a priest in Kvatch. OK, so you must find him now. So head to Kvatch. You will notice the red sky, and the chaos. Kvatch has been attacked! You will soon find a big red gate, which looks like the Oblivion logo, well actually, it is! Talk to the guards nearby. Martin is trapped inside Kvatch, and you must close gate before you can get inside. Now, I reccommend having all your weapons and armour with full condition, because you may be inside for a while. You can trek back out, but it depends on if you can be bothered. And get lots of healing potions/items! When your ready, head on in! OBLIVION Your now inside Oblivion, a red, fiery, dark and evil place. You will notice the main enemy is Scamps. These may take quite a few hits to kill. You will notice a giant bridge in front of you. Near it, should be a live Kvatch guard. Talk to him, he tells you to rescue his friend, who was captured and is in the tower. Tell him to help you, you will need help for this part! He will start following you, so you have extra help for killing monsters. Follow the path to the left from when you enter, going forward across the bridge, leads to a giant locked gate. To the right is a dead end. OK, keep going and killing the enemies you find on the way. I don't remember what they look like, but I think there is green viney plants that let off a green poisnous gas and hurt you. Be careful of these. Once you find the tower, enter. In here are 2 monsters, one should be a scamp, and another should be a guy in deadric armour. It's a shame you can't pick it up! Anyways, kill them and take note of the two mana shrines which will restore your mana for you! OK, now you will have to travel up the tower, through rending halls, blood feast, corridors of salvation, back to blood feast, and to a big locked door. You must go to a door, leading to another tower. Walk across the really thin bridge, and into the next tower. Kill the daedra, and take his key. Talk to the guy if you want to, and search the dead corspes for stuff like gold. Head back to the door, and go through. You should be inside a giant circular room, with two big black and red things leading up on either side. Kill the deadra and scamps first, then go up either one of the steps. Keep going until your up at the top. You should see a stone in the middle. Save your game, get everything you want, then collect the stone. You have now closed the Oblivion gate, well done! The stone you have can now enchant your weapons or armour for special abilities, so use it if you want to. BATTLE FOR KVATCH Phew, you did it! But it's not over yet. Talk to the guards, and they will ask you to swarm the city with them. You will have to do so to get Martin. First repair all your armour and weapons at the camp, before entering. OK, talk to the guards, and say your ready! Enter Kvatch, and kill the enemies, it's easy because of the guards. Once they are all dead, check their bodies, and enter the church. Find Martin, he is in a brown robe. Talk to him, and tell him everything. How nice of him to trust us strait away! Tell him to wait, and talk to the guard. He wants your help, meaning your quite the warrior! So accept, if you want enchanted armour! You don't have to accept though, if you don't want to do more fighting. If not, go onto the next section. Anyways, you will follow im outside. Keep following him, and killing all the enemies along the way for their stuff. Eventually, you will find the gate to the castle is locked, and cannot be opened from outside. It has to be opened from the inside. Your told to go back to the church. Go back, and talk to the guy with the key. He will follow you, so follow him instead so you know where your going. Some other guards will follow you too. OK, keep going and eventually you will reach to the inside of the castle. If the guy with the key dies, just take his stuff and his key. Open the gate to get inside the castle, and the guards from before will flood in, killing the monsters. Now it's time to find the count, and see if he's alright! OK, so follow the guards into a really big and long room with his throne at the end. Kill the monsters, and collect all the items. Now go through the door behind the throne, on the floor above. You will reach the guards room soon. He's unfortunately dead, so take his ring for proof. Go back to the guard leader, show him the ring. He will give you the enchanted armour. OK, head back to Martin, and tell him to follow you. WEYNON PRIORY OK, after making Martin follow you, quick travel to Weynon Priory. A farmer tells you that the place has been attacked! So kill the assassins (they're the same ones from the prison) and look in the praying shrine for Juaffre. Fortunately he's still alive, talk to him and tell him you found Martin! He will tell you to look with him for the amulet. OK, so follow him into the secret room. Damn, they've taken the amulet. OK, Juaffre tells you to take Martin to Cloud Ruler temple, and he's following you. So find Prior Maborels horse, as he's dead. This will be YOUR horse for the time being until you can afford your own, so now fast travel to Cloud Ruler Temple. CLOUD RULER TEMPLE OK, here take Martin, and you will meet some more Blades. Listen to Martins speech, and your now part of the Blades, just like in Morrowind. OK, juaffre tells you of someone that might now how to get the amulet back, so you must head to Barus in the Imperial city. It seems that Buarus is the only blade that survived the emperors assassination. IMPERIAL CITY Use fast travel to go to the Imperial city. Even if your not on your horse, it comes with you, as if you're riding it. A message at the top of the screen should say "Your horse is stabled at the stable outside of the city" or something like that. OK, so head to the bar Buarus is at. Talking to him, he seems abit angry, and tells you nothing but to sit down next to him. So do so. Talk to him again, and he believes someone is watching him. So wait for him to go into the basement, and follow the person thats following Barus. Inside the basement, kill the assassin, then search the body to find a book. Read it to get a Magic Skill up. Now, talk to Barus. It seems you need these 4 books. He tells you to talk to a mage at the university just outside of town. So talk to her. She gives you the second volume of Commentaries of the Mysterium Xarxe. She says you should visist the book shop, the First Edition to find the third and fouth volumes of these books. OK, so head to the market district and find the First Edition. Go inside, and talk to the owner about the book. He says he has it, but some one has special ordered it. Talk about this person, then exit conversation. Immediately the guy will walk in. Wait for him to buy his book, the talk to him. Tell him how they killed the emperor, don't mention about you buying it. He will say he doesn't want anything to do with the cult, and gives you the book. Now, ask him about the 4th book. He will say he was going to meet a cult member for the book. So find Buarus, he should be at the place you first found him, in the bar! Talk to him, he says he knows that part of the sewers well, so follow him in. After walking through the sewers, killing the enemies (they're only goblins, rats and mud crabs, no big deal), you will reach your destination. He says he will go in, don't argue with him. Let him,then walk up the stairs to the left. Go through the door, and save. Unsheath your weapon, and get ready. They will find out Buarus didn't come alone, and you will be attacked by 3 cult members. Possibly, 2 of them will appear infront of you, so try to get them before they transform into their armoured forms. Kill all 3. It doesn't matter if Buarus dies. Try to make him live though. Once all 3 are dead, search all 3 bodies until you get the 4th book. OK, now head back to Tar-Meena at the University. Talk to her, she says you should study the books for a code. It appears, if you wait for 4 days, she gives you the code. If your feeling up to finding it yourself, you must read the first word of every paragraph, the word begginning with the big red letter. Use these to find the code. Anyways, the code is "Green Emperor Way, where tower touches sun." So you must head to Green Emperors way. Once there, look for a princes tomb. It looks like a small dome kind of tomb. Anyways, if your stuck, just wait until it's noon (12PM) and look around the tombs, until you find a red map on the wall. Then pressing the space bar will mark the location on your map. You have found the Mythic Dawn Shrine. Well done! MYTHIC DAWN SHRINE Once you have fast traveled to Cheydinhal, use your horse/feet to travel to the lake at which the cave is. Once there, you should look for a cave. As soon as you find it, go in. Save your game. OK, walk in and don't attack the guy. He thinks your good, so don't do anything. Once your past him, the other guy will ask you something. There are 2 ways of doing this part, killing everyone, or sneaking through. Anyways, the guy asks drop to take all your armour, weapons, items and gold, meaning you cannot get them back. If you still want to sneak through, drop your items in the corner of the first room, and then continue. Make sure you don't have too much gold though, you can't drop that. Anyways, if you don't drop your stuff, he will attack you. Kill him and the door guard if you want to. And remember, you can't take that cool looking armour that appears on them! Into the next room, head forwards, and left. You won't be able to go through this gate, remember this. Anyways, kill the mythic dawn guy, and go back to the entrance, then go right. Through this passage, you will find a door to the left, but don't go through yet. If your good at the annoying lock-picking mini-game, then keep going. At the end, is a locked gate, hard level. Pick the lock, and go through, down into the dead end. This dead end has quite a couple of items in it, so take want you want, then pick the average lock on the chest. You can get 200 gold (around that anyways) and some scrolls I think. Head back up through this door we found, now on the right if you went down to the dead end room. You SHOULD have the key for it, so go through. In here, is where everything is going on. Walk through, and notice the gate. It's not closed. Yet. Anyways, if your sneaking, wait for all the people to go after the sacrifice, and you will realise that the main guy, the master, has the amulet, and has fled to Paradise. You can't get the amulet, but what about their book, their bible? So quickly, nab that, killing the mythic dawn people if your that kind. As soon as you have the book, it doesn't matter if you sneaked your way through. Everyone in this cave wants you dead. Anyways, if the sacrifice isn't dead, activate him, and watch his efforts of escape. Oh dead, that giant statue fell on him. He should have some gold on him, so take it. OK, from where you got the book, you should be facing back where you came in. So go there, and the gate should be shut. If not, lucky you, go through and escape. Although I am almost certain it's always closed. So instead, turn around, and go left. Go down the stairs, but not the stairs to the right. Instead, carry on and you will find a door to the left. Go through. Here, you might want to run past the 20 odd mythic dawn guys. Anyways, keep going until you appear at a big room, with people either side of a statue, I think. Here, if your running, go left, jump up the rock, onto the top floor. If you nearly killed any mythic dawn people, you should see them running in this direction. Follow them. You will come to the next part, you have a choice. Go left, or right. Don't go left, it leads to that gate we found earlier, and its locked. Go right, and keep going until you in the next part of the cave. Pilfer the room, then press the handle you should see on the wall. Down the passage way, you should see the rock move away, go through and you will find yourself back at the first room! Go through the door to outside. Phew, you made it through this what I think is actually quite hard! Well done! CLOUD RULER TEMPLE Arriving back at Cloud ruler temple, you must find and talk to Martin. Give him the book, and he says he will read it, and try and figure out what the book means. Talk to Jauffre, and he tells you all about how spies are all around Bruma. You must find these spies, see what they're planning, and kill them. OK, so you must talk to the leader guard of Bruma. BRUMA OK, find the leader guard, he's wandering around the castle. Talk to him, and he will tell you that there's been no activity apart from one person. Head over to their house, and you will realise that it's locked. Pick the lock, and enter. There will be 2 people that will attack you, they are spies. Kill them (they are just mythic dawn people) and search their bodies. On one of them is a basement key, take it and look for the trapdoor. It's slightly hidden underneath the carpet near the bed. Unlock it and go through. Once in the basement, you will see a table with a book and a scroll on it. Read the scroll, this reveals the cults plans. Take it, and head back to Cloud Ruler Temple. CLOUD RULER TEMPLE Give Jauffre the scroll, he will congratulate you, and tell you to talk to Martin. Do so. He gives you a long and complicated lecture on this paradise buisness. He will tell you, that you need some items. The first on the list is some deadra lords blood. You will only need an deadric item though. So where can we get one? Well, reading one of his books on the table, there is a particular shrine, Azuras shrine. In the walkthrough we will go here, as it isn't far from here. Get the place marked on your map, and get going! NOTE: Remember, your a blade. If your low on decent armour (if you have Iron) then I suggest going into the east wing (if its not that, its West wing). Here, go downstairs, to get your very OWN set of Blades armour, and a katana/dai katana! It's all free, and it's not stealing. You will now also look really cool until you get better armour. So then, your almost finished with the game's main story line. It's not as long as Morrowind, that took forever. It's not as hard either. Don't give up now, your just a couple of hours from the finish! AZURAS SHRINE OK, to get there fast, fast travel to the mythic dawn lake cave, then go by horse (you DO have one by now, right). Once there, you will need glow dust to offer to Azura. See those Will-o-the-wisps hanging around? Kill one to get glow dust. Be careful, when I tried to kill one, it was constant reloading. They take the piss if they keep healing themself. You must use a magic, daedric OR sliver weapon to hurt them. You most probably won't have deadric (unless you use a bound spell) so Silver is your best bet. After killing one, take the glow dust, I believe that also, their remains start moving in a direction, really fast, so start pressing space fast, but hopefully that won't happen. Wait until dawn or dusk, and offer Azura the glow dust. She tells you to kill 5 vampires, that slain a evil vampire, but caught the disease. Theres one thing you want to check. If you have a cure disease potion, head over to the Gutted mine. If not, get one. Inside the gutted mine, head down, and be careful of the spike ball trap. If you do get the disease, don't heal it until you kill all 5 vampires. The first vampire is a warrior, only equipped with a sword and shield. Use your magical/silver/deadric weapons to kill her. The second one is easy, then the third one is abit more trickier. She has a giant warhammer, with a six or so power rating. It's weak, but everytime your hit, it makes your strength go down. Thats the problem. After killing her, pull the rope with the rock on the end, to open a secret passage. Enter, and fight the fourth vampire. He's just like the first, but he has a dagger. After killing him, kill the last one. He's a mage, and usually summons monsters to kill you. He's very easy to kill though, so get on with it. Pick up the note from the fourth vampire. Once you have done that, talk to Azura at any time, and get Azuras Star. Be warned, it's a very good soul gem thingy, so if you don't want to waste it, find another shrine. Take this Star back to Martin. CLOUD RULER TEMPLE Fast travel here, and talk to Martin. He gives his thanks to you finding an artifact, and makes sure you definately want to part with it. Select yes if your sure, and then after exiting conversation, Jauffre will talk to you immediately. He says that you must close the Oblivion gate infront of Bruma. Do so, so head to the gate. NOTE: This quest is optional. You don't have to do it, but I suggest you do. It's easy, and you can get some good items from the enemies there. OBLIVION Head over to the arrow, it's just abit south of the town stable. Head over there and talk to the captain of the guard. He will ask you when your ready to invade Oblivion. When your ready, you and the guards will enter Oblivion. Your back, and it looks similar. Anyways, continue forwards, following the same path. Along the way you will be attacked by Clanfear, flame atronach and of course, Scamps. Killing these is no problem with the Bruma guards to help you. From time to time you will have to kill people, but they are easy like the monsters. Keep going, eventually you will get to the tower. I think the guy infront of the tower has a really, really good sword with a 12 attack rating. And it's enchanted. Enter the tower when your ready. This tower is abit like the last one, you just have to keep going up. Following the path, head up the tower, being careful of the traps. When you find a locked door, kill the guy near it for the key. Once you get to the sigil stone room, go for it! Climb all the way to the top, and grab it. Your transported back, and you will see the gate crumble. Well done, thats the second gate you have closed! Now head back to Martin. CLOUD RULER TEMPLE Back at Cloud Ruler temple, talk to Martin. He says the second ingrediant must by the blood of a divine. So he tells you to talk to Jauffre. Do so, and he tells you to go to Tiber Septims shrine, to find his armour. He also tells you to talk to the count or countess of every city, to get troops for Bruma. He also wants you to talk to the Elder Council. Go and do that before venturing to Tiber Septims shrine. Although it IS optional, I reccommend it highly. TIBER SEPTIMS SHRINE OK, once your at your destination, you will find it's a big fortress ruin. Use the compass arrow to find the part you need, and you will find the door. Use the key you got to enter. Now your in the shrine, you must find the armour. Before entering though, I suggest you get alot of magical/enchanted, silver or daedric weapons. This place is full of Ghosts. Eventually after looking through the shrine, you will find a dead blades skeleton. Kill him, and his ghost will appear. It seems that there is a enchanment blocking way to Tiber Septims tomb, and you must get rid of it. To do this, kill all four of the blades, and their ghosts will work together to get rid of this enchanment. OK, sounds easy enough. But it can get very nasty indeed. OK, follow his ghost. You will find yourself in a big circular room, with about two or three doors leading from it. One of them leads to the shrine room, don't go in yet. You can't progress any more after that. OK, you must use the compass to find the other three blades, and kill them. Some are easy some are hard. Make sure you kill ALL the ghosts that see you. You don't want a ghost attacking you when your fighting a blade. In the prison, you will have to kill the guard too, to get his key. Anyways, once you have killed all the blades, head to the shrine. Here, the enchanment will dissappear, so head to the shrine. There it is, the armour. Pick it up, and leave this place. Head back to Cloud Ruler temple. CLOUD RULER TEMPLE Find Martin and talk to him. Give him the armour, he thanks you and calls you a true hero. But we still have more work to do. He then tells you that you need a great stone, from a old city. It's all in ruins though. First though, you will notice there is a table pushed next to him, with books on. One of them I think puts your Conjuration up, the other puts your block up. OK, it's time to head to this ruin! MISCARCAND Now, it's either me or this part is actually quite hard. I had one hard time at the end of this crap. Anyways, as you enter, head down the stairs. At the bottom, their is a choice of where you go, left or right. One is a dead end. Anyways, you will have to work your way through a difficult dungeon, with lots of Zombies, skeletons and goblins. Ammusingly though, some fight each other. Anyways, you will have to find a panel you will need to push to open some doors. In the next area, you will have to work your way through alot of zombies and skeletons. In the big starting room, there's a stone in the middle. Take it, it's worth 1000 gold! Once your through here, your in the last part. Walk to the middle of the platform, and claim your prize. The stone. Now, if your too weak and can't beat the ghost king or his zombies, here's a tactic. Quickly run into the room he came out. There should be a raised panel, stand on it. A secret door to the left will open, run through, and unlock the door (hard difficulty, I did it with only 1 pick). Then, follow this path. It will take you back to the start. Simply push the switch, walk through the passage and your at the blood on the floor! Walk forwards, and exit. You just stole a stone, without killing it's guardian. If you did kill it, I reccomend this exit anyways, it's faster then treking back. Well done, I thought that was quite hard! CLOUD RULER TEMPLE You will over hear Jauffre and Martin Septim as he is now called talking about something. Once they have finished, talk to Martin Septim. He will congratulate you for getting the stone, and will tell you of his plan. Notice how he's in armour anyways? He plans to let the big gate to Oblivion open in front of Bruma, so the seige catapult (you might of seen before in a cut-scene near the start of the game) can come. This is how we get the sigil stone for the fourth, and last ingrediant for opening an portal to Paradise. It's a risky plan. You will have to talk to the Countess of Bruma to start. First though, if you still haven't completed Allies for Bruma, do so immediately. You don't have to, but it makes the next quest a hell of alot easier. It invloves you going to all the cities, and the elder council for troops. But first you have to close the Oblivion gate outside their city first before sending troops. It's good for your combat/magic skills, and you can get many more sigil stones. You have already closed the gate at Kvatch, so you just need to talk to the captain there. After doing that, if you want too, talk to the countess of Bruma. OBLIVION OK, head to the countess. Tell her the battle plan, she will agree to talk with Martin. Go to the chapel, and talk to the countess. If you completed Allies for Bruma, this next part will be easier. Tell the countess your ready when your ready, and go to the Oblivion gate. When Martin arrives, he will give his speech. Then, the first few monsters will come through the gate. ATTACK!!! A big battle follows. All the guards, and martin will fight the monsters. Your here to help. Do so, killing anything that comes out the gate. This is actually quite impressive compared to Morrowind. The second gate, then finally the third gate will open. The more allies you have, the more easier this will be. Finally, the gigantic oblivion gate will open. It's huge isn't it. Run through. Here, you will see the big siege machine. Damn it's big. Be careful, it fires fireballs at you. Quickly run to the right, and through the door into the tower. Use the body masher to the stairs, and keep going up until you find the door to the outside. Go through, and cross the bridge into the next tower, then into the next tower. You will realise that all 4 of the small towers connect to each other like a square. At the siege machine side, go into the left tower (as if your looking towards the big tower with the yellow thing in the middle). Go down, and exit. You will appear on a big bridge. Run to the end, and jump. You should make it, I did. Then, you will run into a dead end. Turning around, jump on the bridge. Go into the tower to the right, and go to the very top. Use the switch, or lever or whatever to open the big gate, and go back down to the bridge. Directly across the tower entrance is the gate, it should open. Go into the middle of the bridge, and go left into the big tower. Save your game. You should have about 12 minutes left by now. You better hurry it up. Run to the other side of the room, and into the next part. Start climbing the slope to the left, and be careful, there's dangerous traps on it. At the top, go through the doors to the left or right, it doesn't matter which, or though I chose the one to the left. Once at the top of this slope, go through the door which leads back to the big room in the middle of the tower. Run up the slope, and pick the lock (medium, or 3 tumblers what ever its called). Enter the room, save again. You should have about 9 minutes or so left. OK, just run for it. Like I did for the whole of this section. Run to the top, and grab the Great Sigil stone. Well done, save it. OK, when your teleported back to the oblivion gate, run backwards FAST! Un-equip your weapon, so you run faster. If you don't, the siege machine is going to crush you. It did for me once. Talk to Martin, and give him the stone. Your ready to go to Paradise. Once your in, you can't come back out until you have finished the quest, so make sure all you armour and equipment are in peak condition, buy everything you need and meet him at the Great hall. CLOUD RULER TEMPLE Once you are sure your ready, with all your weapons and armour in peak condition, and some extra weapons in case one breaks, talk to Martin. Tell him to open the gate, he will do so. Enter, Paradise. PARADISE Whoa, it looks nice. But looks can be decieving, as they are for Paradise. You will notice the road infront of you, follow it killing all the enemies along the way. Mankar Camoran will taunt you along the way. You should find an garden, with a path leading up an hill, near a bridge. Go up and talk to the immortalls. They say it's a nightmare, being killed every day by the same creatures. They want to leave this place. Anyways, follow the road again, and you will be stopped by a guy. He will let you either fight him, or you do a deed for him to gain entrance to the forbidden Grotto. I suggest fighting him, he's not very tough. If your not the fighting type, do the deed. You must free Xivilai Anaxes for him. Go North to a dead end, but it turns out it's not. The entrance is near the shore on a rocky slope, so use your compass as a guide. Once inside, the immortalls will beg you not to free him, but do so. You have accepted the deed, so you must. Activate the two logs, and he's free. Talk to the guy again and he will give you the Bands of the Chosen. Equip these, you need them to enter the Forbidden Grotto. Enter the flooded Grotto, and go right. Keep going until you get to the Forbidden Grotto entrance. OK, a guy called Eldamil will talk to you. He says he wants to help you, as he wants to kill Master. Accept his help, he's immortal. It also seems he can remove the bands from you, as you can't exit the Grotto wearing them. Play along with him, getting into the cage when the warden comes. He will lower you, but you won't go into the lava. When your back at the top, turn around and leave. When you get the choice of going left or right, go right and Eldamil will find you. Now work your way out of the Forbidden Grotto. Once out, follow the path again to the right. Eventually, you will come across the place where Mankar Camorans children are. Follow them into the throne room. Save your game, and be ready for a hard battle. Talk to Mankar Camoran, and then the battle begins. Killing his children is pointless, they come back alive immediately. Instead, focus on Mankar. He's abit tricky to kill, as when his health is low, he will heal himself. Also, I think he has an ability which instantly breaks your weapon. Keep attacking him, and try to corner him, as he likes to move alot, to avoid your attacks. Eventually, he will die. Immediately save your game, and search his body for the amulet. Once you have it, check his childrens bodies for anything good for selling or keeping. Paradise will dissolve, and your teleported back to Cloud Ruler Temple. Talk to Martin, he puts the Amulet of Kings on. Your almost finished. Head to the Imperial City. THE IMPERIAL CITY Talk to Ocato, and he will then talk to Martin. Suddenly, one of the imperial guards will run in, and tell Ocato that the city is under attack! Damn, you have to light those Dragon Fires, and bloody fast. Run with Martin outside. If your too weak to kill the monsters, just run into the next area. Once your outside, go left, and keep going. When you reach the next door, go through. You will see the temple in front of you, and then Dagon will appear. F***ing hell. He's one big beast. Talk to Martin, and he will say this is the end. But then you talking about the amulet encourages him, so you must get him inside. Power Attack Dagon to make him stagger, and not attack you. You can't kill him though, he's invincible. Head into the temple, and talk to Martin. Simply watch, and thats it. You have done it. You have saved Cryodiil, and stopped Dagon. Ocato will talk to you, and he will tell you that a suit of Imperial Dragon armour is being made for you! You should see the Imperial City section for more details of this quest. Congratulations, you have finished the main story for Oblivion, go out and do the rest of the quests, and make your own if your good enough! ******************************************** CHAPTER 4 - FIGHTERS GUILD QUEST WALKTHROUGH ******************************************** So then, the Fighters Guild. You must be a warrior, or at least a Combat specialist. If not, your just doing these quests because you have done the other guilds quests? Anyways, these quests are all about combat, and stuff like that. It's not easy being a Fighters guild guy, and you may die on some contracts. So i'm here to help you! JOIN THE FIGHTERS GUILD This quest is easy, as it's actually you joining the fighters guild (duh). You will be told that the fighters guild are looking for new members. So go to either Vilena Donton in Chorrol, Azzan in Anvil, or Burz gro-Khash in Cheydinhal. These people can all be located within the fighters guild building in the different towns. Once talking to them, you must not have a criminal record, or anything like that. If not, you will be accepted into the Fighters guild, well done! You must now talk to Azzan in Anvil or Burz gro-Khash in Cheydinhal to receive contracts (contracts meaning quests). EXPELLED FROM THE FIGHTERS GUILD Of course, you can also get expelled from the fighters guild, if you commit a crime against your borthers, like killing one of them because you don't like them. In case you ARE expelled, you have a chance to get back in. Once your expelled, you must go and see Vilena Donton in Chorrol. To get accepted back into the fighters guild, you must collect twenty bear pelts, and return back to Vilena Donton in Chorrol. Doing so, you will be accepted back into the guild. If you just don't learn, and commit another crime, you will be expelled AGAIN. Go talk to Vilena Donton in Chorrol again. She offers you a chance to redeem yourself, so if you want to get back in the fighters guild, do so. You must now collect twenty minotaur horns. Talk to Vilena Donton to be reinstated into the fighters guild. If you do commit ANOTHER crime, you won't be allowed back into the guild. Once you commit that last crime, thats it. Your out, forever. A RAT PROBLEM Azzan in the Anvil Fighters guild will give you this contract. Take it, it's easy, and it has rats in it. Or does it!? Anyways, you must talk to Arvena Thelas and speak to her about the problem with rats in her basement. Follow the arrow on your compass, until you find her house. Enter, and talk to her. She will tell you that the rats aren't the problem exactly, because she loves them. It's the fact she keeps finding them dead down there thats worrying her. She wants you to go look down there. Go down into the basement. Whoa, whats that thing!? It's actually a hungry mountain lion, killing then eating the rats. Don't worry about the rats, they won't attack you! Searching the basement, you will find a hole they have been coming through. Go talk to Arvena and tell her what has happened. She is glad to know whats killing her poor rats, but she herself doesn't feel safe anymore. She wants you to talk with Pinarus Inventius about hunting the mountain lions down in this area. So find him, and talk to him about it. He will agree, so follow him outside. You will find a whole bunch of the hungry mountain lions, so kill them all. After that, go back and talk to Arvena. She says she doesn't believe you because there is a mountain lion in her basement right now. Go down and kill it. Remember that if all the rats die, you will fail your contract. You don't want to fail it, do you? Anyways, go back and talk to Arvena. She suggests her neighbor, Quill-Weave might be responsible. It seems she has been sneaking around the house at night. Go outside the house, and wait until its night time. Use the arrow on your compass to find where Quill-Weave is. Press ctrl to go into sneak, and follow her, and make sure she doesn't see you. She will eventually go behind Arvenas house and leave some meat outside, attracting the mountain lions. Take it if you want, it doesn't matter. Go talk to Quill-Weave about what she's doing. There's 2 different ways to doing this quest up to now. Assuming all the rats haven't died, you can get 2 different rewards. Talk to Quill-Weave, she will tell you she was using the meat to attract mountain lions. She begs of you not to tell Arvena. Either way, go talk to Arvena. Arvena will always give you your reward of gold, for finding out what happened. If you tell her about Quill-Weave, Arvena will teach you something about Speechcraft (it goes up by one). If you don't tell her about Quill-Weave, you can talk to Quill-Weave to learn something about Acrobatics, for free, it goes up by one like last time. Well done, what you might of thought was just killing rats turns out to be a bigger quest. And without you killing rats! Well done. Ask for an advancement, you will now be an Apprentice! THE UNFORTUNATE SHOPKEEPER Talk to Azzan in Anvil to start this quest. You must go to Norbert Lelles store, Lelles' Quality Merchandies. Go over to the store, its at the docks just outside of Anvil. Enter the shop at roughly a time before it starts to get dark, about 5pm or about that. Talk to Norbert, who will tell you he is having break-ins at his store almost nightly. He wants you to stay over night, and catch the crooks in the act. So wait, until its about night time, staying in the shop. Sooner or later, the crooks will enter, being surprised your there. They will immediately attack you. If your not a very good fighter at this point, I suggest running out side. When I did, quite alot of the people and guards came to help me kill the crooks. It made the quest alot easier. Either way, once you have killed them, find Norbert again. Talk to him to finish the quest. You will get gold from him. Well done! THE DESOLATE MINE It seems that Azzan in Anvil has no more quests for you. You must go to Cheydinhal to get some more. Head other there, and talk to Burz gro-Khash, for a new quest. He will tell you to deliver weapons to the Fighters Guild members in the Desolate mine, northwest of Cheydinhal. Once you have found your way to the mine, using the big map and the compass arrow, you must talk to Rienna in the mine. The desolate mine has been infested with goblins, and you should help them to clear out the goblins after giving them all their weapons. Give Rienna the bow, the orc the hammer and the last guy the sword. Talk about weapon shipment again, to get them to go down the mine, finding the goblins that are hiding around. Now you must go on with them, killing all the goblins in the mine. It's not very hard, just follow them, and kill all the goblins you see. There isn't very many either. Once you have killed them all, you should talk to Rienna. She thanks you, and tells you to talk to Burz gro-Khash, to collect your reward. Return to him, tell him you have completed the contract. He will give you some money as your reward. Well done! UNFINISHED BUSINESS Ask Burz gro-Khash for an advancement, if your following the guide, quest by quest. You should get it now, and your next task is at Chorrol. Go to Chorrol, and talk to Vilena Donton, in the fighters guild. Talk to her about duties, instead of contracts. She will tell you that the guild is a brothergood, and there are certain actions that will NOT be tolerated. You must talk to Modryn, who is most probably down stairs. Talking to him, you must finish the contract Maglir defaulted (failed to complete the contract). You must travel to Skingrad, to find Maglir. Travel there, and go to the West Weald Inn, and find maglir, he's some midget I think. He looks abit stupid as well. Anyways, talk to him. He says he isn't getting paid enough to find Brnus Astis' Journal, and he has a family to think about as well. Anyways, he gives YOU the contract, so you must finish it! Go over to Fallen Rock Cave, its not far from Skingrad. Once there, you might want a torch, its quite dark. So then, from the start you will want to go to the end of this passage, where there's fallen rocks. Go right, and at the end of here, go North. Here, go right, into a bigger room. There is a gap to the east, fall down, but be careful. Kill the enemies, and go North. You will find Brenus Astis' Journal, and a chest. Once you have the journal, you can either explore the rest of this cave, or get out immediately. Once out of the cave, you have a choice. You can either give the journal yourself to Modryn, or give it to Maglir. It doesn't matter what you do, you will get your reward either way. I prefer giving it to Maglir. Anyways, after doing what you will, well done! DRUNK AND DISORDERLY Talk to Modryn again, and he will tell you about some guild members being drunk and disorderly in Leyawiin. You must find out why, and stop it. Go to Leyawiin, and talk to a guard about causing trouble to find the location of the guild members. Head over to the Five Claws Lodge, and speak to Witseidutsei about Causing trouble. Then talk to Dubok about Causing trouble and Blackwood company. Then speak to Vantus about the Blackwood company. Then talk to them about getting them work to keep them busy. They say they will gladly stay out of trouble if you can get them so work. Head out of the bar, and find someone walking around. When I did this, they were standing right outside of the door. Talk to them about jobs. You will be told to find Margarte. Her location is marked by the arrow on your compass. Find her, and talk to her about a job. She wants some ingrediants collected for her alchemy, but she doesn't trust the blackwood company, OR the fighters guild. To gain her trust, you must find her five portions of Ectoplasm, then give them to her. Then she will give the guild members some jobs. To get some ectoplasm, go to Margartes house. Head into the chapel, and pick the lock into the basement. You will find Sanctified Dead ghosts, so kill them. After killing ANY kind of ghost, you will get ectoplasm. Once you have five of them, go talk to Margarte. She will be pleased with your work, and will offer jobs to the other guild members. She will want them to get minotaur horns and ogre teeth. If you bring her these items, she will pay you good money too. After doing this, go to Chorrol, and talk to Modryn about causing trouble, and collect your reward. Speak to him about an advancement afterwards, to be promoted to Swordsman rank. Well done! DEN OF THIEVES Head over to Anvil, as there are no contracts in Chorrol anymore. Go talk to Azzan, and he tells you about some thieves. He wants you to kill them all, and he's going to send you Maglir from the Unfinished business quest. If he's not there, it might be because you took the credit for finding the journal, I don't know. Anways, talk to him, he's outside the guild. He will suggest talking to citizens of the town, to find out their location. Some of them will point towards a man named Neweim. He has had some of his stuff stolen off him. Find him, using the arrow on the compass. Talk to him, and he tells you that the thieves are located in Hrota Cave. Ask him about his heirloom, and you will get another quest I think. It's called Neweims Flagon, I think. If it's not a seperate quest, its an update for your current quest. Either way, you kind of have two quests. To find Newiems heirloom, and kill all the thieves. Hrota cave is located north of Anvil, so head there. Inside, go up the small hill-like path, and check the barrel. You will find some torches, so why not equip one? Go down the northeast tunnel, and push aside the rock wall that you find, by pressing Space. Now use the green arrow to locate the theives. Once you have killed all the thieves, you can go back to Azzan to get your reward. But instead, finding Newiems Flagon isn't that hard. Find the room with a pit in it, and you will find Newiems flagon. Give the flagon to Newiem to get a small reward. Go back to Anvil, talk to Azzan, and collect your reward. Well done! AMELIONS DEBT Speak to Bruz gro-Khash in the fighters guild at Cheydinhal to get your next contract. You will have to go find a woman at the Waters Edge settlement. Her location is also marked on your compass, so you can use that to guide you to her. Once you do find her, talk to her. She has a debt of something like 1000 gold or so. You must head into a tomb to find something she can use to repay the debt. OK, so its off to the tomb. Use the arrow on your compass again so you can find it. Once you reach the tomb, save, rest and head on in. As usual, its good if you use a torch, as you gain extra light so you can see more traps and things easily. Either way, head through the tomb. You will fight an combination on skeletons, ghosts and zombies. Once your in a room with loads of coffins and chests, look for a rock attached to a piece of rope. Pull it, to open up a secret passage. Go through it, of course. You will find a wooden door, which leads to another part of this tomb. Rest and save before going through. Once inside, your attacked by loads of skeletons. Kill them all, and you will then have to go up the slope. At the top, you will have to fight a Faded Wraith, kind of like a boss. Once beating him (he's abit harder then the other enemies in this tomb) your free to take some items. You will find Brusef Amelions Cuirass and sword. His sword is essentially a silver sword, but enchanted. Its really good. Go back to Biene, and choose what your going to give her. 1000 gold, the sword or the cuirass? After doing so, go to cheydinhal to get your hard earned reward. Ask for an advancement, you should get it. Well done! THE MASTER'S SON You will have to go to Chorrol to get this quest. Once in Chorrol, go to the fighters guild, and talk to Modryn about your duties. You must do this mission that involves you working with the Guild Masters son. It seems he doesn't have much battle experiance. You must talk to Viranus, and get him to follow you. Tell him not to tell his mother he's going. You must go to Nonwyll cavern which is just North of Chorrol. When your ready, and with Viranus, go inside the cavern. Once inside, go down and then left. To the right is a more or less empty room. Once you reach the fork, keep going strait on. Following the path, go through the door to the end of the slope. At the bottom, you will fight some ogres. Protect Viranus, he must not die. Keep going until your in a large room. Here, go up the ramp to the other side, above the hall you was facing north at when you entered. Go down the hall to find the body of Galtus Previa. Open the chest next to him, and get out. Make your way back out of this place. Once out, go back to Chorrol and talk to Modryn to get your reward. Well done! MORE UNFINISHED BUSINESS Ask Modryn for more duties, to find out Maglir is in trouble again. He might as well just leave the guild! He has defaulted another contract, because he didn't even technically start it. Go to Bravil to find him, by asking people. You should be told to go to the Lonely Suitor Lodge. You will soon see Maglir, with other people. It seems he has joined the Blackwood company. It's a good job too, its about time he left the Fighters guild. But this is also bad, as YOU have to finish his contract. Depending on your actions in the quest Unfinished business, you will find this slightly more easier or it will take a little longer. If you gave him the credit, say to him that the job needs to be completed. he will tell you to go see Aryarie at the mages guild. If you didn't give him credit, you will have to find her by your self. But you have this guide. Aryarie tells you she needs ten Imp Galls which you can get from Robber's Glen Cave. It will be marked on your map. So head over to this cave. Once at the cave, explore it fully to find some really cool items, and lots of imps. Once you have fully explored the cave, and have 10 imp galls, go back to Aryarie in the mages guild. She will reward you. Now go back to Chorrol and talk to Modryn to get your proper reward. Well done! You can get an advancement so your rank is Defender! AZANI BLACKHEART Talk to Modryn again, and he will start to talk about it being time for us to investigate about the Blackwood company. It seems they are doing their jobs well, all the time. And Modryn isn't convinced, especially after an incident with Azani Blackheart. Anyways, he asks you to seem him at his house, after nightfall. Wait, and when it's night, go to his house. Talk to him, and he will tell you the story of what happened. Then, it's time to go to Leyawiin fighters guild. Once you are there, talk to Modryn again. He will tell you that you are going to Arpenia. Once you arrive, make sure you rest and then enter the ruins. Here, you might want a torch, it's pretty dark. Go down the little spiral stairs, then go left. In the next room, go to the right. Sooner or later, you will arrive at a room, and when you look up, you will see some big spikes. Under those, on the floor, you should see outlines of a square. As soon as you step on one, the whole platform will rise, and you will then get crushed by the spikes. As long as the platform isn't under any spikes, when you step on it, it won't rise. Anyways, keep on going, and you will find a big red crystal. It's either me, or it shoots things at you? Anyways, once you get here, talk to Modryn. He will then tell you what he thinks has happened, and will suggest that you travel to Atatar. Follow him, if you go to far ahead of him, he will stop, waiting for you. Anyways, you will soon arrive at Atatar. Once you do, go inside. Now, you will find some Bandits here. There isn't a hard path to follow, just keep going really. There are some big rooms, but you shouldn't get lost. One of the doors you need to open using a button. Anyways, soon, after about three or so parts of the ruins, you will find Azani waiting for you. Along with Modryn, this battle shouldn't be too hard, but he does heal himself. Once you have killed him, search his body and take his ring. Now talk to Modryn, and you will have done the quest. Just take the route you came back to get out, in the previous room, remember to jump over the blades and there might be a gap now. And I forgot to mention this, this ruin has quite a couple of traps in. Be CAREFUL! Talk to Modryn to get an Advancement to Warder so you can get another contract. Well done! For the next contract, head over to Anvil and talk to Azzan. WANDERING SCHOLAR After getting this contract of Azzan, head off to Brittlerock cave with your horse, you do have a horse don't you? Anyways, it isn't that far, just quick travel to the nearest location, or just ride/walk/run there. Once you arrive, talk to Elante who will be waiting for you literally at the start of the cave, so you can't miss her. She is looking for a deadric shrine, and your to protect her whilst she goes about doing this. Anyways, the cave is more or less a strict path, so you shouldn't get lost. Anyways, just go ahead, killing all the monsters you see, they shouldn't give you much trouble, especially with what other fighters guilds quests you have done. Anyways, she will guide you to a dead end, but don't worry, she turns around and goes the right way. Once your at the Deadric Shrine she will thank you for your service, and tells you that you can leave. So go through the door behind the shrine, to appear outside again. Now just quick travel back to Anvil, go to the fighters guild and talk to Azzan for your reward. He suggests going to Cheydinhal for some more work. THE FUGITIVES Talk to Burz-gro-kash in Cheydinhal fighters guild for this contract. He will tell you that some prisoners have escaped in Bravil, and are of course, making trouble. The town watch is useless, so you must go there and sort it out. Your destination, Bravil. Once your at Bravil, talk to someone with the disposition of 60 or over, and they will tell you that the fugitives are hiding out at Bloodmayne cave. Once you arrive, make sure your fully rested up before you enter. Once inside, its pretty much easy to kill them. Just keep on going. The first one you find is in a big room, and is easy to kill, so kill him. The next one CAN be easy, if you get it right. She is waiting behind a log trap, and if she sees you, hopefully, she will run over the logs, which will then damage her alot. When she did it, it killed her, but another time she survived it, but she died in 2 hits after that. After, to find the other 2 members, you need to go into another part of the cave. The first one is up a slope, with a bow, and if your a melee person, they are usually very easy to kill. Then, keep on going. After you have killed those 3, heal up, because a will-o-wisp is waiting, that seems to like to heal itself all the time, whilst managing to pull off atacks at the same time. When you find this, if your good in atletics, run past it, to the right and down a slope. Soon, you will see a fire, behind this fire is the last guy, he can turn invisible so you might miss him when you first enter the room. Kill him, then run back out, avoiding the will-o-wisp. You can kill it if you want to, it just keeps healing itself and makes it harder to kill, and longer. Once you have killed them all, head back to Cheydinhal, and get your reward from Burz. Then get an advancment to Guardian. TROLLS OF FORSAKEN MINE Speak to Modryn again, to get this next contract. It seems that a mine has been inhabited by trolls, and the last group to take them out has failed. Going it alone, you must go to the mine, and clear it out. It's near Leyawiin, so travel there, then head to the mine. Once your at the west entrance, save and enter. You will see the bodies of the fighters guild members, and one of them is Viranus, so take his journal. The guildmaster isn't going to be happy about this is he? The main way to get there, is to follow the arrow on your compass until your in a green area, then start searching. When you find a big room with a hole in the midddle, with a bridge over it (the hole goes from one side of the room to the other) carefully drop down. Continue through here, and you should find Viranus, dead. Take his bloody diary, and take it back to Modryn. Once you have done this, he tells you to go somewhere else for work. THE STONE OF ST ALESSIA Go to Anvil for this contract. Unfortunately, you will be demoted because of what happened to Viranus, and you have to suffer, so thats your punishment. Oh well, we can get them back! Anyways, talk to Azzan, to get the contract. First you will want to hear what happened before going off to get the stolen stone. Go to Bruma, and talk to the healer Cirroc. You will want to go east from town until you find K'Sharr. Talk to him, and he admits to stealing the stone, but some Ogres stole it and took it to Sedor. Go to Sedor, and start fighting your way through Ogres to the bottom, and collect the stone when you find it. To get it, when you enter, keep on going until you find a big room, with 2 ogres in it. Then, go strait foward, into a corridor, and stand on the stone slab thats slightly sticking out from the floor. Wait, and you should hear a door open, turn around, and go into the big room. Go to the right, and then follow this, until you can go left, or right. Go right, and keep going until you see a door with a ogre behind it. Don't open it, unless you want to kill it, go right instead, and up the stairs. Keep going, and you should see the door you opened, then press the switch you see. Look to the left, drop down and go through the door you just opened, and take the stone. Turn around, and your in the corridor with that stone slab. Now go back to Bruma, and give Cirroc the stone. Now head back to Azzan in Anvil, and finish the contract. You will now want to go to Cheydinhal for a contract from Burz. THE LORDS DAUGHTER Talk to Burz-gro-kash for another contract. You will need to speak to Lord Rugdumph. His estate will then appear on your map, so head there. Once you arrive, go inside, and talk to Rugdumph. He tells you that his daughter, Rogbut is missing. You must go to rescue her, he believes that some Ogres might of kidnapped her. Head to the arrow, and then kill the 3 Ogres there, which might be tough. Try picking them off one at a time, by running away, until only one of them is following you. It might be wise to not take your horse, they seem to like killing them. Once the Ogres are dead, talk to Rogbut, and then take her back to the estate. Talk to Rugdumph, and get his sword. Now go back to Burz in the fighters guild, to finish the contract. Ask for an Advancement to go back to Guardian. Well done. HARLUNS WATCH: Talk to Burz again to get this contract. You have to head to Harluns watch, so go south until you reach there. Then, go inside one of the houses (the arrow will point to which one) then talk to the woman inside. Be quick if the door icon was red, when I came back, she attacked me after I talked to her. Anyways, she tells you about some lights at a swamp cave. Go there, and then you will find 3 will-o-wisps there, so kill them (they should be easy by now). Then, enter the cave. Inside, kill all the Trolls you see, and keep on going through the cave until you find the dead bodies of the people that came here. Your next objective is to kill the Trolls, and we have already killed some. So keep going through the cave killing all of the Trolls you see. Theres another part of the cave though, so go through there killing the Trolls there. You may find the last Troll near a door, go through to be taken outside, then check your map. You shouldn't be too far from the cave entrance, so go back and get your horse, you do have one right? And you did kill all of the Trolls too? It's pretty easy, just kill all the Trolls you see, then when the message comes up, telling you to go to the woman again, do so. Talk to her, and she will give you a ring. Go back to Burz, and get your reward. Then ask for an advancement. Your now a Champion! He will also tell you that Modryn Oreyn is looking for you, so you might want to see him. INFORMATION GATHERING: Its nearly time to end this blackwood company mess. But you need some info. Go talk to Modryn at his house to start this quest. Now head over to the cave you are told to go too, and enter it. Keep going through and through the cave, killing everything that attacks you. Soon, after a room with a big hole in the middle going from one side to the other, you will get your first hard fight. The archers are easy to kill if you use a melee weapon, just run into them, and start hacking away, they mostly recoil and don't get much time to attack you. You will find a guy with a big glass warhammer I think it is, kill him, but be careful, he is tough, I had a hard time with him. After that, go through into the next room. There are two guards here, but they are both easy, kill one of them, the the other one. Go through the wooden door to find the guy your looking for, Ajum I think his name is. Talk to him, and take him back to Modryn Oreyns house, and tell the guy to sit down. The easy way to do it is to bribe him, or just sweet talk him until his disposition, or whatever it is, is over 90, then get all the information you can get. If he doesn't tell you anything, exit the conversation, and go back in. Eventually, he will kill himself, so talk to Modryn again to finish the quest, well done! INFILTRATION: This is the second to last Fighters Guild quest, your getting good, but the quests are getting noticebly harder, like that evil guy with that glass weapon. I hated that guy. Anyways, this quest isn't so hard though, so don't worry too much. First off, once you have finished the last quest, talk to Modryn again to get this quest. He want's you to join the blackwood company to see their method of doing their contracts. Head over to Leyawiin, and enter the blackwood company. Head upstairs, and talk to the guy the compass points to so you can join. After your conversation, follow him downstairs, and into the training basement. After he talks to the three other company people, go into your inventory and drink the Hist Sap. After you close your inventory, you will then appear at a new place. Here, just kill all of the goblins you see, then head into the houses to kill the goblins in the houses too. Easy. Once you have killed all the Goblins in Waters Edge, you will yet again automatically appear somewhere else, Modryn Oreyns house. Talk to him, then head outside and fast travel to Waters Edge. Damn those Blackwood company bastards and their stupid Hist Sap. Talk to the guy thats standing their, then leave, thinking about what you have done. Unless your in the Dark Brotherhood, you most probably don't mind. Talk to Modryn again to finish the quest. THE HIST: This is it, the last Fighters Guild quest in the game. Modryn comes to a final decision, to destroy the Hist tree. After talking to Modryn, fast travel to Leyawiin, and find the Blackwood company building. Save outside of it, and make sure to be fully healed, just in case. As you enter, some one will talk to you before you start fighting. Kill all of the people here, it depends on how many people will be here, well, im guessing. Don't stop for anyone, kill them all, if they attack you, attack back. Search all of their bodies, one of the guys should have a key, so head to the top of the stairs, and enter the locked room. You will have to fight another guy, it's either me, or he has an ability that can break weapons instantly, get your best weapons out first and start hacking at him to deal alot of damage, before getting the weak weapons out. Once he is dead, take the key off him, and head back downstairs and go into the basement. Make sure you have healed yourself by waiting for an hour at least. Enter the basement, and kill the two people here. After that, go to the other side of the room, and pick up the two loose pipes, then go to either side of the machine. You should see some cogs turning, so press space at them to break the machine, do this on both sides of the machine (as in ones on the left, the other one is to the right of that one) then head outside this room. Maglir will then talk to you, and attack you. He is extremely easy to kill, so don't sweat it. Head back to Modryn, and talk to him. Once he has told you to talk to Vilena, equip the helmet he gives you, its a good one. Go see Vilena, and she will the advance you to the Guildmaster. Congratulations, you're the guild master of the Fighters Guild. Go back to Modryn, and check out his painting near his bed. :) Talk to him, and he will accept the offer to be second in command. Awww, he sounds really inthusiastic (if thats how you spell it, im not sure, its a big wood) and gives you a choice. You can concentrate on either getting more men, or more contracts. If you choose the men, you will get more equipment, or if you choose contracts, you get more money. After every month in the game, go to the guild hall and use the key to open the lock on the box or whatever it is on the second floor to collect your stuff. Congratulations, you have finished all of the quests in the Fighters Guild! ***************************************** CHAPTER 5 - MAGES GUILD QUEST WALKTHROUGH ***************************************** So your a magic specialist then? Or you have just done all the other guilds quests. Well, it may take awhile for this section to appear, beacuse i'm not good with magic (restoration I am though, for those healing spells). And I sure do hope its not like Morrowind, where you have to get some damned ingrediants for someone, by looking near swamps. That just takes the piss. Anyways, this will come soon, I hope. MORE COMING SOON!!! ******************************************* CHAPTER 6 - THIEVES GUILD QUEST WALKTHROUGH ******************************************* OK, from my current knowledge, it has something to do with Grey Fox. Hang around in the Imperial city, and you should listen to peoples conversations. Eventually, you should get the Grey Fox topic. Talking to people, he is the head of the thieves guild, and is a wicked old thief, and has never been caught by the guards. I will look into this once I have finished the main quest, and will soon bring a guide on entering the guild, I hope. ********************************************** CHAPTER 7 - DARK BROTHERHOOD QUEST WALKTHROUGH ********************************************** Well, you sick murderer! Thought no one knew about your killing crimes! The Dark Brotherhood did. Anyways, I still need to join, so when I do I will give more information on this guild stuff! At the moment, i'll tell you how to join. You must kill someone. Like killing them in their sleep. Find someone you really, really hate and murder them. For fun. And when you next rest (I don't know if waiting works) you will be approached by a Dark Brotherhood member. Thats how you join, and they give you their robes, or clothes, or what ever they are. ************************ CHAPTER 8 - OTHER QUESTS ************************ These are the sort of quests you get by talking to people using the town name topic, or by clicking on Rumors. These can sometimes be a pain when you want to know some stuff. Some Rumors are funny. I can't remember exactly, I think it was a town name topic. Anyways, a guy tells me about a restuarant, selling rat stuff. Then he suddenly says "with fried deer penis," thats the sort of funny stuff you get. Anyways, talk to people, ask them about all the topics and you will get your quests, hopefully! ANVIL: MORE COMING SOON!!! BRAVIL: MORE COMING SOON!!! BRUMA: ALLIES FOR BRUMA OK, so you don't actually start this quest in Bruma, you start it by talking to Jauffre, at the Cloud Ruler Temple. Do this when your about to go to Tiber Septims shrine, until you do the quest to get the sigil stone for the paradise gate ingrediants. This invloves you going to all the cities, and the elder council for troops. But first you have to close the Oblivion gate outside their city first before sending troops. It's good for your combat/magic skills, and you can get many more sigil stones. You have already closed the gate at Kvatch, so you just need to talk to the captain there. Good luck! MORE COMING SOON!!! CHEYDINHAL: CORRUPTION AND CONSCIENCE: I have done this quest, but I need to look through it again so I can write a walkthrough for it. It will be coming soon though! If your feeling brave, you can start it by talking about rumors, good luck! MORE COMING SOON!!! CHORROL: CANVAS THE CASTLE: This is a hardish quest, with absoloutly no fighting in it at all. Anyway, talking to the Countess of Chorrol, it seems her beloved painting of the dead Count was stolen. She tells you to search for it, and find who stole it. She will give you a list of possible suspects. You must now find all of them and talk to them all, asking about the night the painting was stolen. It's not very hard to do, because there are arrows on your compass to show where they are. They're all in the castle, or around it. OK, once you have done that, who did the deed? well, it seems suspicous that most people say it was raining, but Chanel was stargazing that night. Anyways, next head to the west tower. Chanel will say she was there, and another suspects says they saw her in the tower. Once there, look to the left, and you will see the trapdoor leading downstairs behind some crates. Go down, and you will find a mysterious painting. OK, so someone is a painter. Chanel seems like the culprit. But first, she mentions going to the dining hall. So do so, and look at the carpet around the table. You should soon find some painthing marks on the floor! OK, now to check Chanels room. Head in when shes not there, and look in her lectern. She has painting supplies in here. Thats it, your ready to accuse. Talk to chanel, and bribe her to like you first. Then accuse her. She will admit she stole the painting and why if she like you enough. Talk to the Countess, and tell her about what happened. You will get your reward. Well done! MORE COMING SOON!!! IMPERIAL CITY: MORE COMING SOON!!! Note: The imperial dragon armour quest is coming soon. It's pretty easy though, and you shouldn't need help with it. LEYAWIIN: These are all the quests you can find in Leyawiin. KNIGHTS OF THE WHITE STALLION: You can only attempt to do this quest after completing the quest MAZOGA THE ORC. Once doing so, talk to the count of Leyawiin. He says, that the black bandits are annoying him, and he wants you, and Mazoga to kill their leader, Black Brugo. He says you should talk to Mazoga to see if she knows anything. Talk to Mazoga. Great, it seems she does know where Black Brugo is, a place called Telepe (or something like that, i'm doing this from memory). Go there, and wait until midnight-6am. Once at a correct time, head on in. This is a really easy fight with Mazoga at your side. Kill all the bandits and Black Brugo, and take all their black bows. Once you have killed Black Brugo, go back to the count. He will reward you, by making you a Knight of the White Stallions! And he also gives you the shield you see Leyawiin guards carrying, it's abit crap though. Talk to Mazoga, and she will be very pleased. You also get the key to the white knights lodge! If you ever near, you can head on in, and rest in the beds. After finishing the quest, give the count the black bows you got. He gives you 100 Gold for each bow! Well done! MAZOGA THE ORC: I can't quite remember how to start this, but I think it's rumors. Talk to everyone about rumors in Leyawiin, and you should get this quest. Anyways, after starting, talk to the count. He says there is an orc that claims to be a Knight. Find her, and talk to her. She says she wants you to find someone for her. I think it's a hunter. Go to this persons house, and talk to them. They won't go to Mazoga if they don't trust you. Bribe them, or if you good play the persuasion mini-game. Once it's about, over 60, talk to them again. He says he will go. Follow him back to Mazoga. Once they finish talking, talk to Mazoga. She tells you all about what happened, and asks if you can take her to Fishermans Peak. Do so. Once arriving there (you get the directions from her), she will talk to someone. After that, a big fight will follow. Help Mazoga beat the gang, and take their stuff. Okay, head back to the count. Tell him of what you have done, and you will of finished the quest! Don't forget to talk to Mazoga as well. Well done! WHOM GODS ANNOY: This quest is easy. Talk to people about rumors, and you should eventually get a rumor about a wealthy womans house, and how a terrible smell is around it. You decide to investigate, so head over to her house. She tells you about what happened, and how the scamps appeared out of no where, and how they follow her. And she can't drop the staff either. She sends you to talk to one of her friends at the Mages guild. Head over there, and talk to this person. They say you will have to take it back to Darkthahom (or something like that) cave to drop it. So head back to the womans house. Take the staff, and the scamps start to follow you. Find the cave (it's not that far from the East exit of Leyawiin). Enter it, and find the shrine. It's at the very end of the cave. Be careful of the monsters. Once at the shrine, you get a message saying you have the sudden urge to drop the staff. Do so (shift and left click) and then get out of the cave. Hey, the scamps, they aren't following you! Go back to Leyawiin and tell the woman the news. She will give you a ring, the Eidolons Edge! Well done! MORE COMING SOON!!! LEYAWIIN COUNTY: RAID ON GREYLAND: This quest is pathetic. If your going to do it, do it so it's out of the way. Anyway, to the west exit of Leyawiin, where the stable is, a guard should run to you. He will say that a troublesome gang of drug dealers are hiding out at Greyland. The guard says there is a bounty on their head. He will say everytime he goes there to kill them, the lookouts tell them and they run away. So he wants you to kill them. Head over to Greyland, and enter. Kill the 2 drug dealers, one of them has a ring. Pilfer the house, take what you want and return to the guard. Give him the ring. He will give you the bounty. 20 gold. 20 gold is what you get for killing 2 dangerous drug dealers. Crap reward, but at least you have done the quest! Well done, sort of. MORE COMING SOON!!! SKINGRAD: MORE COMING SOON!!! ****************************** CHAPTER 9 - CHARACTER CREATION ****************************** This section is all about the character creating stuff. Like all the races, skills, classes and the stuff you do before actually playing the game. So get reading about this, it may help with your character development! ***** RACES ***** This section has all the races in the game, taken from the european version of the game manual. ARGONIAN: This reptilian race, well-suited for the treacherous swamps of its homeland, has developed natural immunities to diseases and poisons. They can breathe water and are good at picking locks. Initial Attributes Male Female Intelligence: 40 50 Willpower: 30 40 Personality: 30 30 Agility: 50 40 Speed: 50 40 Strength: 40 40 Endurance: 30 30 Luck: 50 50 Skill Bonuses Alchemy +5, Athletics +10, Blade +5, Hand to Hand +5, Illusion +5, Mysticism +5, Security +10. Specials Resist disease, Immune to poison, Water Breathing. BRETON: In addition to their quick and perceptive grasp of spellcraft, even the humblest of Bretons can boast a resistance to magical energies. The are particulary skilled at summoning and healing magic. Initial Attributes Male Female Intelligence: 50 50 Willpower: 50 50 Personality: 40 40 Agility: 30 30 Speed: 30 40 Strength: 40 30 Endurance: 30 30 Luck: 50 50 Skill Bonuses Alchemy +5, Alteration +5, Conjuration +10, Illusion +5, Mysticism +10, Restoration +10. Specials Fortified Magicka, Dragon Skin, Resist Magicka. DARK ELF: Also known as "Dunmer" in thier homeland of Morrowind, the Dark Elves are noted for their sklled and balanced integration of the sword, the bow and destruction magic. They are resistant to fire and can summon an ancestral ghost for aid. Initial Attributes Male Female Intelligence: 40 40 Willpower: 30 30 Personality: 30 40 Agility: 40 40 Speed: 50 50 Strength: 40 40 Endurance: 40 30 Luck: 50 50 Skill Bonuses Athletics +5, Blade +10, Blunt +5, Destruction +10, Light Armour +5, Marksman +5, Mysticism +5. Specials Ancestor Guardian, Resist Fire. HIGH ELF: Also known as "Altmer" in their homeland of Summerset Isle, the High Elves are the most strongly gifted in the arcane arts of all races. However, they are also somewhat vulnerable to fire, frost and shock. InitialAttributes Male Female Intelligence: 50 50 Willpower: 40 40 Personality: 40 40 Agility: 40 40 Speed: 30 40 Strength: 30 30 Endurance: 40 30 Luck: 50 50 Skill Bonuses Alchemy +5, Alteration +10, Conjuration +5, Destruction +5, Illusion +5, Mysticism +10. Specials Weakness to Fire, Frost, and Shock, Resist Disease, Fortified Magicka. IMPERIAL: Natives of the civilised, cosmopolitan province of Cyrodiil, they have proved to be shrewd diplomats and traders. They are skilled with heavy armour and in the social skills and tend to favour the warrior classes. Initial Attributes Male Female Intelligence: 40 40 Willpower: 30 40 Personality: 50 50 Agility: 30 30 Speed: 40 30 Strength: 40 40 Endurance: 40 40 Luck: 50 50 Skill Bonuses Blade +5, Blunt +5, Hand to Hand +5, Heavy Armour +5, Mercantile +10, Speechcraft +10. Specials Star of the West, Voice of the Emperor. KHAJJIT: Hailing from the province of Elsweyr, they are intelligent, quick and agile. They make excellent thieves due to their natural agility and unmatched acrobatics skill. All Khajjit can see in the dark. Initial Attributes Male Female Intelligence: 40 40 Willpower: 30 30 Personality: 40 40 Agility: 50 50 Speed: 40 40 Strength: 40 30 Endurance: 30 40 Luck: 50 50 Skill Bonuses Acrobatics +10, Athletics +5, Blade +5, Hand to Hand +10, Light Armour +5, Security +5, Sneak +5. Specials Eye of Fear, Eye of Night. NORD: Citizens of Skyrim, they are a tall and fair-haired people. Strong and hardy, Nords are famous for their resistance to cold. They are highly talented warriors. Initial Attributes Male Female Intelligence: 30 30 Willpower: 30 40 Personality: 30 30 Agility: 40 40 Speed: 40 40 Strength: 50 50 Endurance: 50 40 Luck: 50 50 Skill Bonuses Armourer +5, Blade +10, Block +5, Blunt +10, Heavy Armour +10, Restoration +5. Specials Nordic Frsto, Woad, Resist Frost. ORC: The people of the Wrothgarian and Dragontail Mountains, Orcish armourers are prized for their craftmanship. Orc troops in Heavy Armour are among the finest in the Empire, and are fearsome when using their berserker rage. Initial Attributes Male Female Intelligence: 30 40 Willpower: 50 45 Personality: 30 25 Agility: 35 35 Speed: 30 30 Strength: 45 45 Endurance: 50 50 Luck: 50 50 Skill Bonuses Armourer +10, Block +10, Blunt +10, Hand to Hand +5, Heavy Armour +10. Specials Berserk, Resist Magicka. REDGUARD: The most naturally talented warriors in Tamriel. In addition to their cultural affinities for many weapon and armour styles, they also have a hardy constitution and a natural resistance to disease and poison. Initial Attributes Male Female Intelligence: 30 30 Willpower: 30 30 Personality: 30 40 Agility: 40 40 Speed: 40 40 Strength: 50 40 Endurance: 50 50 Luck: 50 50 Skill Bonuses Athletics +10, Blade +10, Blunt +10, Light Armour +5, Heavy Armour +5, Mercantile +5. Specials Adrenaline Rush, Resist Poison, Resist disease. WOOD ELF: The clanfolk of the Western Valenwood forests, also known as "Bosmer." Wood Elves are nimble and quick, making them good scouts and thieves, and there are no finer archers in all of Tamriel. Their ability to command simple creatures is well-known. Initial Attributes Male Female Intelligence: 40 40 Willpower: 30 30 Personality: 30 40 Agility: 50 50 Speed: 50 50 Strength: 30 30 Endurance: 40 30 Luck: 50 50 Skill Bonuses Acrobatics +5, Alchemy +10, Alteration +5, Light Armour +5, Marksman +10, Sneak +10. Specials Beast Tongue, Resist Disease. So there you have it. All the races in the game. Phew, that took awhile to find it all out, then type it all up. Anyways, on with the next section of this Chapter! DREMORA: NOTE: This race is only available via download from Oblivionsource.com. It adds a new race, Dremora to the game. Also, every hair and eye set is available for every race. This mod is NOT made by me, so don't e-mail me asking me any questions about it. Dremora have been known to serve the Daedric lord Mehrunes Dagon, a dangerous, powerful and arguably evil Daedric prince. Although Dremora are not considered Daedric princes themselves, are they are Daedric in origin. Initial Attributes Male Female Intelligence: 60 60 Willpower: 35 45 Personality: 20 20 Agility: 30 30 Speed: 50 50 Strength: 50 50 Endurance: 45 35 Luck: 40 40 Skill Bonuses Heavy Armor +10, Blade +5, Blunt +5, Destruction +10, Alteration +5, Mysticism +5, Sneak +5. Specials Demoralize, Resist Weak. There is another resist, but I don't know what it is at the moment. ********** ATTRIBUTES ********** A character's mental, physical, and magical abilities are modeled by eight primary attributes. These will range from 0-100, although they can be changed by magic, potion or disease. You can boost any 3 of them up once you level up, and might gain a bonus on one of them. See the level up section for more info on that! If the number is green, that means the attribute has been increased by magic, if its red its been decreased by magic. STRENGTH: Affects how much you can carry, how much Fatigue you have, and how much damage you can do with melee weapons such as swords and axes. Governs the skills of Blunt, Blade, and Hand to Hand. INTELLIGENCE: Affects your total Magicka and magic use. Governs the skills of Alchemy, Conjuration, and Mysticism. WILLPOWER: Affects how quickly you regenerate Magicka, and how much Fatigue you have. Governs the skills of Destruction, Alteration, and Restoration. AGILITY: Affects your ability to manoeuvre and balance, your total Fatigue, and how much damage you can do with Marksman weapons such as bows. Governs the skills of Security, Sneak, and Marksman. SPEED: Determines how fast you move. Governs the skills of Athletics, Light Armour, and Acrobatics. ENDURANCE: Affects how much Fatigue you have, your Health, and how much your Health will increase when you raise levels. Governs the skills of Block, Armourer, and Heavy Armour. PERSONALITY: Affects how much people like you, which leads to better information-gathering. Governs the skills of Speechcraft, Mercantile, and illusion. LUCK: Luck has an effect on everything you do, but governs no skills. So thats all the Attributes too! ****** SKILLS ****** As you rise in proficiency with your skills, you gain Skill Perks at new Mastery Levels. You will eagerly anticipate the special benefits of these skill Perks each time a skill is raised to a new level of mastery. A red number indicates the skill has been damaged. A green number indicates the skill has been increased with magic. SKILL MASTERY LEVEL SKILL SCORES Novice 0-24 Apprentice 25-49 Journeyman 50-74 Expert 75-99 Master 100 COMBAT SKILLS BLOCK: Governing Attribute: Agility Parry Melee attacks with shields and weapons. Successful blocks reduce damage. A NOVICE is fatigued by blocking, and hand-to-hand blocking against weapons has no effect. An APPRENTICE is no lobger fatigued by blocking. A JOURNEYMANS shield or weapon is no longer damaged when he blocks, and opponenets may recoil when blocking with hand-to-hand. An EXPERT blocking with shield has a chance to do a knockback counterattack, staggering the enemy if the shield blow connects. A MASTER blocking with shield has an additional chance of disarming an enemy with a successful knockback counterattack. ARMOURER: Giverning Attribute: Endurance Maintain weapons and armour at top efficiency. Damaged weapons and armour are less effective. A NOVICE cannot repair magical items. Repair hammers last twice as long for an APPRENTICE. A JOURNEYMAN can now repair magic items. An EXPERT can repair items beyond their highest condition (to 125%). These Expert-improvised weapons do extra damage, and Expert-improvised armour protects more. A MASTER never breaks repair hammers; one hammer lasts a lifetime. HEAVY ARMOUR: Giverning Attribute: Endurance Make more effective use of Iron, Steel, Dwarven, Orcish, Ebony and Daedric armours. For a NOVICE, heavy armour degrades rapidly with use (150% of normal rate). An APPRENTICES heacy armour degrades at normal rate. A JOURNEYMANS heavy armour degrades at a 50% slower rate. An EXPERTS equipped heavy armour only encumbers him by 50%. A MASTERS equipped heavy armour does not encumber them at all. BLUNT: Governing Attribute: Strength Deliver the crushing blows of mace and axe weapons more effectively. A NOVICE does a Basic Power Attack with a damage bonus in all directions. An APPRENTICE gains damage bonuses with the Mastery Standing Power Attack. A JOURNEYMAN gains the Mastery Left and Right Pwer Attacks, and has a chance to disarm. An EXPERT gains a Mastery Backwards Power Attack, and gains a chance of a knockdown. A MASTER gains a Mastery Forward Power Attack, with a chance to paralyze. BLADE: Governing Attribute: Strength Deliver the slashing and thrusting attacks of dagger and sword weapons more effectively. A NOVICE does a Basic Power Attack with a damage bonus in all directions. AN APPRENTICE gains damage bonuses with a Mastery Standing Power Attack. A JOURNEYMAN gains the Mastery Left and Right Power Attack, which have a chance to disarm. A MASTER gains a Mastery Forward Power Attack, with a chance of paralyze. ATHLETICS: Governing Attribute: Speed Run and Swim faster, and regenerate lost fatigue faster. A NOVICE regenerates Fatigue slowly when running. An APPRENTICE regenerates Fatigue 25% faster when running. A JOURNEYMAN regenerates Fatigue 50% faster when running. An EXPERT regenerates Fatigue 75% faster when running. Running never reduces a MASTERS regeneration of Fatigue. HAND TO HAND: Governing Atrribute: Strength Attack without weapons to damage and fatigue opponents. A NOVICE does a Basic Power Attack with a damage bonus in all directions. An APPRENTICE gains damage bonuses with a Mastery Standing Power Attack. A JOURNEYMAN gains the Mastery Left and Right Power Attacks, and has a chance to disarm. An EXPERT gains a Mastery Backwards Power Attack, and gain a chance of a knockdown, and, when blocking, gains a chance of a knockback attack. A MASTER gains a Mastery Forward Power Attack, with a chance to paralyze, and, when blocking, gains a chance of a disarm on a knockback attack. MAGIC SKILLS DESTRUCTION: Governing Attribute: Willpower Cast Speels to inflict magical fire, frost, and shock damage, or reduce resistances to magic attacks. Destruction splls and spell effects are rated by Mastery Levels; you can only cast spells rated at or below your current Mastery Level. ALTERATION: Governing Attribute: Willpower Cast speels to breathe or walk on water, open locks, shield from physical and magical attacks, and alter your encumberance. Alteration spells and spell effects are rated by Mastery Levels; you can only cast spells rated at or below your current Mastery Level. ILLUSION: Governing Attribute: Personality Cast spells to charm, conceal, create light, silence, paralyze, command or affect morale or aggressiveness. Illusion spells and spell effects are rated by Mastery Leves; you can only cast spells rated at or below your current Mastery Level. CONJURATION: Governing Attribute: Intelligence Cast spells to summon otherworldly creatures, summon magical weapons and armour, and turn the undead. Conjuration spells and spell effects are rated by Mastery Leves; you can only cast spells rated at or below your current Mastery Level. MYSTICISM: Governing Attribute: Intelligence Cast spells that absorb, reflect, and dispel magic, move objects, sense life, and bind souls. Mysticism spells and spell effects are rated by Mastery Leves; you can only cast spells rated at or below your current Mastery Level. RESTORATION: Governing Attribute: Willpower Cast spells to restore, fortify, or absorb physical and magical attributes, cure disease, and resist magical attacks. Restoration spells and spell effects are rated by Mastery Leves; you can only cast spells rated at or below your current Mastery Level. ALCHEMY: Governing Attribute: Intelligence Create potions and gain benefits from alchemical ingrediants more effectively. A NOVICE recognises only the first of four potential alchemical properties of a substance. An APPRENTICE recognises the first two of four potential alchemical properties of a substance. A JOURNEYMAN recognises the first three of four potential alchemical properties of a substance. An EXPERT recognises all four potential alchemical properties of a substance. A MASTER can make potions from a single ingredient. STEALTH SKILLS Security: Governing Attribute: Agility Use lockpicks to open locked doors and containers. As many as four tumblers will fall when a NOVICE fails, and breaks a pick. As many as three tumblers will fall when an APPRENTICE fails, and breaks a pick. As many as two tumblers will fall when a JOURNEYMAN fails, and breaks a pick. Only one tumbler will fall when an EXPERT fails, and breaks a pick. No tumblers fall when a MASTER fails and breaks a pick. SNEAK: Governing Attribute: Agility Pick pockets and move unseen and unheard by observers. A NOVICE gains a 4x damage bonus for one-handed weapon and hand-to-hand, and a 2x damage bonus for marksman attacks, when undetected. An APPRENTICE gains a 6x damage bonus for one-handed weapon and hand-to-hand, and a 3x damage bonus for marksman attacks, when undetected. A JOURNEYMAN receives no penalty to their chance of detection while Sneaking for the weight of their boots. An EXPERT receives no penalty to their chance of detection while Sneaking for moving while Sneaking. The attack of a MASTER on an opponent ignores armour rating when the Master is undetected. ACROBATICS: Governing Attribute: Speed Jump long distances and avoid damage when falling great distances. A NOVICE cannot attack when jumping or falling. An APPRENTICE can make normal attacks - not power attacks - when jumping or falling. A JOURNEYMAN gains the Dodge ability, and can hold block and jump in a direction to do a quick avoidance roll. Fatigue loss for jumping is reduced by 50% for an EXPERT. A MASTER gains the Water Jump ability, and, with precise timing, can jump off the surface of water. LIGHT ARMOUR: Governing Attribute: Speed Make more effective use of Fur, Leather, Chainmail, Mithril, Elven and Glass armours. For a NOVICE, light armour degrades rapidly with use [150% of normal rate]. An APPRENTICE'S light armour degrades at normal rate. A JOURNEYMAN'S light armour degrades at a 50% slower rate. An EXPERT'S equipped light armour does not encumber them at all. When a MASTER wears only light armour, they gain a bonus 50% to the armour rating of that armour. MARKSMAN: Governing Attribute: Agility Deliver more deadly ranged attacks with a bow and arrow weapons. A NOVICE is fatigued while holding a bow drawn back. An APPRENTICE has no fatigue cost for holding their bow drawn back. A JOURNEYMAN holding Block while the bow is drawn has a zoom ability. An EXPERT'S arrow attacks have a chance of knocking the target down. A MASTER'S arrow attacks have a chance of paralyzing the target. MERCANTILE: Governing Attribute: Personality Get better deals when buying or selling goods. For a NOVICE, the balue of an item they sell is reduced by the worn condition of the item. For an APPRENTICE the value of an item they sell is not affected by the worn condition of the item. A JOURNEYMAN can buy and sell any object to any vendor, even if they normally don't deal in that type of ware. An EXPERT can invest in a shop, giving the merchant money to permanently increase his shops available gold to 500. For a MASTER, all shops in the world always have 500 more gold available for barter. SPEECHCRAFT: Governing Attribute: Personality Use speech to persuade listeners to like ans trust you. A NOVICE can offer bribes to increase the Disposition of some persons. An APPRENTICE gains a free rotation of a wedge in the Persuasion Menu. The Falling-Disposition timer in the Persuasion mini-game is 50% slower for a JOURNEYMAN. Disposition loss from 'Hate it' results in the minigame are reduced from - 150% to - 100% for an EXPERT. Bribes cost half as much for a MASTER. And thats finally ALL the skills done. That actually took me quite awhile to do that! ******* CLASSES ******* Classes are in almost every RPG. Theres only a few exceptions, like Dues Ex. Classes are what your characters are good at, like a Knight obviuosly favours a sword to magic. In Oblivion, each class comes with a set of already selected Attributes and Major skills. If you don't like the Attributes or Major skills, you can create your own. At the start of the game, you can also make your character look how you want. ********** BIRTHSIGNS ********** There are many different birth signs in Oblivion, just like in Morrowind. I think they're all the same actually. Anyways, these give you some good, but possibly some bad points. Some are useful, so pick wisely, as you want one which will help your class/race! THE APPRENTICE: Good: Fortify Max. Magicka 100 pt. Constant Effect Bad: Weakness to Magicka 100% Constant Effect THE ATRONACH: Good: Fortify Max. Magicka 150 pt. Constant Effect Spell Absorption 50% Constant Effect Bad: Magicka Regeneration Disabled THE LADY: Good: Fortify Willpower 10 pt. Constant Effect Fortify Endurance 10 pt. Constant Effect THE LORD Good: Restore Health 6 pt. for 15 sec. Bad: Weakness to Fire 25% Constant Effect THE LOVER Good: Paralyze Daily 10 sec. Bad: Lose Fatigue 120 pt. Daily THE MAGE Good: Fortify Max. Magicka 50 pt. Constant Effect THE RITUAL Good: Restore Health 200 pt. Daily Turn Undead 100 pt. 30 sec. THE SERPENT Good: Damage Health 3 pt. Daily 20 sec. Cure Poison Daily Dispel 90 pt. Daily Bad: Damage Fatigue 100 pt. Daily THE SHADOW Good: Invisibility Daily 1 min. THE STEED Good: Fortify Speed 20 pt. Constant Effect THE THEIF Good: Fortify Agility 10 pt. Constant Effect Fortify Speed 10 pt. Constant Effect Fortify Luck 10 pt. Constant Effect THE TOWER Good: Open Average Lock Daily Reflect Damage 5 pt. Daily 2 min. THE WARRIOR Good: Fortify Strength 10 pt. Constant Effect Fortify Endurance 10 pt. Constant Effect ************************************** INCREASING YOUR SKILLS AND LEVELING UP ************************************** Your character has many skills, and a level. Each time a skill level goes up, you can do better things with it (check SKILLS section of this chapter for more details). Each time your character levels up, you can boost any 3 of your Attributes. INCREASING SKILLS There are 3 different ways you can increase your skills. 1. Use it over and over. The lower the skill score, the easier it is to increase it by using it. It takes much longer to raise a high skill by using it. To see how well your are doing in increasing a skill, check the skills part of the character tab in the menu, accessed pressing the TAB button. 2. Buy training from another character. You can only train 5 skill points per level. 3. Learn more about the skill from special books. RAISING YOUR LEVEL You must increase an combination of 10 major skills so you can level up. A picture, a half moon with a arrow pointing up in the middle of it is displayed to the right of the compass. When this is shown, you must sleep in a bed, and when you wake up, your level will increase. Waiting does not count. When you level up, your health, fatuge and magicka will go up, and you will also be able to put up 3 Attributes. If you increased your blade 10 times (as long as its an major skill) you will get a bonus on the governing attribute, which is Strength. ******************** CHAPTER 10 - SECRETS ******************** Here, I will put all the misc. stuff I can about the game, like potion making, horses, houses and stuff like that. I will try to find almost every misc. stuff in the game, which has almost nothing to do with quests! ************ HORSE OWNING ************ In Oblivion you can keep a horse. Which is a good thing, as you don't have to walk everywhere which can be a pain in the ass. You can buy a horse from any stable which are usually situated outside the main cities, which are shown on your world map. You can buy them at about 2500 gold, or you can steal one. Stealing a horse is a very bad crime in Cryrodiil, and you will be punished with a heavy fine, and get sent to jail. You CAN actually get a horse for free near the begginning of the game, by following the story-line quests. You are allowed to take a dead guys horse, so keep that until you get your own. Be careful, your horse can be killed by enemies, so don't leave them with enemies. If your exploring the outback near towns, you will definately want a horse with you. This will make it easier to travel around, and faster. Currently, you can't fight on horse back, you must get off them to fight. Hopefully in the future though, a data file, or an expansion pack will let you do so. When you fast travel to a town, the horse is automatically stabled outside, so don't worry. There is a plugin you can download for $1.99 from a website, for horse armour. I don't know much about this, and i'm not downloading it. Waste of money. I will look into this to tell you about it though, in a future version. You can also get different horses in the game. There are two secret ones, and I will tell you how to get both of them. Apart from you cant keep one of them, they run away once you get off them. So take a screenshot to prove you rode it. SHADOWMERE: To get Shadowmere, you first off want to join the Dark Brotherhood. This will be explained in detail in future versions, for now, just look at the Dark Brotherhood walkthrough section for a basic explanation of how to enter the brotherhood. Then, once you get so far into it, after killing countless people, you will be given the horse at Fort Farragut. She is also invincible, making her the best storage of items. Once you have her, she is the only horse you will ever need, honest. First things first, she is a quest critical object, and when she dies, go back to the fort to get her back. If you lose her, she will also make her way back to the fort. If you want to store some items, get your fists out, and start hitting her until she is knocked out. Now, quickly press space to enter her inventory, but because she is a horse, she can carry as much crap as you want her to do so. Then, do this again when you want your items back. Simple. UNICORN: Yes, you can get a unicorn in the game. Its bloody good too. But unfortunately you can't keep it. Once you get off him, he decides to run back to where you found him. But where do you find him? First off, head to the forests south of the Imperial City. Then, before you find the Unicorn, make sure your weapons are away, and have no weapons equipped. You should find it soon, with some minotaurs to guard it. Damn. Just run in, get on it, and ride away. Unless your doing the quest for a evil god in which you have to kill it. Once you get off, he runs away, which is no good. He runs back to where you found him, so take a screenshot of you riding him. If you go to him equipped with a weapon, he will just attack you. He is stronger then Shadowmere too, the Unicorn is extremely strong, so dont do it. If your sent to kill him, and actually want to, then get a bow or something. ********** BLACK BOWS ********** Whilst exploring dungeons, mainly near Leyawiin you will fight many Black Bandits. These will ALL (possibly) carry black bows. These are weak and fairly crap bows, but once you have completed a quest, you can give these bows to the count of Leyawiin to get 100 gold. And Black Bandits are fairly easy to kill. The quest involves killing the Black bandit leader, which is also easy as you do it with a orc. See the quest section for more details. ************ HOUSE OWNING ************ MORE COMING SOON!!! ******** VAMPIRES ******** You can be a vampire in Oblivion. It's not the best thing in the world though. To get turned into a vampire, fight one. If your attacked, chances are you will contract Polyphyric Hemophilia. Sleeping for 72 hours will turn you into a vampire. Some of your attributes go up, and you will learn new abilities. You will look normal. After another 24 hours though, you get weaker. You can no longer go out in the sun, it hurts you. No one will speak to you, because your a vampire. Some of your attributes go down, and you lose abilities. To go back to the form before, you must get humans blood. To do this, find them sleeping, and then press space as if you was talking to them. It sucks their blood, so you can continue being a healthy vampire. If you don't want to be a vampire, and have caught the disease, use a cure disease potion. It's that simple. If you don't want to be one, after the 72 hour limit, you must do a quest. The quest will be added soon. ************** OBLIVION GATES ************** I don't know much about this either, but when travelling around the country, you will come across numerous Oblivion gates. I will look into this with more detail, and will list what happens upon entering them. I think you just go in, and find the stone to close the gate. Once you have completed the main story line quests, all the gates are destroyed. So if you want some sigil stones, you better get them before finishing the main story line quest! *************** STORE INVESTING *************** This most probably won't be coming for a long time. I think you need to be an Expert for Mercantile, or something like that. I will have to work hard to bring a guide on this topic of the game, as I do know you CAN invest 500 gold in stores. MORE COMING SOON!!! ********* SOUL GEMS ********* MORE COMING SOON!!! ******* ALCHEMY ******* MORE COMING SOON!!! *************** ACCOMPLISHMENTS *************** If you have the XBOX 360 version of the game, you can get accomplishments. This is the list of them for you, if you do own it. You cannot get these accomplishments in the PC version. I thought I would just add these even if this is a guide for the PC version, as it can be used for the XBOX 360 version too. Escaped the Imperial Sewers Escaped the Imperial Sewers, Main Quest Beginning Closed an Oblivion Gate Closed an Oblivion Gate, Main Quest Located the Shrine of Dagon Located the Shrine of Dagon, Main Quest Delivered Daedric Artifact Delivered Daedric Artifact, Main Quest Destroyed the Great Gate Destroyed the Great Gate, Main Quest Champion of Cyrodiil Completed the Main Questline Murderer, Dark Brotherhood Join the Dark Brotherhood Slayer, Dark Brotherhood Reached Slayer rank in the Dark Brotherhood Eliminator, Dark Brotherhood Reached Eliminator rank in the Dark Brotherhood Assassin, Dark Brotherhood Reached Assassin rank in the Dark Brotherhood Silencer, Dark Brotherhood Reached Silencer rank in the Dark Brotherhood Speaker, Dark Brotherhood Reached Speaker rank in the Dark Brotherhood Listener, Dark Brotherhood Completed the Dark Brotherhood Questline Pit Dog, Arena Joined the Arena in the Imperial City Brawler, Arena Reached Brawler rank in the Arena Bloodletter, Arena Reached Bloodletter rank in the Arena Myrmidon, Arena Reached Myrmidon rank in the Arena Warrior, Arena Reached Warrior rank in the Arena Gladiator, Arena Reached Gladiator rank in the Arena Hero, Arena Reached Hero rank in the Arena Champion, Arena Reached Champion rank in the Arena Grand Champion, Arena Completed the Arena Questline Pickpocket, Thieves Guild Joined the Thieves Guild Footpad, Thieves Guild Reached Footpad rank in the Thieves Guild Bandit, Thieves Guild Reached Bandit rank in the Thieves Guild Prowler, Thieves Guild Reached Prowler rank in the Thieves Guild Cat Burglar, Thieves Guild Reached Cat Burglar rank in the Thieves Guild Shadowfoot, Thieves Guild Reached Shadowfoot rank in the Thieves Guild Master Thief, Thieves Guild Reached Master Thief rank in the Thieves Guild Guildmaster, Thieves Guild Completed the Thieves Guild Questline Associate, Mages Guild Joined the Mages Guild Apprentice, Mages Guild Reached Apprentice rank in the Mages Guild Journeyman, Mages Guild Reached Journeyman rank in the Mages Guild Evoker, Mages Guild Reached Evoker rank in the Mages Guild Conjurer, Mages Guild Reached Conjurer rank in the Mages Guild Magician, Mages Guild Reached Magician rank in the Mages Guild Warlock, Mages Guild Reached Warlock rank in the Mages Guild Wizard, Mages Guild Reached Wizard rank in the Mages Guild Master-Wizard, Mages Guild Reached Master-Wizard rank in the Mages Guild Arch-Mage, Mages Guild Completed the Mages Guild Questline Associate, Fighters Guild Joined the Fighters Guild Apprentice, Fighters Guild Reached Apprentice rank in the Fighters Guild Journeyman, Fighters Guild Reached Journeyman rank in the Fighters Guild Swordsman, Fighters Guild Reached Swordsman rank in the Fighters Guild Protector, Fighters Guild Reached Protector rank in the Fighters Guild Defender, Fighters Guild Reached Defender rank in the Fighters Guild Warder, Fighters Guild Reached Warder rank in the Fighters Guild Guardian, Fighters Guild Reached Guardian rank in the Fighters Guild Champion, Fighters Guild Reached Champion rank in the Fighters Guild Master, Fighters Guild Completed the Fighters Guild Questline ********* THE ARENA ********* There is a place called the Arena in the Imperial city. I have yet to start this, but I will be doing so soon. I am guessing you have to kill monsters or people or something along the lines of that. MORE COMING SOON!!! *********** SKILL BOOKS *********** In Oblivion, you will find many books that you can read. These books will give you much information on the world around you. Some books will increase your skills by reading them, meaning you just open the book and there you go, a skill has been increased. Here I will list all of the books that increase your skills and their location. Book: 2920; Morningstar Skill: Raises your blade skill Location: Can be found in Anvil, in the castle's private quarters. Book: 2920; Sun's Dawn Skill: Raises your mysticism skill Location: Can be found lying on a shelf in the Chapel of Julianos in Skingrad Book: 2920; Rain's Hand Skill: Raises your restoration skill Location: Can be found lying on a shelf in the Chapel of Mara, in Cheydinhal Book: 2920; Second Seed Skill: Raises your speechcraft skill Location: Can be found in the Imperial City, inside the Imperial palace in councilor Ocato's chambers. Book: 2920; Midyear Skill: Raises your heavy armor skill. Location: Can be found in Chorrol, in the store fire and steel Book: 2920; Sun's height Skill: Raises your mercantile skill Location: Can be found in the Imperial city, in the market district, nside the offices of the horse courier. Book: 2920; Last Seed Skill: Raises your sneak skill Location: Can be found in Bravil, in the house of City-Swimme Book: 2920; Heartfire Skill: Raises your conjuration skill Location: Can be found in Bruma, inside the Chapel of Talos Book: 2920; Frostfall Skill: Raises your conjuration skill Location: Can be found in Anvil, inside the great chapel of Dibella there. Book: A dance in Fire 1 Skill: Raises your acrobatics skill Location: Can be found in Cheydinhall, inside Ganredhel's house Book: A dance in Fire 2 Skill: Raises your block skill Location: Can be found in the Imperial City, in the elven gardens district. It lies within the guardhouse in the northeastern part of it. Book: A dance in Fire 3 Skill: Raises your athletics skill Location: Can be found southwest of Skingrad, in the house of Uura the shepherd. Book: A dance in Fire 4 Skill: Raises your acrobatics skill Location: Can be found in the same place as part 1; CHeydinhal, Ganredhel's house. Book: A dance in fire 5 Skill: Raises your marksman skill Location: Can be found in Bruma, in Regners house. Book: A dance in Fire 6 Skill: Raises your mercantile skill Location: Can be found in Chorrol, in the house of Casta Scribonia Book: A dance in Fire 7 Skill: Raises your mercantile skill Location: Appears in boss and Vampire loot. Book: Advances in Lockpicking Skill: Raises your security skill Location: Top level of the fingerbowl cave, just northeast of Aleswell, north of the Imperial city March-Na's bookstore in Cheydinhal Book: Ahziir Traajajazeri Skill: Raises your hand to hand skill Location: Below J'Ghasta's house in Bruma In the Dark Brotherhood sanctuary of Cheydinhal Book: The Argonian Account 1 Skill: Raises your athletics skill Location: Appears only as random loot Book: The Argonian account 3 Skills: Raises your illusion skill Location: Can only be found In the Imperial city, at the mystic archives inside the arcane university. Book: The Armorers Challenge Skills: Raises your Armorer skill Location: Can be found in Cheydinhal, in the fighters guild or in the Imperial City, in the first edition bookstore in the market district. Book: Battle of Sancre Tor Skill: Raises your Blade skill Location: Castle Bravil, in the main hall on display there. can be found As random loot Book: Before the age of Man Skill: Raises your mysticism skill Location: Can be found in the Imperial City, in the Chironasium inside the Arcane University Book: Beggar Skill: Raises your athletics skill Location: Can be found in the Cloud ruler temple, in the great hall there. Book: Biography of The Wolf Queen Skill: Raises your speechcraft skill Location: Imperial city, waterfront. Is found in the house of Armand Christophe Book: The Black Arrow I Skill: Raises your acrobatics skill Location: Brindle home, north of Skingrad, in the home of Torbal the sufficient Book: The Black Arrow II Skill: Raises your marksman skill Location: Can be found in boss level vampire and bandit loot, and in the cheydinhal Dark brotherhood sanctuary (underneath the abandoned house) Book: The Black arts on trial Skill: Raises your mysticism skill Location: Can be found in the Imperial city, in the market district in the mystic Emporium. Book: The Buying game Skill: Raises your mercantile skill Location: Imperial city, elven gardens district Inside Fathis Ules's house. Book: Calcinator Treatise Skill: Raises your Alchemy skill Location: This book can be found as random loot. One fixed place to get it, is by doing the quest "two sides of a coin" a quest situated in Bruma. Speak to Arnoria Auria there to start it. Book: Cherim's Heart of Anequina Skill: Raises your armorer skill Location: Imperial City, market district, can be found in the first edition bookstore. Book: Chimarvamidium Skill: Raises your heavy armor skill Location: Imperial City, can be found in the imperial legion barracks. Book: Daughter of the Niben Skill: Raises your Alteration skill Location: Can be found in Skingrad, in the mages guild, there in the living quarters. Book: Death blow of Abernanit Skill: Raises your block skill Location: Can be found in the dining room of the Anvil fighters guild. Book: De Rerum Dirennis Skill: Raises your alchemy skill Location: Can be found in Skingrad in the store called "all things alchemy" Book: The Doors of Oblivion Skill: Raises your Conjuration skill Location: Can be found in Anvil, in the mages guild. Additional copies are in the Cloud Ruler temple, in the great hall there and in a tower above forth Caractus, which is on the north side of lake Rumare Book: The Dragon Break Skill: Raises your Alteration skill Location: Imperial city, elven gardens district, can be found in Dovyn Aren's house there. Book: The Exodus Skill: Raises your restoration skill Location: Can be found in Skingrad, in the great chapel of Julianos there. Book: Father of the Niben Skill: Raises your marksman skill Location: Can be found in Bravil, in the castle of Bravil. Book: Fighters Guild History Skill: Raises your heavy armor skill Location: Can be found in both the Chorrol and Anvil fighters guild, and of course in the Mystic Archives in the Arcane university. Book: The Firsthold Revolt Skill: Raises your mysticism skill Location: Can be found in the Cheydinhal mages guild, downstairs. Book: Fire and Darkness Skill: Raises your Blade skill Location: This is quest related, it can be found during one of the thieves guild quests called "the ultimate heist" Book: The Gold Ribbon of Merit Skill: Raises your marksman skill Location: Can be found in the Cheydinhal Dark brotherhood sanctuary. Book: Hallgerds Tale Skill: Raises your heavy armor Location: Chorrol, can be found in the fighters guild Book: Heavy armor repair Skill: Raises your armorer skill Location: Can be found only as marauder and tomb loot. Book: The Horrors of castle Xyr Skill: Raises your destruction skill Location: Bravil, can be found in the mages guild. Book: How Orsinium passed to the Orcs Skill: Raises your heavy armor skill Location: Bruma, can be found in the castle, in the lords manor. Book: Ice and Chitin Skill: Raises your light armor skill Location: Leyawiin, can be found in Ahdarji's house there. Book: Immortal blood Skill: Raises your hand to hand skill Location: Can be found in the Imperial city, in the temple district inside the house of Seridur, in his cellar. Additional copies can be found in J'Gasta's house in Bruma, and in a bandit camp just outside the Ayleid ruin Vilverin Book: The Importance of Where Skill: Raises your blunt skill Location: Bravil, can be found in the dungeon of the castle there. Book: Incident in Necrom Skill: Raises your illusion skill Location: Cheydinhal, can be found in the Willow bank Book: King Skill: Raises your blunt weapon skill Location: Can be found in Anvil, inside the castle's royal quarters. Book: Last Scabbard of Akrash Skill: Raises your armorer skill Location: Imperial city, can be found in the fighting chance store in the Market district there. Book: Legend of Krately house Skill: Raises your sneak skill Location: This books is located inside the cloud rules temple, in the library there. Book: The Legendary Sancre Tor Skill: Raises your blunt weapon skill. Location: Can be found in Chorrol, in the house of Vilena Donton. Book: Light Armor repair Skill: Raises your armorer skill Location: Can be found in Bravil, inside the castle barracks. Book: Liminal bridges Skill: Raises your conjuration skill Location: Can be found in the Imperial city, at the Arcane University's mystic archives Book: The Locked room Skill: Raises your security skill Location: Anvil, can be found in a cave below the castle of Anvil Book: Lord Jornibret's last chance Skill: Raises your light armor skill Location: Bleak flats cave, can be found north-northeast of Skingrad. Book: The Lunar Lorkhan Skill: Raises your alteration skill Location: Can be found in boss level conjurer and Necromancer loot. Book: Mace Etiquette Skill: Raises your blunt skill Location: Can only be found as random loot. Book: Mannimarco; King of Worms Skill: Raises your alchemy skill Location: Can be found in the mystic archives, inside the Arcane university in the Imperial City Book: Master Zoaraym's Tale Skill: Raises your hand to hand skill Location: Can be found in boss level tomb creature and marauder loot. Book: The Mirror Skill: Raises your block skill Location: Can be found in Leyawiin, in the city barracks there on the ground floor. Book: Mystery of Talara I Skill: Raises your acrobatics skill Location: Can be found in boss level bandit and vampire loot. Book: Mystery of Talara II Skill: Raises your restoration skill Location: Can be found in boss level conjurer and necromancer loot. Book: Mystery of Talara III Skill: Raises your destruction skill Location: Can be found in boss level Conjurer and Necromancer loot. Book: Mystery of Talara IV Skill: Raises your illusion skill Location: Can be found in boss level conjurer and Necromancer loot. Book: Notes on racial philogeny Skill: Raises your restoration skill Location: Chorrol, can be found in the great chapel there. Book: Palla I Skill: Raises your illusion skill Location: Can be found in Arkveds tower, south of lake Poppad Book: Proper lock design Skill: Raises your security skill Location: You can find this book in the Imperial city, in the waterfront district. Inside the house of Dareloth. Book: Purloined Shadows Skill: Raises your sneak skill. Location: This you can only find as random loot. Book: The Ransom of Zarek Skill: Raises your athletics skill Location: It can be found lying against the outer wall of the Arena bloodworks Book: Reality and other Falsehoods Skill: Raises your Alteration skill Location: This can be found in Leyawiin, in the southern books bookstore. Book: The Rear Guard Skill: Raises your light armor skill Location: Cheydinhal, can be found in the dark brotherhood sanctuary there. Book: The Red kitchen reader Skill: Raises your athletics skill Location: Can be found in Anvil, inside the castle in the private quarters there. Book: The Refugees Skill: Raises your light armor skill Location: Can be found at the first edition bookstore in the Market district in the Imperial city. Book: Response to Bero's speech Skill: Raises your destruction skill Location: Can be found in the Mystic Archives, inside the arcane university in the Imperial City Book: Rislav the Righteous Skill: Raises your light armor skill Location: Can only be found in bandit and Vampire loot. Book: Sacred Witness Skill: Raises your sneak skill Location: Can be found in the antechamber complex inside the Lake Arrius caverns. Book: Sithis Skill: Raises your Alteration skill Location: Leyawiin, can be found in the great chapel there. Book: Song of the Alchemists Skill: Raises your alchemy skill Location: Can be found in the Lustrarium in the Imperial city's arcane university Book: Song of Hrormir Skill: Raises your blade skill Location: Can be found in Bravil, in the castle's private quarters in Drels Theran's room Book: Souls, Black and White Skill: Raises your mysticism skill Location: Can be found in loot and one edition is lying on the second level of fort Cuptor Book: Surfeit of Thieves Skill: Raises your security skill Location: Can be found in boss level vampire and bandit loot. Book: Thief Skill: Raises your acrobatics skill Location: Can be found in Bravil, at S'krivva's house. Book: Vernaccus and Bourier Skill: Raises your marksman skill Location: Chorrol, is located in Renoits bookstore Book: The Warp in the West Skill: Raises your block skill Location: Can be found as random loot and one copy lies in the great hall of the Cloud Rules temple. Book: Warrior Skill: Raises your block skill Location: Can be found in Leyawiin, in the castle's royal bedroom Book: The Warriors charge Skill: Raises your conjuration skill Location: Can be found in boss level necromancer and conjurer loot Book: Way of the Exposed Palm Skill: Raises your hand to hand skill Location: Can be found on the southside of Fieldhouse cave, lying underneath a mushroom. Book: The Wolf Queen I Skill: Raises your security skill Location: Bravil, inside Dro'Shanji's house Book: The Wolf Queen II Skill: Raises your hand to hand skill Location: Skingrad, can be found inside the lords manor in the castle there. Book: The Wolf Queen III Skill: Raises your illusion skill Location: Bruma, can be found in the cellar of the mages guild there. Book: The Wolf Queen IV Skill: Raises your mercantile skill Location: Imperial City, in the market district, can be found in the Imperial commerce office Book: The Wolf Queen V Skills: Raises your speechcraft skill Location: Imperial city, temple district. Inside Hastrel Ottus's house. Book: The Wolf Queen VI Skills: Raises your speechcraft skill Location: Cheydinhal, can be found in the castle there in the lords quarters Book: The Wolf Queen VII Skill: Raises your sneak skill Location: Cheydinhal, can be found in the Dark Brotherhood sanctuary there. Book: Words and Philosophy Skill: Raises your Blade skill Location: Chorrol, can be found in Modryn Oreyn's house. Thanks to Blackmist27 for his Skill book FAQ which helped me with this section for bits I didn't know. *********** GOBLIN WARS *********** This one is for a laugh. In cryodiil, there are 7 or so different goblin tribes or whatever you want to call them. They all obviously hate each other, and when they see each other, start a bloody battle to kill each other. But your most probably never around to see these battles. But I know how to make one. First off, each of the goblin tribes have their own totem, which they like to keep, and will do anything at all to get them back. Your objective is to find all of them, and steal them. But randomly, when the game starts, some of the totems are stolen, and the goblins actually go to get them back. Once I was walking around, and saw this big goblin group going into a cave, which made me follow them. Anyways, just steal them all. The caves for the tribes are Cracked Wood Cave, Wenderbek Cave, Goblin Jims Cave, Timberscar Hollow, and then the Derelict, Barren and Plundered Mines. See a map on a website for their location in Cyrodiil. Once you have stolen them all, go into the middle of some random field or anywhere you feel is suitable for a good goblin fight. Now, drop all of the totems on the floor, and save your game, and wait. Now, sooner or later, the goblin tribes will begin to search for their totem, and eventually, they will all be at the same place. With all of the Totems in the middle of it. And then, cue, the biggest Goblin war ever. You can join in, do whatever you want to do. Just try this, its great fun. *********************************** CHAPTER 11 - ITEMS AND WEAPONS LIST *********************************** If I also have the will and god power, I will finish this section too. This is going to be a tough section to complete. One hell of a tough section. But hey, it makes the guide for Oblivion better! Good luck to me, and the version I finish this in (*if*) will be a very special version. The items go in contruction set order. Sorry if the Enchantments are abit confusing, maybe a section with the enchanment names and what they actually are will appear. AMMO Name Weight Value Enchanting Attack Quest Iron Arrow 0.10 1 None 8 No Steel Arrow 0.10 2 None 9 No Silver Arrow 0.10 2 None 10 No Dwarven Arrow 0.15 5 None 11 No Elven Arrow 0.10 8 None 12 No Glass Arrow 0.10 12 None 13 No Ebony Arrow 0.20 20 None 14 No Daedric Arrow 0.25 35 None 15 No Rose of Sithis 0.10 2 None 9 No Dremora Field Arrow 1.00 1 None 8 No Dremora Broadhead arrow 1.50 2 None 10 No Dremora Barbed Arrow 2.00 4 None 12 No Arrow of Fear 0.10 1 EnWeapDemoralize25 8 No Arrow of Qualms 0.10 1 EnWeapDemoralize25 8 No Arrow of Embers 0.10 1 EnWeapFireDamage05Ember 8 No Arrow of Frost 0.10 1 EnWeapFrostDamage05Shiver 8 No Arrow of Light 0.10 1 EnWeapLight 8 No Arrow of Sparks 0.10 1 EnWeapShockDamage05Spark 8 No Arrow of Fatigue 0.10 2 EnWeapDamageFatigue20 9 No Arrow of Misery 0.10 2 EnWeapDemoralize25 9 No Arrow of Cowardice 0.10 2 EnWeapDemoralize25 9 No Arrow of Burning 0.10 2 EnWeapFireDamage05Ember 9 No Flare Arrow 0.10 2 EnWeapFireDamage2Light 9 No Arrow of Discord 0.10 2 EnArrowofFrenzyArea 9 No Arrow of Numbing 0.10 2 EnWeapFrostDamage05Shiver 9 No Arrow of Jolts 0.10 2 EnWeapShockDamage05Spark 9 No Arrow of Jinxing 0.10 3 EnWeapDamageMagicka20 10 No Arrow of Dispel 0.10 3 EnWeapDispel25 10 No Arrow of Drain Magicka 0.10 3 EnWeapDrainMagicka30 10 No Arrow of Cleansing 0.10 3 EnArrFireAreaWeak 5 No Arrow of Withering 0.10 3 EnArrArrowofWithering 5 No Arrow of Scorching 0.10 5 EnWeapFireDamage10Flame 11 No Arrow of Illumination 0.10 5 EnWeapFireDamage3Light 11 No Arrow of Savage Frost 0.10 5 EnArrFrostAreaWeak 6 No Arrow of Cold 0.10 5 EnWeapFrostDamage10Freeze 11 No Arrow of Shocking 0.10 5 EnWeapShockDamage10Bolt 11 No Arrow of Silence 0.10 5 EnWeapSilence15 11 No Arrow of Harm 0.10 8 EnWeapDamageHealth08 12 No Arrow of Flames 0.10 8 EnWeapFireDamage15Blaze 12 No Arrow of Brilliance 0.10 8 EnWeapFireDamage4Light 12 No Arrow of North Winds 0.10 8 EnArrFrostAreaStrong 7 No Arrow of Freezing 0.10 8 EnWeapFrostDamage15Polar 12 No Stormcall Arrow 0.10 8 EnArrShockAreaWeak 7 No Arrow of Voltage 0.10 8 EnWeapShockDamage15Lightning 12 No Arrow of Stillness 0.10 8 EnWeapSilence20 12 No Arrow of Hexing 0.10 12 EnWeapDamageMagicka25 13 No Arrow of Immolation 0.10 12 EnArrFireAreaStrong 8 No Arrow of Fire 0.10 12 EnWeapFireDamage15Blaze 13 No Arrow of Sunlight 0.10 12 EnWeapFireDamage5Light 13 No Arrow of the Glacier 0.10 12 EnWeapFrostDamage15Polar 13 No Arrow of the Dynamo 0.10 12 EnWeapShockDamage15Lightning 13 No Arrow of the Blaze 0.20 20 EnWeapFireDamage20Scorch 14 No Arrow of Blizzards 0.20 20 EnWeapFrostDamage20Blizzard 14 No Arrow of Storm Strike 0.20 20 EnArrShockAreaStrong 9 No Arrow of Lightning 0.20 20 EnWeapShockDamage20Storm 14 No Arrow of the Inferno 0.25 35 EnWeapFireDamage20Scorch 15 No Arrow of Winter 0.25 35 EnWeapFrostDamage20Blizzard 15 No Arrow of Storms 0.25 35 EnWeapShockDamage20Storm 15 No Megabane Arrow 0.25 35 EnArrSilenceArea 10 No Hatreds Soul Arrow 0.20 80 EnWeapSoultrap15 20 No Arrow of Extrication 0.20 0 None 1 Yes APPARATUS NAME TYPE VALUE QUEST Novice Alembic Alembic 50 No Apprentice Alembic Alembic 100 No Expert Alembic Alembic 500 No Journeyman Alembic Alembic 250 No Master Alembic Alembic 1000 No Novice Calcinator Calcinator 50 No Apprentice Calcinator Calcinator 100 No Expert Calcinator Calcinator 500 No Journeyman Calcinator Calcinator 250 No Master Calcinator Calcinator 1000 No Novice Mortar & Pestle Mortar/Pestle 25 No Apprentice Mortar & Pestle Mortar/Pestle 75 No Expert Mortar & Pestle Mortar/Pestle 500 No Journeyman Mortar & Pestle Mortal/Pestle 250 No Master Mortar & Pestle Mortar/Pestle 1000 No Novice Retort Retort 50 No Apprentice Retort Retort 100 No Expert Retort Retort 500 No Journeyman Retort Retort 250 No Master Retort Retort 1000 No ARMOR To big to complete at the moment, more coming soon!!! BOOK It's about as big as the Armor section, so i'll get to it another time. CLOTHING MORE COMING SOON!!! INGREDIANT MORE COMING SOON!!! KEY MORE COMING SOON!!! MISC ITEM MORE COMING SOON!!! SIGIL STONE There is only 5 different named Sigil Stones in the game. All of them have a value of 0, and can be obtained without doing a quest. So, i'll just list the first 5, because it saves me time of writing the 100 odd sigil stones, all with the same information. NAME VALUE QUEST Descendent Sigil Stone 0 No Subjacent Sigil Stone 0 No Latent Sigil Stone 0 No Ascendent Sigil Stone 0 No Transcendent Sigil Stone 0 No SOUL GEM NAME Value Quest Azura's Star 2500 No Black Soul Gem 500 No Black Soul Gem 1200 No Black Soul Gem 500 No Black Soul Gem 0 Yes Colossal Black Soul Gem 0 Yes Colossal Black Soul Gem 0 Yes Petty Soul Gem 40 No Lesser Soul Gem 40 No Lesser Soul Gem 80 No Common Soul Gem 40 No Common Soul Gem 80 No Common Soul Gem 150 No Greater Soul Gem 40 No Greater Soul Gem 80 No Greater Soul Gem 150 No Greater Soul Gem 350 No Grand Soul Gem 40 No Grand Soul Gem 80 No Grand Soul Gem 150 No Grand Soul Gem 350 No Grand Soul Gem 500 No Petty Soul Gem 10 No Lesser Soul Gem 25 No Common Soul Gem 50 No Greater Soul Gem 100 No Grand Soul Gem 200 No WEAPONS MORE COMING SOON!!! SCROLLS MORE COMING SOON!!! POTIONS MORE COMING SOON!!! ******************* CHAPTER 12 - CHEATS ******************* If I make a note of something, please dont mistake me for a common cheater. I dont like cheats at all, I don't cheat in games. But some people do, or they say they have too do so. So, this section is just for you. Here are some cheats you scum. Sorry, but I had to say that. Cheat Mode Press ~ (tilde) while playing to bring up the console. Enter any of the following codes: Code: Result: tgm God Mode if Nothing Targeted tcl No Clipping Mode tfh Full Help help List Console Commands lock # Lock Selected Door (1-100) unlock Unlock Selected Door kill Kill Selected NPC Target coc NAME Teleport to NAME modpcs SKILL, # Add Indicated Amount of Points to Specified Skill modpca ATTRIBUTE, # Add Indicated Amount of Points to Specified Attribute AdvLevel Advance a Level AdvSkill Advance Skill Experience CompleteQuest Complete Current Quest caqs Complete All Quest Stages psb Get All Spells ToggleMapMarkers Reveal All Map Locations sexchange Change Gender showclassmenu Change Class showbirthsignmenu Change Birth Sign player.setlevel # Change Level to # (1-255) tai AI On/Off tcai Combat AI On/Off player.additem 0000000f 1000 Get 1000 Gold player.additem 0000000a 100 Get 100 Lockpicks player.additem 0000000b 100 Get 100 Skeleton Keys player.additem 0000000c 100 Get 100 Repair Hammers player.additem X Y Get Item (X=HEX NUMBER OF ITEM, Y=AMOUNT) WARNING: Please be aware that you can complete a quest that you have not gotten yet, thus breaking the quest, if you summon certain items like the IMPERIAL DRAGON ARMOR. The best way to test out what items are quest items and what item s are not is to QUICKSAVE before you summon any items. If you get a Quest Item and you don't want to ruin any future quests, then load up your quicksave and try summoning something else. Use the summon item cheat at your own risk! MODPCS Example: Enter modpcs blade, 10 to increase your blade skill by 10 points; it will not set it to 10. Raising your skills in this manner will cause you to level up, but will not give you any attribute bonuses when you pick which attributes you want to increase on the level up screen. MODPCA Example: Enter modpca strength, 10 to increase your strength by 10; it will not set it to 10. Add Item Listing: Use the following HEX numbers with the player.additem X Y code. The example is player.additem 0002299F 1 to get Elven Boots. 0002299C ElvenCuirass ARMO Elven Cuirass 0002299D ElvenGreaves ARMO Elven Greaves 0002299E ElvenGauntlets ARMO Elven Gauntlets 0002299F ElvenBoots ARMO Elven Boots 000229A0 ElvenShield ARMO Elven Shield 000229A1 ElvenHelmet ARMO Elven Helmet 000229A2 SteelCuirass ARMO Steel Cuirass 000229A3 SteelGreaves ARMO Steel Greaves 000229A4 SteelHelmet ARMO Steel Helmet 000229A5 SteelBoots ARMO Steel Boots 000229A6 LowerShirt01 CLOT Blacksmith's Apron 000229A7 LowerPants01 CLOT Blacksmith's Pants 000229A8 LowerShoes01 CLOT Rough Leather Shoes 000229A9 LeatherBracer ARMO Leather Bracer 000229AA LowerShirt02 CLOT Dark Green Shirt 000229AB LowerPants02 CLOT Laced Leather Pants 000229AC LowerShoes02 CLOT Stitched Leather Shoes 000229AD MiddleShirt01 CLOT Brown Shirt 000229AE MiddlePants01 CLOT Light Brown Linens 000229AF MiddleShoes01 CLOT Pigskin Shoes 000229B0 UpperShirt01 CLOT Green Brocade Doublet 000229B1 UpperPants01 CLOT Green Silk Garment 000229B2 UpperShoes01 CLOT Green Velvet Shoes 000ADD4E ImperialDragonBootsHeavy ARMO Imperial Dragon Boots 000ADD50 ImperialDragonCuirassLight ARMO Imperial Dragon Cuirass 000ADD51 ImperialDragonGauntletsHeavy ARMO Imperial Dragon Gauntlets 000ADD52 ImperialDragonGreavesHeavy ARMO Imperial Dragon Greaves 000ADDA2 ImperialDragonHelmetHeavy ARMO Imperial Dragon Helmet 000ADDA3 ImperialDragonBootsLight ARMO Imperial Dragon Boots 000ADDAA ImperialDragonCuirassHeavy ARMO Imperial Dragon Cuirass 000CA152 UniqueWeapHatred WEAP Battleaxe of Hatred 000CA153 UniqueStaffApotheosis WEAP Apotheosis 000CA154 UniqueWeapAcid WEAP Akavari Sunderblade 000CA155 UniqueWeapAkavari WEAP Akavari Warblade 000CA156 UniqueWeapBlindness WEAP Bow of Infliction 000CA157 UniqueClubSubmission WEAP Truncheon of Submission 000CA158 UniqueWeaponKorbansSaber WEAP Captain Kordan's Saber 000CA159 UniqueWeapCleaver WEAP Destarine's Cleaver 0001FED0 EmperorGauntlets ARMO Emperor's Gauntlets 0001FED1 EmperorGreaves ARMO Emperor's Greaves 0001FED2 EmperorHelmet ARMO Emperor's Helmet 0001FECE EmperorBoots ARMO Emperor's Boots 0000552C EnchClothingRobeShieldGrand CLOT Aegis Robe 0000552D EnchClothingPantsFortifyMagicka CLOT Fortify Magicka Pants 00005530 EnchClothingShirtlShield CLOT Vest of Warding 00005519 EnchClothingRobeShieldPetty CLOT Robe of Deflection 0000551C EnchClothingRobeShieldLesser CLOT Robe of Warding 00005527 EnchClothingRobeShieldCommon CLOT Robe of Protection 00005529 EnchClothingRobeShieldGreater CLOT Robe of Defense 00048981 EnchClothingPantsAcrobatics CLOT Acrobatics Pants 00048982 EnchClothingShirtlLightArmor CLOT Light Armor Vest 00048983 EnchClothingShirtMarksman CLOT Marksman Quilted Doublet 00048984 EnchClothingShirtMerchantile CLOT Mercantile Black Outfit 00048985 EnchClothingShirtSecurity CLOT Security Russet Felt Shirt 00048986 EnchClothingShoesSneak CLOT Sneak Blue Suede Shoes 00048987 EnchClothingShirtSpeechcraft CLOT Speechcraft Green Brocade Doublet 00048989 EnchClothingShirtResistDisease CLOT Resist Disease Burgundy Linen Shirt 0004898A EnchClothingPantsResistFire CLOT Resist Fire Burgundy Linens 0004898B EnchClothingShirtResistNormalWeapons CLOT Resist Normal Weapons Quilted Doublet 0004898C EnchClothingShirtResistPoison CLOT Resist Poison Blue & Green Outfit 0004898F EnchClothingShoesWaterwalking CLOT Waterwalking Gold Trimmed Shoes 00048990 EnchClothingRobeChameleon CLOT Lesser Chameleon Robe 00048991 EnchClothingShoesFeather CLOT Feather Shoes 00048992 EnchClothingPantsFortifyFatigue CLOT Fortify Fatigue Pants 000CA10F UniqueDwarvenCuirassJuggernaut ARMO Dondoran's Juggernaut 000CA110 UniqueElvenCuirassLegacy ARMO Birthright of Astalon 000CA111 UniqueChainBootsMerchant ARMO Boots of the Swift Merchant 000CA112 UniqueFurGreavesMonkey ARMO Monkeypants 000CA113 UniqueGlassBootsQuicksilver ARMO Quicksilver Boots 000CA114 UniqueSteelGauntletsRasheedasSpecial ARMO Rasheda's Special 000CA116 UniqueAkavariShieldTowerOfTheNine ARMO Tower of the Nine 000CA117 UniqueAkavariCuirassApocalypse ARMO Aegis of the Apocalypse 000CA118 UniqueEbonyGauntetsAtronach ARMO Hands of the Atronach 000CA119 UniqueDwarvenHelmDelver ARMO Helm of the Deep Delver 000CA11A UniqueIronGauntletsDrunkard ARMO Fists of the Drunkard 000CA11B UniqueOrcishHelmFerocity ARMO Helm of Ferocity 000CA11C UniqueOrcishGaunletsHunger ARMO Gauntlets of Gluttony 000CA11D UniqueScrollSacrifice BOOK Chronicle of Sacrifice 000CA11E UniqueScrollPurileBanter BOOK Document of Purile Banter 000CA11F UniqueScrollFireNexus BOOK Annal of the Fire Nexus 000CA120 UniqueScrollStorms BOOK Stormrider Scroll 000CA121 UniqueClothingHoodDruid CLOT Cowl of the Druid 000CA122 UniqueClothingShirtArtisan CLOT Apron of the Master Artisan 000CA123 UniqueClothingShirtBard CLOT Vest of the Bard 000CA124 UniqueClothingHoodSeer CLOT Veil of the Seer 000CA125 UniqueClothingPantsSilverTongues CLOT Imperial Breeches 000CA126 UniqueRingTransmuter CLOT Ring of Transmutation 000CA127 UniqueClothingRobeCreativity CLOT Robe of Creativity 000CA128 UniqueRingWortcraft CLOT Ring of Wortcraft 000CA129 UniqueClothingHoodGatherer CLOT Mantle of the Woodsman 000CA12A UniqueRingUnseen CLOT Spectre Ring 000CA12B UniqueClothingBootsAthlete CLOT Nistor's Boots 000CA12C UniqueClothingHoodDiplomat CLOT Councilor's Hood 0018AE4B ImperialPalaceBoots ARMO Imperial Watch Boots 0018AE4C ImperialPalaceCuirass ARMO Imperial Watch Cuirass 0018AE4D ImperialPalaceGauntlets ARMO Imperial Watch Gauntlets 0018AE4E ImperialPalaceGreaves ARMO Imperial Watch Greaves 0018AE4F ImperialPalaceHelmet ARMO Imperial Watch Helmet 0002C212 EnchDaedricHelmetDetectLife ARMO Inquisitor's Helmet 0002C214 EnchDaedricGauntletsDetectLife ARMO Inquisitor's Gauntlets 0002C215 EnchDaedricBootsFeather ARMO Boots of the Thrall 0002C217 EnchDaedricGauntletsFortStrength ARMO Gauntlets of Brutality 0002C218 EnchDaedricCuirassFortEndurance ARMO Cuirass of Fortitude 0002C21A EnchDaedricGreavesFortFatigue ARMO Deathmarch Greaves 0002C21B EnchDaedricCuirassFortHealth ARMO Cuirass of the Undefeated 0002C21D EnchDaedricGauntletsFortArmorer ARMO Warforger's Gauntlets 0002C21E EnchDaedricBootsFortAthletics ARMO Boots of the Taskmaster 0002C220 EnchDaedricShieldFortBlock ARMO Dwarvenskin Shield 0002C221 EnchDaedricGauntletsFortHandtoHand ARMO Gauntlets of Punishment 0002C223 EnchDaedricCuirassFortHeavyArmor ARMO Cuirass of the Blood Legion 0002C224 EnchDaedricGauntletsLight ARMO Moonshadow Gauntlets 0002C226 EnchDaedricShieldLight ARMO Moonshadow Shield 0002C227 EnchDaedricShieldReflectDamage ARMO Shield of Vengence 0002C228 EnchDaedricShieldReflectSpell ARMO Shield of Animus 0002C229 EnchDaedricGreavesResistFire ARMO Flamewalker Greaves 0002C233 EnchDaedricGauntletsResistFrost ARMO Nordslayer Gauntlets 0002C235 EnchDaedricHelmetResistMagicka ARMO Mageslayer's Helmet 0002C239 EnchDaedricGreavesResistParalysis ARMO Slavemaster's Greaves 0002C23B EnchDaedricCuirassResistPoison ARMO Cuirass of the Pit Viper 0002C23F EnchDaedricBootsResistShock ARMO Boots of the Storm 0002C244 EnchDaedricShieldShield ARMO Monolithic Shield 0002C245 EnchDaedricShieldShockShield ARMO Stormlord's Shield 0002C247 EnchDaedricGreavesSpellAbsorption ARMO Magebane Greaves 0002C24E EnchDaedricHelmetWaterbreathing ARMO Helmet of the Flood 0003633F GlassHelmet ARMO Glass Helmet 00036340 GlassGauntlets ARMO Glass Gauntlets 00036341 GlassBoots ARMO Glass Boots 00036342 GlassGreaves ARMO Glass Greaves 00036343 GlassCuirass ARMO Glass Cuirass 00036344 GlassShield ARMO Glass Shield 00036345 DwarvenHelmet ARMO Dwarven Helmet 00036346 DwarvenGauntlets ARMO Dwarven Gauntlets 00036347 DwarvenBoots ARMO Dwarven Boots 00036348 DwarvenGreaves ARMO Dwarven Greaves 00036349 DwarvenCuirass ARMO Dwarven Cuirass 0003634A DwarvenShield ARMO Dwarven Shield 0003634B OrcishHelmet ARMO Orcish Helmet 0003634C OrcishGauntlets ARMO Orcish Gauntlets 0003634D OrcishBoots ARMO Orcish Boots 0003634E OrcishGreaves ARMO Orcish Greaves 0003634F OrcishCuirass ARMO Orcish Cuirass 00036350 OrcishShield ARMO Orcish Shield 00036351 EbonyHelmet ARMO Ebony Helmet 00036352 EbonyGauntlets ARMO Ebony Gauntlets 00036353 EbonyBoots ARMO Ebony Boots 00036354 EbonyGreaves ARMO Ebony Greaves 00036355 EnchEbonyCuirassResistPoison ARMO Viperbane Cuirass 00036356 EbonyShield ARMO Ebony Shield 00036357 DaedricHelmet ARMO Daedric Helmet 00036358 DaedricGauntlets ARMO Daedric Gauntlets 00036359 DaedricBoots ARMO Daedric Boots 0003635A DaedricGreaves ARMO Daedric Greaves 0003635B DaedricCuirass ARMO Daedric Cuirass 0003635C DaedricShield ARMO Daedric Shield 000977BC ArenaChainmailHelmet ARMO Chainmail Helmet 000977BD ArenaOrcishShield ARMO Orcish Shield 000977BE ArenaFurShield ARMO Fur Shield 000977BF ArenaLeatherShield ARMO Leather Shield 000977C0 ArenaMithrilShield ARMO Mithril Shield 000977C1 ArenaElvenShield ARMO Elven Shield 000977C2 ArenaSteelShield ARMO Steel Shield 000977C3 ArenaSteelLongsword WEAP Steel Longsword 000977C4 ArenaSilverMace WEAP Silver Mace 000977C5 ArenaSilverShortsword WEAP Silver Shortsword 000977C6 ArenaIronBow WEAP Iron Bow 000977C7 ArenaSilverLongsword WEAP Silver Longsword 000977C8 ArenaIronWarAxe WEAP Iron War Axe 000977C9 ArenaAkaviriLongSword WEAP Akaviri Katana 000977CA ArenaDwarvenClaymore WEAP Dwarven Claymore 000977CB ArenaGlassWarHammer WEAP Glass Warhammer 000977CC ArenaElvenBow WEAP Elven Bow 000977CD ArenaElvenLongSword WEAP Elven Long Sword 000977CE ArenaEbonyMace WEAP Ebony Mace 000977CF ArenaEbonyWarAxe WEAP Ebony War Axe 000977D0 ArenaEbonyBow WEAP Ebony Bow 000977D1 ArenaIronLongsword WEAP Iron Longsword 000977D2 ArenaSilverBattleAxe WEAP Silver BattleAxe 00098417 EnchRingResistDiseaseJadeTopaz CLOT Ring of Fortitude 00098418 EnchRingResistDiseaseJadeRuby CLOT Grand Ring of Fortitude 00098419 EnchRingResistFireBrass CLOT Base Ring of Firewalking 0009841A EnchRingResistFireBrassPearl CLOT Ring of Firewalking 0009841B EnchRingResistFireBrassTopaz CLOT Grand Ring of Firewalking 0009841C EnchRingResistFrostSilver CLOT Base Ring of the North 0009841D EnchRingResistFrostSilverRuby CLOT Ring of the North 0009841E EnchRingResistFrostSilverSapphire CLOT Grand Ring of the North 0009841F EnchRingResistMagickaEbony CLOT Base Ring of Nihilism 00098420 EnchRingResistMagickaEbonyEmerald CLOT Ring of Nihilism 00098421 EnchRingResistMagickaEbonyDiamond CLOT Grand Ring of Nihilism 00098422 EnchRingResistNormalWeaponsGold CLOT Base Ring of Steelskin 00098423 EnchRingResistNormalWeaponsGoldSapphire CLOT Ring of Steelskin 00098424 EnchRingResistNormalWeaponsGoldEmerald CLOT Grand Ring of Steelskin 00098425 EnchRingResistParalysisJadeSapphire CLOT Base Ring of Freedom 00098426 EnchRingResistParalysisSilverSapphire CLOT Ring of Freedom 00098427 EnchRingResistParalysisGoldSapphire CLOT Grand Ring of Freedom 00098428 EnchRingResistPoisonSilverEmerald CLOT Base Ring of the Viper 00098429 EnchRingResistPoisonGoldEmerald CLOT Ring of the Viper 0009842A EnchRingResistPoisonEbonyEmerald CLOT Grand Ring of the Viper 0009842B EnchRingResistShockCopper CLOT Base Ring of Storms 0009842C EnchRingResistShockCopperPearl CLOT Ring of Storms 0009842D EnchRingResistShockCopperTopaz CLOT Grand Ring of Storms 00098437 EnchRingShieldCopper CLOT Base Ring of Aegis 00098438 EnchRingShieldCopperPearl CLOT Ring of Aegis 00098439 EnchRingShieldCopperTopaz CLOT Grand Ring of Aegis 0009843A EnchRingShockShieldCopper CLOT Base Ring of Shock Shield 0009843B EnchRingShockShieldCopperPearl CLOT Ring of Shock Shield 0009843C EnchRingShockShieldCopperTopaz CLOT Grand Ring of Shock Shield 0009843D EnchAmuletSpellAbsorptionCopper CLOT Base Amulet of Absorption 0009843E EnchAmuletSpellAbsorptionSilver CLOT Amulet of Absorption 0009843F EnchAmuletSpellAbsorptionJeweled CLOT Grand Amulet of Absorption 00098440 EnchNecklaceWaterbreathingCopper CLOT Base Necklace of the Sea 00098441 EnchNecklaceWaterbreathingSilver CLOT Grand Necklace of the Sea 00098442 EnchNecklaceWaterbreathingJeweled CLOT Necklace of the Sea 00098443 EnchNecklaceWaterwalkingBronze CLOT Base Necklace of Seawalking 00098444 EnchNecklaceWaterwalkingJade CLOT Necklace of Seawalking 00098445 EnchNecklaceWaterwalkingGold CLOT Grand Necklace of Seawalking 00098446 EnchRingofPerfection CLOT Ring of Perfection 00098447 EnchRingofStamina CLOT Ring of Stamina 00098448 EnchRingofWar CLOT Ring of War 00098449 EnchRingofTreachery CLOT Ring of Treachery 0009844A EnchRingofWizardry CLOT Ring of Wizardry 0009844B EnchRingMundane CLOT Mundane Ring 0009844C EnchRingFlame CLOT Flame Ring 0009844D EnchRingFrost CLOT Frost Ring 0009844E EnchRingStorm CLOT Storm Ring 0009844F EnchRingofVitality CLOT Ring of Vitality 00098450 EnchRingElemental CLOT Elemental Ring 00098452 EnchNecklaceofSwords CLOT Necklace of Swords 00098453 EnchAmuletofAxes CLOT Amulet of Axes 00098454 EnchRingSorcerers CLOT Sorcerer's Ring 00098455 EnchRingofThieves CLOT Ring of Thieves 00098456 EnchRingofSkimming CLOT Ring of Skimming 00098457 EnchAcrobatsAmulet CLOT Acrobat's Amulet 00098458 EnchRingoftheIronFist CLOT Ring of the Iron Fist 0009845B EnchAmuletReflectSpellJade CLOT Amulet of Reflection 0009845C EnchAmuletReflectSpellGold CLOT Grand Amulet of Reflection 0009845D EnchRingResistDiseaseJade CLOT Base Ring of Fortitude 00038510 BlackwoodCuirass ARMO Blackwood Cuirass 00038511 BlackwoodGauntlets ARMO Blackwood Gauntlets 00038512 BlackwoodGreaves ARMO Blackwood Greaves 00038513 BlackwoodHelmet ARMO Blackwood Helmet 00038514 BlackwoodBoots ARMO Blackwood Boots 000387A6 EnchElvenWarhammerAbsFatigue WEAP Warhammer of Siphoning 000387A7 EnchElvenMaceAbsFatigue WEAP Mace of Siphoning 000387A8 EnchEbonyMaceAbsHealth WEAP Mace of Feeding 000387A9 EnchEbonyWarhammerAbsHealth WEAP Warhammer of Feeding 000387AA EnchSilverDaggerAbsMagicka WEAP Dagger of Depletion 000387AB EnchSilverShortswordAbsMagicka WEAP Shortsword of Depletion 000387AC EnchSilverLongswordAbsMagicka WEAP Longsword of Depletion 000387AD EnchSilverMaceAbsMagicka WEAP Mace of Depletion 000387AE EnchSilverBattleaxeAbsMagicka WEAP Battle Axe of Depletion 000387AF EnchSilverWaraxeAbsMagicka WEAP War Axe of Depletion 000387B0 EnchSilverWarhammerAbsMagicka WEAP Warhammer of Depletion 000387B1 EnchIronMaceBurden WEAP Mace of Weight 000387B2 EnchIronWarhammerBurden WEAP Warhammer of Weight 000387B3 EnchSteelWarhammerBurden WEAP Warhammer of Strain 000387B4 EnchSteelMaceBurden WEAP Mace of Strain 000387B5 EnchDwarvenWarhammerBurden WEAP Akaviri Warhammer Burden 000387B6 EnchDwarvenMaceBurden WEAP Mace of Burden 000387B7 EnchElvenMaceBurden WEAP Mace of Overload 000387B8 EnchElvenWarhammerBurden WEAP Warhammer of Overload 000387B9 EnchGlassWarhammerBurden WEAP Warhammer of Encumbrance 000387BA EnchGlassMaceBurden WEAP Mace of Encumbrance 000387BB EnchEbonyWarhammerBurden WEAP Warhammer of Excess 000387BC EnchEbonyMaceBurden WEAP Mace of Excess 000387BD EnchDaedricWarhammerBurden WEAP Warhammer of Deadweight 000387BE EnchDaedricMaceBurden WEAP Mace of Deadweight 000389E6 EnchDwarvenDaggerDamIntelligence WEAP Dagger of Enfeeblement 000389E7 EnchDwarvenShortswordDamSpeed WEAP Shortsword of Enfeeblement 000389E8 EnchDwarvenLongswordDamAgility WEAP Longsword of Enfeeblement 000389E9 EnchDwarvenMaceDamWillpower WEAP Mace of Enfeeblement 000389EA EnchDwarvenWarhammerDamStrength WEAP Warhammer of Enfeeblement 000389EB EnchDwarvenWaraxeDamLuck WEAP War Axe of Enfeeblement 0003A856 WeapSteelBattleAxeFine WEAP Fine Steel Battle Axe 0003A857 WeapSteelBowFine WEAP Fine Steel Bow 0003A858 WeapSteelClaymoreFine WEAP Fine Steel Claymore 0003A859 WeapSteelDaggerFine WEAP Fine Steel Dagger 0003A85A WeapSteelLongswordFine WEAP Fine Steel Longsword 0003A85B WeapSteelMaceFine WEAP Fine Steel Mace 0003A85C WeapSteelShortswordFine WEAP Fine Steel Shortsword 0003A85D WeapSteelWarAxeFine WEAP Fine Steel War Axe 0003A85E WeapSteelWarhammerFine WEAP Fine Steel Warhammer 0003A85F WeapIronBattleAxeFine WEAP Fine Iron Battle Axe 0003A860 WeapIronBowFine WEAP Fine Iron Bow 0003A861 WeapIronClaymoreFine WEAP Fine Iron Claymore 0003A862 WeapIronDaggerFine WEAP Fine Iron Dagger 0003A863 WeapIronLongswordFine WEAP Fine Iron Longsword 0003A864 WeapIronMaceFine WEAP Fine Iron Mace 0003A865 WeapIronShortswordFine WEAP Fine Iron Shortsword 0003A866 WeapIronWarAxeFine WEAP Fine Iron War Axe 0003A867 WeapIronWarhammerFine WEAP Fine Iron Warhammer 0003B3FF EnchElvenBattleAxeAbsFatigue WEAP Battle Axe of Siphoning 0003B400 EnchElvenWarAxeAbsFatigue WEAP War Axe of Siphoning 0003B401 EnchEbonyWarAxeAbsHealth WEAP War Axe of Feeding 0003B402 EnchEbonyBattleAxeAbsHealth WEAP Battle Axe of Feeding 0003B403 EnchDaedricBattleAxeAbsMagicka WEAP Battle Axe of Transmogrify 0003B404 EnchDaedricMaceAbsMagicka WEAP Mace of Transmogrify 0003B405 EnchDaedricWarAxeAbsMagicka WEAP War Axe of Transmogrify 0003B406 EnchDaedricWarHammerAbsMagicka WEAP Warhammer of Transmogrify 0003B407 EnchDwarvenBattleAxeDisArmor WEAP Battle Axe of Decay 0003B408 EnchDwarvenWarAxeDisArmor WEAP War Axe of Decay 0003B409 EnchElvenWarAxeDisArmor WEAP War Axe of Dissolution 0003B40A EnchElvenBattleAxeDisArmor WEAP Battle Axe of Dissolution 0003B40B EnchGlassWarAxeDisArmor WEAP War Axe of Fracturing 0003B40C EnchDaedricBattleAxeDisArmor WEAP Battle Axe of Putrification 0003B40D EnchDaedricWarAxeDisArmor WEAP War Axe of Putrification 0003B40E EnchEbonyBattleAxeDisArmor WEAP Battle Axe of Rending 0003B40F EnchEbonyWarAxeDisArmor WEAP War Axe of Rending 0001C6CD WeapIronClaymore WEAP Iron Claymore 0001C6CE IronHelmet ARMO Iron Helmet 0001C6CF IronBoots ARMO Iron Boots 0001C6D0 IronGreaves ARMO Iron Greaves 0001C6D1 IronCuirass ARMO Iron Cuirass 0001C6D2 IronGauntlets ARMO Iron Gauntlets 0001C6D3 ChainmailCuirass ARMO Chainmail Cuirass 0001C6D4 ChainmailBoots ARMO Chainmail Boots 0001C6D5 ChainmailGreaves ARMO Chainmail Greaves 0001C6D6 ChainmailGauntlets ARMO Chainmail Gauntlets 0001C6D7 ChainmailHelmet ARMO Chainmail Helmet 0001C6D8 SteelGauntlets ARMO Steel Gauntlets 0003CCFE EnchEbonyClaymoreTempest WEAP Tempest 0003CCFF EnchDwarvenBattleAxeHazards WEAP Axe of Hazards 0003CD01 EnchElvenClaymoreImmolator WEAP Immolator 0003CD02 EnchGlassShortswordWounding WEAP Sword of Wounding 0003CD04 EnchElvenBowDragonsBow WEAP Dragon's Bow 0003CD05 EnchGlassClaymoreBoreal WEAP Boreal 0003CD06 EnchElvenBowBlizzard WEAP Blizzard Bow 0003CD07 EnchSilverWarAxeGhost WEAP Ghost Axe 0003CD08 EnchElvenBowStorm WEAP Storm Bow 0003D7B7 EnchDwarvenDaggerDisWeapon WEAP Dagger of Fragments 0003D7B8 EnchDwarvenClaymoreDisWeapon WEAP Claymore of Fragments 0003D7B9 EnchDwarvenLongSwordDisWeapon WEAP Longsword of Fragments 0003D7BA EnchDwarvenShortSwordDisWeapon WEAP Shortsword of Fragments 0003D7BB EnchElvenClaymoreDisWeapon WEAP Claymore of Brittleness 0003D7BC EnchElvenDaggerDisWeapon WEAP Dagger of Brittleness 0003D7BD EnchElvenLongSwordDisWeapon WEAP Long Sword of Brittleness 0003D7BE EnchElvenShortswordDisWeapon WEAP Shortsword of Brittleness 0003D7BF EnchGlassClaymoreDisWeapon WEAP Claymore of Fracturing 0003D7C0 EnchGlassDaggerDisWeapon WEAP Dagger of Fracturing 0003D7C1 EnchGlassLongswordDisWeapon WEAP Longsword of Fracturing 0003D7C2 EnchGlassShortswordDisWeapon WEAP Shortsword of Fracturing 0003D7C3 EnchEbonyClaymoreDisWeapon WEAP Claymore of Shattering 0003D7C4 EnchEbonyDaggerDisWeapon WEAP Dagger of Shattering 0003D7C5 EnchEbonyLongswordDisWeapon WEAP Longsword of Shattering 0003D7C6 EnchEbonyShortswordDisWeapon WEAP Shortsword of Shattering 0003D7C7 EnchDaedricClaymoreDisWeapon WEAP Claymore of Disintegration 0003D7C8 EnchDaedricDaggerDisWeapon WEAP Dagger of Disintegration 0003D7C9 EnchDaedricLongswordDisWeapon WEAP Longsword of Disintegration 0003D7CA EnchDaedricShortswordDisWeapon WEAP Shortsword of Disintegration 0003D7CB EnchSilverBattleAxeDispel WEAP Battle Axe of Dispel 0003D7CC EnchSilverClaymoreDispel WEAP Claymore of Dispel 0003D7CD EnchSilverDaggerDispel WEAP Dagger of Dispel 0003D7CE EnchSilverLongswordDispel WEAP Longsword of Dispel 0003D7CF EnchSilverMaceDispel WEAP Mace of Dispel 0003D7D0 EnchSilverShortswordDispel WEAP Shortsword of Dispel 0003D7D1 EnchSilverWarAxeDispel WEAP War Axe of Dispel 0003D7D2 EnchSilverWarhammerDispel WEAP Warhammer of Dispel 0003D7D3 EnchSteelBattleAxeDraEndurance WEAP Battle Axe of Diminishing 0003D7D4 EnchSteelDaggerDraIntelligence WEAP Dagger of Diminishing 0003D7D5 EnchSteelLongswordDraAgility WEAP Longsword of Diminishing 0003D7D6 EnchSteelMaceDraWillpower WEAP Mace of Diminishing 0003D7D7 EnchSteelShortswordDraSpeed WEAP Shortsword of Diminishing 0003D7D8 EnchSteelWarAxeDraLuck WEAP War Axe of Diminishing 0003D7D9 EnchSteelWarhammerDraStrength WEAP Warhammer of Diminishing 0003D7DA EnchIronClaymoreDraFatigue WEAP Claymore of Weariness 0003D7DB EnchIronDaggerDraFatigue WEAP Dagger of Weariness 0003D7DC EnchIronLongswordDraFatigue WEAP Longsword of Weariness 0003D7DD EnchIronShortswordDraFatigue WEAP Shortsword of Weariness 0003D7DE EnchDwarvenClaymoreDraHealth WEAP Claymore of Pain 0003D7DF EnchDwarvenDaggerDraHealth WEAP Dagger of Pain 0003D7E0 EnchDwarvenLongSwordDraHealth WEAP Longsword of Pain 0003D7E1 EnchDwarvenShortSwordDraHealth WEAP Shortsword of Pain 0003D7E2 EnchSilverBattleAxeDraMagicka WEAP Battle Axe of Sapping 0003D7E3 EnchSilverClaymoreDraMagicka WEAP Claymore of Sapping 0003D7E4 EnchSilverDaggerDraMagicka WEAP Dagger of Sapping 0003D7E5 EnchSilverLongswordDraMagicka WEAP Longsword of Sapping 0003D7E6 EnchSilverMaceDraMagicka WEAP Mace of Sapping 0003D7E7 EnchSilverShortswordDraMagicka WEAP Shortsword of Sapping 0003D7E8 EnchElvenClaymoreDraMagicka WEAP Claymore of Depletion 0003D7E9 EnchElvenDaggerDraMagicka WEAP Dagger of Depletion 0003D7EA EnchElvenLongSwordDraMagicka WEAP Long Sword of Depletion 0003D7EB EnchElvenShortswordDraMagicka WEAP Shortsword of Depletion 0003DAE7 EnchIronBattleAxeEmber WEAP Battle Axe of Embers 0003DAE9 EnchIronBowEmber WEAP Bow of Embers 0003DAEA EnchIronClaymoreEmber WEAP Claymore of Embers 0003DAEB EnchIronDaggerEmber WEAP Dagger of Embers 0003DAEC EnchIronLongswordEmber WEAP Longsword of Embers 0003DAED EnchIronMaceEmber WEAP Mace of Embers 0003DAEE EnchIronShortswordEmber WEAP Shortsword of Embers 0003DAEF EnchIronWarAxeEmber WEAP War Axe of Embers 0003DAF0 EnchIronWarhammerEmber WEAP Warhammer of Embers 0003DAF1 EnchSteelBattleAxeEmber WEAP Quality Battle Axe Ember 0003DAF2 EnchSteelBowEmber WEAP Bow of Burning 0003DAF3 EnchSteelClaymoreEmber WEAP Claymore of Burning 0003DAF4 EnchSteelDaggerEmber WEAP Dagger of Burning 0003DAF5 EnchSteelLongswordEmber WEAP Longsword of Burning 0003DAF6 EnchSteelMaceEmber WEAP Mace of Burning 0003DAF7 EnchSteelShortswordEmber WEAP Shortsword of Burning 0003DAF8 EnchSteelWarAxeEmber WEAP War Axe of Burning 0003DAF9 EnchSteelWarhammerEmber WEAP Warhammer of Burning 0003DAFA EnchDwarvenBattleAxeFlame WEAP Battle Axe of Scorching 0003DAFB EnchDwarvenBowFlame WEAP Bow of Scorching 0003DAFC EnchDwarvenClaymoreFlame WEAP Claymore of Scorching 0003DAFD EnchDwarvenDaggerFlame WEAP Dagger of Scorching 0003DAFE EnchDwarvenLongSwordFlame WEAP Longsword of Scorching 0003DAFF EnchDwarvenMaceFlame WEAP Mace of Scorching 0003DB00 EnchDwarvenShortSwordFlame WEAP Shortsword of Scorching 0003DB01 EnchDwarvenWarAxeFlame WEAP War Axe of Scorching 0003DB02 EnchDwarvenWarHammerFlame WEAP Warhammer of Scorching 0003DB03 EnchElvenBattleAxeBlaze WEAP Battle Axe of Flames 0003DB04 EnchElvenBowBlaze WEAP Bow of Flames 0003DB05 EnchElvenClaymoreBlaze WEAP Claymore of Flames 0003DB06 EnchElvenDaggerBlaze WEAP Dagger of Flames 0003DB07 EnchElvenLongSwordBlaze WEAP Long Sword of Flames 0003DB08 EnchElvenMaceBlaze WEAP Mace of Flames 0003DB09 EnchElvenShortswordBlaze WEAP Shortsword of Flames 0003DB0A EnchElvenWarAxeBlaze WEAP War Axe of Flames 0003DB0B EnchElvenWarHammerBlaze WEAP Warhammer of Flames 0003DB0C EnchGlassBattleAxeBlaze WEAP Battle Axe of Fire 0003DB0D EnchGlassBowBlaze WEAP Bow of Fire 0003DB0E EnchGlassClaymoreBlaze WEAP Claymore of Fire 0003DB0F EnchGlassDaggerBlaze WEAP Dagger of Fire 0001DA82 ElfPonytail HAIR Windbound 0003DB10 EnchGlassLongswordBlaze WEAP Longsword of Fire 0001DA83 ElfBraid HAIR Wind Braids 0003DB11 EnchGlassMaceBlaze WEAP Mace of Fire 0003DB12 EnchGlassShortswordBlaze WEAP Shortsword of Fire 0003DB13 EnchGlassWarAxeBlaze WEAP War Axe of Fire 0003DB14 EnchGlassWarHammerBlaze WEAP Warhammer of Fire 0003DB15 EnchEbonyBattleAxeScorch WEAP Battle Axe of the Blaze 0003DB16 EnchEbonyBowScorch WEAP Bow of the Blaze 0003DB17 EnchEbonyClaymoreScorch WEAP Claymore of the Blaze 0003DB18 EnchEbonyDaggerScorch WEAP Dagger of the Blaze 0003DB19 EnchEbonyLongswordScorch WEAP Longsword of the Blaze 0003DB1A EnchEbonyMaceScorch WEAP Mace of the Blaze 0003DB1B EnchEbonyShortswordScorch WEAP Shortsword of the Blaze 0003DB1C EnchEbonyWarAxeScorch WEAP War Axe of the Blaze 0003DB1D EnchEbonyWarHammerScorch WEAP Warhammer of the Blaze 0003DB1E EnchDaedricBattleAxeScorch WEAP Battle Axe of the Inferno 0003DB1F EnchDaedricBowScorch WEAP Bow of the Inferno 0003DB20 EnchDaedricClaymoreScorch WEAP Claymore of the Inferno 0003DB21 EnchDaedricDaggerScorch WEAP Dagger of the Inferno 0003DB22 EnchDaedricLongswordScorch WEAP Longsword of the Inferno 0003DB23 EnchDaedricMaceScorch WEAP Mace of the Inferno 0003DB24 EnchDaedricShortswordScorch WEAP Shortsword of the Inferno 0003DB25 EnchDaedricWarAxeScorch WEAP War Axe of the Inferno 0003DB26 EnchDaedricWarHammerScorch WEAP Warhammer of the Inferno 0003DB73 EnchIronClaymoreShiver WEAP Claymore of Frost 0003DB74 EnchIronDaggerShiver WEAP Dagger of Frost 0003DB75 EnchIronLongswordShiver WEAP Longsword of Frost 0003DB76 EnchIronMaceShiver WEAP Mace of Frost 0003DB77 EnchIronShortswordShiver WEAP Shortsword of Frost 0003DB78 EnchIronWarAxeShiver WEAP War Axe of Frost 0003DB79 EnchIronWarhammerShiver WEAP Warhammer of Frost 0003DB7A EnchSteelBattleAxeShiver WEAP Quality Battle Axe Shiver 0003DB7B EnchSteelBowShiver WEAP Bow of Numbing 0003DB7C EnchSteelClaymoreShiver WEAP Claymore of Numbing 0003DB7D EnchSteelDaggerShiver WEAP Dagger of Numbing 0003DB7E EnchSteelLongswordShiver WEAP Longsword of Numbing 0003DB7F EnchSteelMaceShiver WEAP Mace of Numbing 0003DB80 EnchSteelShortswordShiver WEAP Shortsword of Numbing 0003DB81 EnchSteelWarAxeShiver WEAP War Axe of Numbing 0003DB82 EnchSteelWarhammerShiver WEAP Warhammer of Numbing 0003DB8F EnchIronBattleAxeShiver WEAP Battle Axe of Frost 0003E9AE Dremora2KynvalGreaves ARMO Dremora Kynval Greaves 0003E9AF Dremora3KynreeveBoots ARMO Dremora Kynreeve Boots 0003E9B0 Dremora3KynreeveCuirass ARMO Dremora Kynreeve Cuirass 0003E9B1 Dremora3KynreeveGreaves ARMO Dremora Kynreeve Greaves 0003E9B2 Dremora3KynreeveShield ARMO Dremora Kynreeve Shield 0003E9B3 Dremora4KynmarcherBoots ARMO Dremora Kynmarcher Boots 0003E9B4 Dremora4KynmarcherCuirass ARMO Dremora Kynmarcher Cuirass 0003E9B5 Dremora4KynmarcherGreaves ARMO Dremora Kynmarcher Greaves 0003E9B6 Dremora5MarkynazBoots ARMO Dremora Markynaz Boots 0003E9B7 Dremora5MarkynazCuirass ARMO Dremora Markynaz Cuirass 0003E9B8 Dremora5MarkynazGreaves ARMO Dremora Markynaz Greaves 0003E9B9 Dremora0ChurlBoots ARMO Dremora Churl Boots 0003E9BA Dremora1CaitiffBoots ARMO Dremora Caitiff Boots 0003E9BB Dremora2KynvalBoots ARMO Dremora Kynval Boots 0003E9BC Dremora0ChurlGreaves ARMO Dremora Churl Greaves 0003E9BD Dremora0ChurlCuirass ARMO Dremora Churl Cuirass 0003E9BE Dremora1CaitiffCuirass ARMO Dremora Caitiff Cuirass 0003E9BF Dremora1CaitiffGreaves ARMO Dremora Caitiff Greaves 0003E9C0 Dremora1CaitiffShield ARMO Dremora Caitiff Shield 0003E9C1 Dremora2KynvalCuirass ARMO Dremora Kynval Cuirass 0003E9C2 DremoraMace WEAP Dremora Mace 0003E9C3 DremoraLongSword WEAP Dremora Longsword 0003E9C4 DremoraClaymore WEAP Dremora Claymore Teleport Location Listing: Use the following location names with the coc cheat. The example is coc AbandonedMine to teleport to the Abandoned Mine. Put the destination name in parentheses if it contains a space. Location Code A Fighting Chance ICMarketDistrictAFightingChance A Fighting Chance Basement ICMarketDistrictAFightingChanceBasement A Fighting Chance Private Quarters ICMarketDistrictAFightingChanceUpstairs A Warlock's Luck BravilaWarlockluck Abandoned Basement CheydinhalAbandonedHouseBasement Abandoned House AnvilAbandonedHouse Abandoned House CheydinhalAbandonedHouse Abandoned Mine AbandonedMine Abandoned Mine Caverns AbandonedMine02 Abandoned Shack ICWaterfrontAbandonedShack Adrian Decanius' Basement ICElvenGardensAdrianDecaniusHouseBasement Adrian Decanius' House ICElvenGardensAdrianDecaniusHouse Adrian Decanius' Private Quarters ICElvenGardensAdrianDecaniusHouse Upstairs Aengvir's House HarlunsWatchAengvirsHouse Agarmir's Basement ICTalosPlazaAgarmirsHouseBasement Agarmir's House ICTalosPlazaAgarmirsHouse Agarmir's Private Quarters ICTalosPlazaAgarmirsHouseUpstairs Ahdarji's House LeyawiinAhdarjisHouse Ahdarji's House 2nd Floor East LeyawiinAhdarjisHouse2ndFloorEast Ahdarji's House 2nd Floor West LeyawiinAhdarjisHouse2ndFloorWest Alberic Litte's Basement ChorrolAlbericLittesBasement Alberic Litte's House ChorrolAlbericLittesHouse Aldos Othran's House CheydinhalAldosOthransHouse Aleron Loche's House BravilAleronLochesHouse Aleswell Inn AleswellInn Algot's Basement ICTempleDistrictAlgotsBasement Algot's House ICTempleDistrictAlgotsHouse Algot's Private Quarters ICTempleDistrictAlgotsHouseUpstairs All Things Alchemical SkingradAllThingsAlchemical Alval Uvani's Basement LeyawiinAlvalUvanisHouseBasement Alval Uvani's House LeyawiinAlvalUvanisHouse Alval Uvani's House 2nd Floor LeyawiinAlvalUvanisHouse2ndFloor Amantius Allectus' Basement ICTempleDistrictAmantiusAllectusBasement Amantius Allectus' House ICTempleDistrictAmantiusAllectusHouse Amantius Allectus' Private Quarters ICTempleDistrictAmantiusAllectusHouse Upstairs Ambroise Canne's House SkingradAmbroiseCannesHouse Amelion Tomb AmelionFamilyTomb Ancestor Moth Crypt TempleOfTheAncestorMothCrypt Andragil's House BravilAndragilHouse Anga Anga Angelie's Basement ICTalosPlazaAngeliesHouseBasement Angelie's House ICTalosPlazaAngeliesHouse Angelie's Private Quarters ICTalosPlazaAngeliesHouseUpstairs Anutwyll Anutwyll Anutwyll Inner Chambers Anutwyll02 Anvil Castle AnvilCastleGreatHall Anvil Castle Caverns AnvilCastleNecromancerLair Anvil Lighthouse AnvilLighthouse Anvil Lighthouse Cellar AnvilLighthouseBasement Anvil Lighthouse Tower AnvilLighthouseUpperRoom Anvil Mages Guild AnvilMagesGuild Applewatch Farmhouse ApplewatchInterior Arborwatch ChorrolHouseForSale Arborwatch Bedrooms ChorrolHouseForSale2floor Arborwatch Suite ChorrolHouseForSale3floor Arch-Mage's Lobby ICArcaneUniversityArchMagesTowerLobby Arch-Mage's Quarters ICArcaneUniversityArchMagesQuarters Arch-Mage's Tower Council Chambers ICArcaneUniversityArchMagesTowerCouncil Areldil's Basement ICTalosPlazaAreldilsHouseBasement Areldil's House ICTalosPlazaAreldilsHouse Areldil's Private Quarters ICTalosPlazaAreldilsHouseUpstairs Arena ChorrolArena Arena ArenaMatchCell Arena Bloodworks ICArenaBloodworks Arkved's Death Quarters ArkvedsTower07 Arkved's Hall of Changes ArkvedsTower04 Arkved's Lost Halls ArkvedsTower03 Arkved's Rending Halls ArkvedsTower06 Arkved's Retreat ArkvedsTower05 Arkved's Tower ArkvedsTower01 Arkved's Void ArkvedsTower02 Armand Christophe's House ICWaterfrontArmandChristopheHouse Armor Warehouse WarehouseArmor Armor Warehouse WarehouseMagicArmor Armory ICImperialLegionHQArmory Arnora's House BrumaArnorasHouse Arpenia Arpenia Arrowshaft Cavern ArrowshaftCavern Arrowshaft Cavern Subtarrane ArrowshaftCavern03 Arvena Thelas' Basement AnvilArvenaThelasBasement Arvena Thelas' House AnvilArvenaThelasHouse Arvin Dalvilu's House BleakersWayArvinDalvilusHouse Astante's Home BrindleHome02 Astinia Atius' Basement ICTalosPlazaAstiniaAtiusHouseBasement Astinia Atius' House ICTalosPlazaAstiniaAtiusHouse Astinia Atius' Private Quarters ICTalosPlazaAstiniaAtiusHouseUpstairs Atatar Atatar Atatar Haelia Anga Atatar03 Atatar Haelia Dagon Atatar02 Atatar Loria Atatar04 Baenlin's Basement BrumaBaenlinsBasement Baenlin's House BrumaBaenlinsHouse Barren Cave BarrenCave Barren Mine BarrenMine Barthel Gernand's House CropsfordBarthelGernandsHouse Bawn Bawn Bawn Latta Bawn03 Bawn Loria Bawn02 Bay Roan Stables BravilStable Bazur Gro-Gharz's House CheydinhalGharzHouse Bedrock Break BedrockBreak Belda Belda Belda Lor Belda02 Beldaburo Beldaburo Beldaburo Anga Beldaburo02 Belletor's Folly BelletorsFolly Belletor's Folly Cavern BelletorsFolly03 Belletor's Folly Mines BelletorsFolly02 Beneath the Bloodworks ImperialSewerSystemArena Benirus Manor AnvilBenirusManorHaunted Benirus Manor Basement AnvilBenirusManorBasement Bernadette Peneles' House SkingradBernadettePenelesHouse Best Goods and Guarantees LeyawiinBestGoodsAndGuarantees Betto Plotius' House LeyawiinBettoPlotiusHouse Biene Amelion's House WatersEdgeBieneAmelionsHouse Bincals' House CropsfordBincalsHouse Black Balconies of Fieldhouse FieldhouseCave03 Black Horse Courier ICMarketDistrictBlackHorseCourier Black Horse Courier Basement ICMarketDistrictBlackHorseCourierBasement Black Horse Courier Upstairs Offices ICMarketDistrictBlackHorseCourierUp stairs Black Rock Caverns BlackRockCaverns Black Rock Caverns BlackRockCavernsLight7 Black Rock Main Chamber BlackRockCaverns02 Black Waterside Stables CheydinhalBlackWatersideStables Blackwood Company Hall LeyawiinBlackwoodCompanyHall Blackwood Company Hall Basement LeyawiinBlackwoodTreeRoom Blackwood Company Training Hall LeyawiinBlackwoodCompanyTrainingHall Bleak Flats Cave BleakFlatsCave Bleak Flats Cave XXXRANDOMCave01 Bleak Mine BleakMine Bleaker's Way Goodwill Inn BleakersWayGoodwillInn Blood Well DAPeryiteSmallTower01 Blood Well MS13OblivionSmallTower01 Blood Well OblivionMqKvatchSmallTower04 Blood Well OblivionRD001Tower02 Blood Well OblivionRD003Tower02Left Blood Well OblivionRD003Tower02Right Blood Well OblivionRD006TowerLeft Bloodcrust Cavern BloodcrustCavern Bloodmayne Cave BloodmayneCave Bloodmayne Cave Labyrinth BloodmayneCave02 Bloodrun Cave BloodRunCave Book Warehouse WarehouseBooks Borba's Goods and Stores CheydinhalBorbasGoodsandStores Borba's Goods and Stores Basement CheydinhalBorbasGoodsandStoresBasement Border Watch Inn BorderWatchInn Boreal Stone Cave BorealStoneCave Bradon Lirrians Basement BrumaBradonLirriansBasement Bradon Lirrian's House BrumaBradonLirriansHouse Bramblepoint Cave BramblepointCave Bravil Chapel Undercroft BravilChapelUndercroft Bravil Fighters Guild Basement BravilFightersGuildBasement Bravil Fighter's Guild Second Floor BravilFightersGuild2ndFloor Bravil Fighter's Guild Third Floor BravilFightersGuild3rdFloor Bravil Mages Guild BravilMagesGuild Bravil Mages Guild 2nd Floor BravilMagesGuild2ndFloor Bravil Mages Guild 3rd Floor BravilMagesGuild3rdFloor Bravil Mages Guild Basement BravilMagesGuildBasement Bravil Wizard's Grotto BravilWizardsGrotto Bravil Wizard's Lair BravilWizardsLair Breakneck Cave BreakneckCave Breakneck Cave Inner Chamber BreakneckCave03 Brina Cross XXXDELETEME Brina Cross Inn BrinaCrossInn Brittlerock Cave BrittlerockCave Brittlerock Lower Passages BrittlerockCave02 Broken Promises Cave BrokenPromisesCave Brotch Calus' House BrumaBrotchCalusHouse Bruma Caverns BrumaCaverns Bruma Fighters Guild BrumaFightersGuild Bruma Mages Guild BrumaMagesGuild Bruma Mages Guild BrumaMagesGuildDestroyed Cadlew Chapel CadlewChapel Capstone Cave CapstoneCave Capstone Great Cavern CapstoneCave02 Captain's Cabin ICWaterfrontMarieElenaCaptainsCabin Carac Agaialor ParadiseCamoranFortress Carandial's House BravilCarandialHouse Casta Scribonia's Basement ChorrolCastaScriboniasBasement Casta Scribonia's House ChorrolCastaScriboniasHouse Castle Barracks AnvilCastleBarracks Castle Bravil Barracks BravilCastleBarracks Castle Bravil Dining Hall BravilCastleDiningHall Castle Bravil Dungeon BravilCastleDungeon Castle Bravil Great Hall BravilCastleGreatHall Castle Bravil Servant's Quarters BravilCastleServantsQuarters Castle Bruma Barracks BrumaCastleBarracks Castle Bruma Dungeon BrumaCastleDungeon Castle Chorrol Arch Tower ChorrolCastleTowerBL2 Castle Chorrol Barracks ChorrolCastleBarracks Castle Chorrol Dungeon ChorrolCastleDungeon Castle Chorrol East Tower ChorrolCastleTowerFR Castle Chorrol Great Hall ChorrolCastleGreatHall Castle Chorrol North Tower ChorrolCastleTowerBR Castle Chorrol Private Quarters ChorrolCastlePrivateQuarters Castle Chorrol Private Quarters ChorrolCastlePrivateQuarters02 Castle Chorrol South Tower ChorrolCastleTowerFL Castle Chorrol Wall Tower East View ChorrolCastleTowerR2 Castle Chorrol Wall Tower North View ChorrolCastleTowerR1 Castle Chorrol West Tower ChorrolCastleTowerBL Castle Kvatch Passageway KvatchCastlePassageway Castle Leyawiin Basement LeyawiinCastleBasement Castle Leyawiin County Hall LeyawiinCastleCountyHall Castle Leyawiin Dungeon LeyawiinCastleDungeon Castle Leyawiin Servants' Quarters LeyawiinCastleServantsQuarters Castle Skingrad Barracks SkingradCastleBarracks Castle Skingrad County Hall SkingradCastleSkingrad Castle Skingrad Courtyard SkingradCastleCourtyard Castle Skingrad Dining Hall SkingradCastleDiningHall Castle Skingrad Dungeon SkingradCastleDungeon Castle Skingrad Living Quarters SkingradCastleLivingQuarters Castle Skingrad Lord's Manor SkingradCastleLordsManor Castle Skingrad South Hall SkingradCastleSouthHall Castle Skingrad Wine Cellar SkingradCastleWineCellar Castle Varaldo Interior CastleVaraldo Catacombs JakbenTombInterior Catacombs of The Temple of The Moth TempleMothCatacombs02 Cave Exterior entrances WarehouseCaveEntrance Cave Tomb Warehouse WarehouseCaveTombNecro Caverns TestCameronCave Caverns TestCave01 Caverns TestCave02 Caverns TestCave03 Caverns of the Abused OblivionRD001Caves Ceyatatar Ceyatatar Ceyatatar Gorigarlas Ceyatatar02 Ceyatatar Gorihame Ceyatatar03 Chair testing TestChairs Chamber of the Lost SkingradCastleChamberOfTheLost Chapel Hall AnvilChapelHall Chapel Hall BravilChapelGreatHall Chapel Hall BrumaChapelHall Chapel Hall CheydinhalChapelHall Chapel Hall ChorrolChapelHall Chapel Hall KvatchChapelHall Chapel Hall LeyawiinChapelHall Chapel Hall SkingradChapelHall Chapel of Akatosh KvatchChapelofAkatosh Chapel of Dibella AnvilChapelofDibella Chapel of Stendarr ChorrolChapelOfStendarr Chapel of the Brethren HackdirtChapel Chapel Undercroft AnvilChapelUndercroft Chapel Undercroft BrumaChapelUndercroft Chapel Undercroft CheydinhalChapelUndercroft Chapel Undercroft ChorrolChapelUndercroft Chapel Undercroft KvatchChapelUndercroft Chapel Undercroft LeyawiinChapelUndercroft Chapel Undercroft SkingradChapelUndercroft Charcoal Cave CharcoalCave Charcoal Cave - Abandoned Tunnels CharcoalCave02 Charcoal Cave - Bandit Lair CharcoalCave03 Chestnut Handy Stables ICChestnutHandyStables Cheydinhal Bridge Inn CheydinhalBridgeInn Cheydinhal Bridge Inn Basement CheydinhalBridgeInnBasement Cheydinhal Castle County Hall CheydinhalCastleCountyHall Cheydinhal Castle Dungeon CheydinhalCastleDungeon Cheydinhal Castle Great Hall CheydinhalCastleGreatHall Cheydinhal Castle Guard Barracks CheydinhalCastleGuardBarracks Cheydinhal Castle Private Quarters CheydinhalCastlePrivateQuarters Cheydinhal Fighter's Guild CheydinhalFightersGuild Cheydinhal Fighters Guild Basement CheydinhalFightersGuildBasement Cheydinhal Lords' Private Quarters CheydinhalCastleLordsQuarters Chironasium ICArcaneUniversityEnchantingCenter Chironasium Upper Level ICArcaneUniversityEnchantingCenterUpstairs Chorrol Castle Gate Tower ChorrolGateBRandBL Chorrol Fighters Guild Basement ChorrolFightersGuildBasement Chorrol Fighters Guild Tower ChorrolFightersGuildTower Chorrol Mages Guild ChorrolMagesGuild Cingor's House LeyawiinCingorsHouse City Swimmer's House BravilCitySwimmerHouse City Watch Barracks AnvilTownGuardBarracks City Watch Barracks LeyawiinCityWatchBarracks Clarabella Lower Deck AnvilTheSeaTubClarabellaLowerDeck Clarabella Mid Deck AnvilTheSeaTubClarabellaMidDeck Claudius Arcadia's Basement ICTalosPlazaClaudiusArcadiasHouseBasement Claudius Arcadia's House ICTalosPlazaClaudiusArcadiasHouse Claudius Arcadia's Private Quarters ICTalosPlazaClaudiusArcadiasHouseUp stairs Clothing Warehouse WarehouseClothes Cloud Ruler Temple East Wing CloudRulerTempleEastWing Cloud Ruler Temple Great Hall CloudRulerTempleGreatHall Cloud Ruler Temple West Wing CloudRulerTempleWestWing Clutter Crates and Boxes WarehouseFortRuinsxxxCLUTTERarrCrates Coast Guard Station LeyawiinCoastGuardStation Collapsed Mine CollapsedMine Collapsed Mine - Breakthrough CollapsedMine02 Colovian Traders SkingradColovianTraders Combat AI Warehouse WarehouseCombatAI Corridors of Dark Salvation MQ10BrumaHall02 Corridors of Dark Salvation MS13OblivionHall02 Corridors of Dark Salvation OblivionMqKvatchCitadelHall02 Corridors of Dark Salvation OblivionRD002Hall02 Corridors of Dark Salvation OblivionRD004CitadelMainHall03 Corridors of Dark Salvation OblivionRDCitadel01Hall03 Corridors of Dark Salvation OblivionRDCitadel03Hall03 Corridors of Dark Salvation OblivionRDCitadel04Hall02 Corridors of Dark Salvation OblivionRDCitadel05Hall01 Count's Quarters KvatchCastleKingsQuarters Cracked Wood Cave CrackedWoodCave Crayfish Capillaries CrayfishCave02 Crayfish Cave CrayfishCave Crayfish Soggy Bottom CrayfishCave05 Crayfish Steep CrayfishCave04 Crayfish Vents CrayfishCave03 Crime Warehouse WarehouseCrime Crowhaven Crowhaven01 Crowhaven Burial Halls Crowhaven02 Crumbling Mine CrumblingMine Crypt of Rielle Rielle02 Crypt Of The Night Mother BravilCryptOfTheNightMother Culotte Culotte Cursed Mine CursedMine Cursed Mine Breakdown Chambers CursedMine02 Cursed Mine Lower Galleries CursedMine03 Cyronin Sintav's Basement ICElvenGardensCyroninSintavsHouseBasement Cyronin Sintav's House ICElvenGardensCyroninSintavsHouse Cyronin Sintav's Private Quarters ICElvenGardensCyroninSintavsHouseUp stairs Dagon Shrine LakeArriusShrineDagon Damian Magius Quarters ICWaterfrontImpTradingCoOfficeUpstairs Dar Jee's House LeyawiinDarJeesHouse Dareloth's Basement ICWaterfrontDarelothsHouseBasement Dareloth's House ICWaterfrontDarelothsHouse Dark Brotherhood Living Quarters CheydinhalSanctuaryQuarters Dark Brotherhood Sanctuary CheydinhalSanctuary Dark Brotherhood Training Room CheydinhalSanctuaryTrainingRoom Dark Fissure DarkFissure Dark Fissure Inner Sanctum DarkFissure03 Dark Fissure Tunnels DarkFissure02 Darkfathom Cave DarkfathomCave Dasek Moor DasekMoor Dasek Moor Maleboge DasekMoor03 Dasek Moor Tombs DasekMoor02 Dead Halls OblivionRDCitadel01Hall02 Dead Halls OblivionRDCitadel03Hall02 Deep Bramblepoint Cave BramblePointCave03 Deetum-Ja's House HarlunsWatchinteriorDeetumJasHouse Derelict Mine DerelictMine Derelict Mine DerelictMine03 Derelict Mine Tunnels DerelictMine02 Deserted Mine DesertedMine Deserted Mine Caverns DesertedMine02 Desolate Mine DesolateMine Desolate Well OblivionMqKvatchSmallTower03 Desolations End OblivionRD004CitadelMainHall02 Dining Hall AnvilCastleDiningHallandServantQuarters Dining Hall KvatchCastleDiningHall Divine Elegance ICMarketDistrictDivineElegance Divine Elegance Basement ICMarketDistrictDivineEleganceBasement Divine Elegance Private Quarters ICMarketDistrictDivineEleganceUp stairs Doomed Mine DoomedMine Dorian's Basement ICTalosPlazaDoriansHouseBasement Dorian's House ICTalosPlazaDoriansHouse Dorian's Private Quarters ICTalosPlazaDoriansHouseUpstairs Dovyn Aren's Basement ICElvenGardensDovynArensHouseBasement Dovyn Aren's House ICElvenGardensDovynArensHouse Dovyn Aren's Private Quarters ICElvenGardensDovynArensHouseUpstairs Drakelowe DrakeloweFarm Drakelowe DrakeloweFarmCOPY0000 Drakelowe Basement DrakeloweFarmBasement Drarana Thelis' House HarlunWatchinteriorDraranaThelisHouse Dro'shanji's House BravilDroshanjisHouse Dul gro-Shug's Basement ICElvenGardensDulgroShugsHouseBasement Dul gro-Shug's House ICElvenGardensDulgroShugsHouse Dul gro-Shug's Private Quarters ICElvenGardensDulgroShugsHouseUpstairs Dungeon AnvilCastleDungeon Dust Sumps of Fieldhouse FieldhouseCave02 Dynari Amnis' Basement ICTalosPlazaDynariAmnisHouseBasement Dynari Amnis' House ICTalosPlazaDynariAmnisHouse Dynari Amnis' Private Quarters ICTalosPlazaDynariAmnisHouseUpstairs Dzonot Cave DzonotCave Dzonot Main Cavern DzonotCave02 Earthquake OblivionRD002Tower02Left Echo Cave EchoCave Echo Mine EchoMine Echo Necromancer's Chamber EchoCave03 Echo Passages EchoCave02 Edgar's Basement ICMarketDistrictEdgarsDiscountSpellsBasement Edgar's Discount Spells ICMarketDistrictEdgarsDiscountSpells Edgar's Private Quarters ICMarketDistrictEdgarsDiscountSpellsUpstairs Eduard Retiene's House WatersEdgeEduardRetienesHouse Elder Council Chambers ICPalaceElderCouncilChambers Elder Scrolls Library ICPalaceLibrary Elder Scrolls Library ICPalaceLibraryBackup Elenglynn Elenglynn Emma May Captain's Cabin EmmaMayCaptainsCabin Emma May Lower Deck EmmaMayLowerDeck Emma May Mid Deck EmmaMayMidDeck Emma May Upper Deck EmmaMayUpperDeck Empty Mine EmptyMine Empty Mine Lair Emptymine03 Empty Mine Tunnels Emptymine02 Eruption OblivionRD002Tower01Left Eugal Belette's Basement ChorrolEugalBelettesBasement Eugal Belette's House ChorrolEugalBelettesHouse Exhausted Mine ExhaustedMine Exhausted Mine Bottom Section ExhaustedMine03 Exhausted Mine Spent Works ExhaustedMine02 Eyes of the Serpent PalePass01 Fallen Rock Cave FallenRockCave Fanacas Fanacas Fanacasecul Fanacasecul Fangs of the Serpent PalePass02 Faregyl's Interior FaregylInterior Fatback Cave FatbackCave Fatback Deep Basins FatbackCave03 Fatback Great Chamber FatbackCave02 Fathis Ules' Basement ICElvenGardensFathisUlesHouseBasement Fathis Ules' House ICElvenGardensFathisUlesHouse Fathis Ules' Private Quarters ICElvenGardensFathisUlesHouseUpstairs Felgageldt Cave FelgageldtCave Felgageldt Wishbone Vault FelgageldtCave02 Fieldhouse Cave FieldhouseCave Fighters Guild AnvilFightersGuild Fighters Guild BravilFightersGuild Fighters Guild ChorrolFightersGuild Fighter's Guild LeyawiinFightersGuild Fighter's Guild 2nd Floor East LeyawiinFightersGuildTraining Fighter's Guild 2nd Floor West LeyawiinFightersGuildRoom01 Fighter's Guild 3rd Floor West LeyawiinFightersGuildRoom02 Fighters Guild Basement BrumaFightersGuildBasement Fighters Guild Basement SkingradFightersGuildBasement Fighter's Guild Basement LeyawiinFightersGuildBasement Fighters Guild Company Offices AnvilFightersGuildCompanyOffices Fighters Guild Dining Hall AnvilFightersGuildDinningHall Fighters Guild Upstairs SkingradFightersGuildUpstairs Fighting Dojo WarehouseFight Fingerbowl Cave FingerbowlCave Fingerbowl Cave - Lord Crypt FingerbowlCave04 Fingerbowl Cave - Noble Crypt FingerbowlCave03 Fingerbowl Cave - Servant Crypt FingerbowlCave02 Fire and Steel ChorrolFireAndSteel First Edition ICMarketDistrictFirstEdition First Edition Basement ICMarketDistrictFirstEditionBasement First Edition Private Quarters ICMarketDistrictFirstEditionUpstairs Five Claws Lodge LeyawiinFiveClawsLodge Five Riders Stable LeyawiinFiveRidersStable Flooded Mine FloodedMine Floyd Nathan's House BlankenMarchHouse01 Forsaken Mine ForsakenMine Forsaken Mine Lost Passages ForsakenMine02 Fort Alessia FortAlessia Fort Alessia Assembly Hall FortAlessia02 Fort Ash FortAsh01 Fort Ash Stockade FortAsh02 Fort Aurus FortAurus Fort Black Boot FortBlackBoot Fort Blueblood FortBlueBlood Fort Blueblood Halls FortBlueBlood02 Fort Blueblood Halls FortBlueBlood02Backup Fort Caractacus FortCaractacus Fort Carmala FortCarmala Fort Cedrian FortCedrian01 Fort Cedrian Mausoleum FortCedrian02 Fort Chalman FortChalman Fort Coldcorn FortColdcorn Fort Cuptor FortCuptor Fort Cuptor Battlemains FortCuptor02 Fort Dirich FortDirich Fort Doublecross FortDoublecross Fort Doublecross Battlemage Muster FortDoublecross03 Fort Doublecross Caves FortDoublecross02 Fort Empire FortEmpire Fort Empire Barracks Block FortEmpire02 Fort Entius FortEntius01 Fort Entius Sepulcher FortEntius02 Fort Facian FortFacian Fort Facian Vaults of Honor FortFacian02 Fort Farragut FortFarragut Fort Flecia FortFlecia Fort Gold-Throat FortGoldThroat Fort Hastrel FortHastrel01 Fort Hastrel Keep FortHastrel02 Fort Homestead FortHomestead01 Fort Homestead Heroes' Hall FortHomestead03 Fort Homestead Passages FortHomestead02 Fort Horunn FortHorunn Fort Horunn Hall of the Eternal Flame FortHorunn02 Fort Horunn Legate Assembly FortHorunn03 Fort Irony FortIrony Fort Istirus FortIstirus Fort Istirus Barracks FortIstirus03 Fort Istirus Sanctuaries FortIstirus02 Fort Linchal FortLinchal Fort Linchal Hall of Knights FortLinchal03 Fort Linchal Temple of War FortLinchal02 Fort Magia FortMagia Fort Magia Garrison Blocks FortMagia03 Fort Magia Memorials FortMagia02 Fort Naso FortNaso Fort Nikel FortNikel Fort Nomore FortNomore Fort Nomore Bunker FortNomore02 Fort Ontus FortOntus Fort Ontus Understreets FortOntus02 Fort Rayles FortRayles Fort Rayles FortRayles02DUPLICATE000 Fort Rayles Hall of Winter FortRayles02 Fort Redman FortRedman01 Fort Redman Hall of Judges FortRedman02 Fort Redwater FortRedwater01 Fort Redwater Halls of Glory FortRedwater02 Fort Roebeck FortRoebeck01 Fort Roebeck Winter Station FortRoebeck02 Fort Ruins Clutter Mausoleum WarehouseFortRuinsxxxCLUTTER Fort Scinia FortScinia01 Fort Scinia Hall of Legends FortScinia02 Fort Sejanus FortSejanus01 Fort Sejanus Catacombs FortSejanus02 Fort Strand FortStrand01 Fort Strand Great Dome FortStrand02 Fort Sutch FortSutchInterior Fort Teleman FortTeleman Fort Teleman Order of the Black Rose FortTeleman02 Fort Urasek FortUrasek Fort Urasek FortUrasek02DUPLICATE000 Fort Urasek Company Billets FortUrasek02 Fort Variela FortVariela Fort Variela Staff Quarters FortVariela02 Fort Virtue FortVirtue Fort Vlastarus FortVlastarus Fort Wariel FortWariel Fort Wooden Hand FortWoodenHand01 Fort Wooden Hand Stockade FortWoodenHand02 Francois Motierre's Basement ChorrolFrancoisMotierresBasement Francois Motierre's House ChorrolFrancoisMotierresHouse Frostfire Cave FrostFireCave Fyrelight - Deep Canyon FyrelightCave02 Fyrelight - The Lost Sump FyrelightCave03 Fyrelight Cave FyrelightCave Ganredhel's House CheydinhalGanredhelsHouse Garlas Agea GarlasAgea Geem Jasaiin's Basement ICElvenGardensGeemJasaiinsHouseBasement Geem Jasaiin's House ICElvenGardensGeemJasaiinsHouse Geem Jasaiin's Private Quarters ICElvenGardensGeemJasaiinsHouseUpstairs Gilen Norvalo's Basement ICTempleDistrictGilenNorvalosBasement Gilen Norvalo's House ICTempleDistrictGilenNorvalosHouse Gilen Norvalo's Private Quarters ICTempleDistrictGilenNorvalosHouseUp stairs Glademist Cave GlademistCave Glarthir's Basement SkingradGlarthirsBasement Glarthir's House SkingradGlarthirsHouse Goblin Jim's Cave GoblinJimsCave Goblin Jim's Pantry GoblinJimsCave03 Goblin Jim's Whiteskin City GoblinJimsCave02 Gogan's House AnvilGogansHouse Gottlefont House GottlefontHouse Gottlefont Priory GottlefontPrioryMonastery Gottshaw Inn GottshawInnTavern Graman gro-Marad's Basement ICTempleDistrictGramangroMaradsBasement Graman gro-Marad's House ICTempleDistrictGramangroMaradsHouse Graman gro-Marad's Private Quarters ICTempleDistrictGramangroMaradsHouseUp stairs Grateful Pass Stables SkingradGratefulPassStables Grayrock Cave GrayrockCave Grayrock Shambles GrayrockCave02 Great Chapel of Mara BravilChapelofMara Great Chapel of Talos BrumaChapel Great Hall KvatchCastleRooms Great Wold Interior GretWold Greenmead Cave GreenmeadCave Greenmead Inky Grottos GreenmeadCave03 Greenmead Soggy Hollow GreenmeadCave02 Greyland Greyland Grey-Throat's Basement ICTempleDistrictGreyThroatsBasement Grey-Throat's House ICTempleDistrictGreyThroatsHouse Grey-Throat's Private Quarters ICTempleDistrictGreyThroatsHouseUpstairs Guard House ICElvenGardensGuardHouse Guard House Basement ICElvenGardensGuardHouseBasement Guard House Private Quarters ICElvenGardensGuardHouseUpstairs Guildmaster's Quarters ICWaterfrontDarelothsHouseUpstairs Gutted Mine GuttedMine Gweden Farm GwedenFarmInterior Gweden Farm Basement GwedenFarmBasement Hackdirt Caverns HackdirtCaverns Hagaer's Basement ICTempleDistrictHagaersBasement Hagaer's House ICTempleDistrictHagaersHouse Hagaer's Private Quarters ICTempleDistrictHagaersHouseUpstairs Hall of Combat WarehouseCombatHall Hall of Epochs ImperialSewerSystemTG11c Hall of Epochs ImperialSewerSystemTG11d Halls of Dark Hate OblivionRD002Hall02Lava Halls of Eternal Twilight OblivionRD004CitadelLeftHall01 Halls of Eternal Twilight OblivionRD004CitadelRightHall01 Halls of Nonungalo Nonungalo02 Halls of Shame OblivionRD004CitadelLeftHall02 Halls of Shame OblivionRD004CitadelRightHall02 Hame Hame Hame Silasel Hame03 Hame Wendesel Hame02 Hammer and Axe BrumaHammerAndAxe Hammer and Tongs SkingradHammerAndTongs Hammer and Tongs Basement SkingradHammerAndTongsBasement Hanz gro-Hubrag's House BlankenMarchHouse02 Harborside Warehouse AnvilHarborsideWarehouse HARLUN'S WATCH TEMP HarlunsWatchTEMP Harm's Folly HarmFolly Hastrel Ottus' Basement ICTempleDistrictHastrelOttusHouseBasement Hastrel Ottus' House ICTempleDistrictHastrelOttusHouse Hastrel Ottus' Private Quarters ICTempleDistrictHastrelOttusHouseUpstairs Haunted Caverns HauntedMIne02 Haunted Mine HauntedMine Haynote Basin Galleries HaynoteCave02 Haynote Cave HaynoteCave Haynote Winding Sump HaynoteCave03 Heinrich Oaken-Hull's House AnvilHeinrichOakenHallsHouse Helvius Cecia's House BrumaHelviusCeciasHouse Helvo Atius' Basement ICTalosPlazaHelvoAtiusHouseBasement Helvo Atius' House ICTalosPlazaHelvoAtiusHouse Helvo Atius' Private Quarters ICTalosPlazaHelvoAtiusHouseUpstairs Henantier's Dream DreamHub Henantier's House BravilHenantiersHouse Herminia Cinna's Basement ICElvenGardensHerminiaCinnasHouseBasement Herminia Cinna's House ICElvenGardensHerminiaCinnasHouse Herminia Cinna's Private Quarters ICElvenGardensHerminiaCinnasHouseUp stairs Hidey-hole for Wabbajack target WabbajackHole Honditar's House ChorrolHonditarsHouse Honmund's House BrumaHonmundsHouse Horn Cave HornCave Horn Cave Grottoes HornCave03 Horn Cave Still Pools HornCave02 Horse Whisperer Stables AnvilHorseWhisperer House For Sale BravilHouseforSale House for Sale BrumaHouseForSale House for Sale CheydinhalHouseForSale House for Sale LeyawiinHouseForSale Howling Cave HowlingCave Howling Cave Lower Galleries HowlingCave02 Hrol Ulfgar's House BleakersWayHrolUlfgarsHouse Hrota Cave HrotaCave Hrotanda Vale HrotandaVale Hrotanda Vale Sanctum HrotandaVale02 Hurricane OblivionRD002Tower02Right Ida Vlinorman's Basement ICElvenGardensIdaVlinormansHouseBasement Ida Vlinorman's House ICElvenGardensIdaVlinormansHouse Ida Vlinorman's Private Quarters ICElvenGardensIdaVlinormansHouseUp stairs Imperial Battlemage's Chambers ICPalaceOcatoChambers Imperial Bridge Inn ImperialBridgeInnTavern Imperial City Arena ICArena Imperial City Arena ICArenaGrandChampion Imperial City Arena ICArenaSpectators Imperial Guard Quarters ICPalaceGuardQuarters Imperial Legion Barracks ICImperialLegionHQBarracks Imperial Legion Basement ICImperialLegionHQBasement Imperial Legion Offices ICImperialLegionHQMessHall Imperial Orrery ICArcaneUniversityImperialOrrery Imperial Prison Dark04Dungeon01 Imperial Prison ImperialDungeon01 Imperial Substructure ImperialDungeon04 Imperial Subterrane Dark04Dungeon02 Imperial Subterrane ImperialDungeon02 Imperial Trading Company Office ICWaterfrontImpTradingCoOffice Imperial Trading Company Office Basement ICWaterfrontImpTradingCoOffice Basement Imperial Trading Company Private Storage ICWaterfrontImpTradingCo02 WarehouseUpstairs Imperial Trading Company Private Storage ICWaterfrontImpTradingCo03 WarehouseUpstairs Imperial Trading Company Warehouse ICWaterfrontImpTradingCo02Warehouse Imperial Trading Company Warehouse ICWaterfrontImpTradingCo03Warehouse Imperial Trading Company Warehouse Basement ICWaterfrontImpTradingCo02 Basement Imperial Trading Company Warehouse Basement ICWaterfrontImpTradingCo03 Basement Imperial Villa ImperialVilla Imperial Watch Barracks ICArcaneUniversityImperialWatchtowerGuardsQuarters Imperial Watch Barracks ICWaterfrontLighthouseGuardQuarters Imperial Watchtower ICArcaneUniversityImperialWatchtower Infested Mine InfestedMine Infested Mine Old Works InfestedMine02 Infested Mine Spent Galleries InfestedMine03 Iniel Sintav's Basement ICElvenGardensInielSintavsHouseBasement Iniel Sintav's House ICElvenGardensInielSintavsHouse Iniel Sintav's Private Quarters ICElvenGardensInielSintavsHouseUpstairs Inn of Ill Omen InnIllOmen Inn of Ill Omen Private Quarters InnIllOmenBasement Inner Bramblepoint Cave BramblePointCave02 Irene Metrick's Basement ICElvenGardensIreneMetricsHouseBasement Irene Metrick's House ICElvenGardensIreneMetricsHouse Irene Metrick's Private Quarters ICElvenGardensIreneMetricsHouseUpstairs Irroki the Wide's House PellGateIrrokitheWidesHouse Isolated House IsolatedHouse Istrius Brolus' Basement BrumaIstriusBrolusBasement Istrius Brolus' House BrumaIstirusBrolusHouse Jair's Shack ICWaterfrontJairsShack Jakben Imbel's Basement ICTalosPlazaJakbenImbelHouseBasement Jakben Imbel's House ICTalosPlazaJakbenImbelHouse Jakben Imbel's Private Quarters ICTalosPlazaJakbenImbelHouseTop Jakben Imbel's Private Quarters ICTalosPlazaJakbenImbelHouseUpstairs Jastia Sintav's Basement ICElvenGardensJastiaSintavsHouseBasement Jastia Sintav's House ICElvenGardensJastiaSintavsHouse Jastia Sintav's Private Quarters ICElvenGardensJastiaSintavsHouseUp stairs J'Bari's House LeyawiinJBarisHouse J'Bari's House 2nd Floor East LeyawiinJBarisHouse2ndFloorEast J'Bari's House 2nd Floor West LeyawiinJBarisHouse2ndFloorWest Jearl's Basement BrumaJearlsHouseBasement Jearl's House BrumaJearlsHouse Jeetum Ze's Room LeyawiinBlackwoodRoom01 Jensine's "Good as New" Merchandise ICMarketDistrictJensinesGoodasNew Merchandise Jensine's Basement ICMarketDistrictJensinesGoodasBasement Jensine's Private Quarters ICMarketDistrictJensinesGoodasUpstairs Jerall View Inn BrumaJerallView Jerall View Inn BrumaJerallViewBasement Jesan Sextius' House AnvilJesanSextiusHouse J'Ghasta's House BrumaJGhastasHouse Jirolin Doran's Basement ChorrolJirolinDoransBasement Jirolin Doran's House ChorrolJirolinDoransHouse Jiv Hiriel's House HackdirtJivHirielsHouse J'mhad's Basement ICTempleDistrictJmhadsBasement J'mhad's House ICTempleDistrictJmhadsHouse J'mhad's Private Quarters ICTempleDistrictJmhadsHouseUpstairs J'Riska's House BorderWatchJriskasHouse Kastus Sintav's Basement ICElvenGardensKastusSintavsHouseBasement Kastus Sintav's House ICElvenGardensKastusSintavsHouse Kastus Sintav's Private Quarters ICElvenGardensKastusSintavsHouseUp stairs Kemen Kemen Kemen Varlasel Kemen02 Kindred Cave KindredCavern Kindred Cave Runways KindredCavern02 Kindred Cave Winding Hollows KindredCavern03 Kingscrest Cavern KingscrestCavern Kingscrest Cavern Basin Chambers KingscrestCavern03 Kingscrest Cavern Chert Galleries KingscrestCavern02 Kingscrest Withered Forest KingscrestCavern04 Knights of the Thorn Basement CheydinhalKnightsBasement Knights of the Thorn Headquarters CheydinhalKnightsoftheThorn Kvatch Castle Great Hall KvatchCastle Kvinchal's Shack ICWaterfrontKvinchalsShack Lair of Anaxes ParadiseAnaxesCave Lake Arrius Caverns LakeArriusCaverns Landslide OblivionRD002Tower03Left Lazare Milvan's Basement SkingradLazareMilvansBasement Lazare Milvan's House SkingradLazareMilvansHouse Leafrot Cave LeafrotCave Leafrot Hollow LeafrotCave02 Lelles' Quality Merchandise AnvilLellesQualityMerchandise Lelles' Quality Merchandise Basement LellesQuailityMerchandiseBasement Leyawiin Mages' Guild LeyawiinMagesGuild Lighthouse ICWaterfrontLighthousePrivateQuarters Lighting Warehouse WarehouseLight Lindai Lindai01 Lindai Inner Tombs Lindai02 Lipsand Tarn LipsandTarn Lipsand Tarn Lorsel LipsandTarn02 Llevana Nedaren's House CheydinhalLlevanaNedarensHouse Llevana Nedarens House Basement CheydinhalLlevanaNedarensBasement Lockpick Warehouse WarehouseLock Lord Drad's Estate LordDradsEstateFarm Lords Manor BrumaCastleLordsManor Lord's Manor North Wing BravilCastlePrivateQuartersNorthWing Lords' Manor Private Quarters LeyawiinCastlePrivateQuarters Lords Rugdumph's Estate LordRugdumphEstate Lorkmir's Basement ICElvenGardensLorkmirsHouseBasement Lorkmir's House ICElvenGardensLorkmirsHouse Lorkmir's Private Quarters ICElvenGardensLorkmirsHouseUpstairs Lost Black Rock Chasm BlackRockCaverns03 Lost Boy Canyon LostBoyCaverns02 Lost Boy Cavern LostBoyCaverns Lost Boy's Hidden Bastion LostBoyCaverns05 Lost Boy's Yawning Halls LostBoyCaverns03 Lower Arrowshaft Cavern ArrowshaftCavern02 Lower Breakneck Cave BreakneckCave02 Lower Class Clutter Warehouse WareHouseLowerClass Luciana Galena's House BravilLucianaGalenaHouse Luronk gro-Glurzog's Basement ICTempleDistrictLuronkgroGlurzogsBasement Luronk gro-Glurzog's House ICTempleDistrictLuronkgroGlurzogsHouse Luronk gro-Glurzog's Private Quarters ICTempleDistrictLuronkgroGlurzogsUp stairs Lustratorium ICArcaneUniversityAlchemyHeadquarters Lustratorium Upper Level ICArcaneUniversityAlchemyHeadquartersUpstairs Luther Broad's Boarding House ICElvenGardensLutherBroadsBoardingHouse Luther Broad's Boarding House Basement ICElvenGardensLutherBroadsBasement Luther Broad's Boarding House Rooms ICElvenGardensLutherBroadsRooms Lyra Rosentia's House BrumaLyraRosentiasHouse Mach-Na's Books CheydinhalMachNasBooks Mackamentain Mackamentain Mage Quarters ICArcaneUniversityMageQuarters Mage Quarters Basement ICArcaneUniversityMageQuartersBasement Mage Quarters Upper Level ICArcaneUniversityMageQuartersUpstairs Mages' Guild CheydinhalMagesGuild Mages Guild 2nd Floor East LeyawiinMagesGuildLibrary Mages Guild 2nd Floor West LeyawiinMagesGuildLaboratory Mages Guild 3rd Floor East LeyawiinMagesGuildPrivateQuarter Mages Guild Basement CheydinhalMagesGuildBasement Mages Guild Basement ChorrolMagesGuildBasement Mages Guild Basement LeyawiinMagesGuildBasement Mages Guild Basement SkingradMagesGuildBasement Mages Guild Library AnvilMagesGuildLibrary Mages Guild Library ChorrolMagesGuildLibrary Mages Guild Living Quarters AnvilMagesGuildLivingQuarters Mages Guild Living Quarters BrumaMagesGuildBasement Mages Guild Living Quarters BrumaMagesGuildBasementDestroyed Mages Guild Living Quarters ChorrolMagesGuildLivingQuarters Mages Guild Living Quarters SkingradMagesGuildLivingQuarters Mages Guild Well CheydinhalMagesGuildWell Magrum gra-Orum's Basement CheydinhalOrumHouseBasement Magrum gra-Orum's House CheydinhalOrumHouse Mahei's House LeyawiinMaheisHouse Mahei's House 2nd Floor East LeyawiinMaheisHouse2ndFloorEast Mahei's House 2nd Floor West LeyawiinMaheisHouse2ndFloorWest Malada Malada01 Malada Aldmerisel Malada02 Malintus Ancrus' House ChorrolMalintusAncrusHouse Malyani Dalvilu's House BleakersWayMalyaniDalvilusHouse Marana Rian's Basement ICTempleDistrictMaranaRiansBasement Marana Rian's House ICTempleDistrictMaranaRiansHouse Marana Rian's Private Quarters ICTempleDistrictMaranaRiansHouseUpstairs Margarte's House LeyawiinMargartesHouse Marie Alouette's House WatersEdgeMarieAlouettesHouse Marie Elena Lower Deck ICWaterfrontMarieElenaLowerDeck Marie Elena Mid Deck ICWaterfrontMarieElenaMidDeck Marinus Catiotus' Basement ICElvenGardensMarinusCatiotusHouseBasement Marinus Catiotus' House ICElvenGardensMarinusCatiotusHouse Marinus Catiotus' Private Quarters ICElvenGardensMarinusCatiotusHouseUp stairs Marlena Brussiner's Basement HackdirtMarlenaBrussinersBasement Marlena Brussiner's House HackdirtMarlenaBrussinersHouse Matthias Draconis' Private Quarters ICTalosPlazaMatthiasDraconisHouseUp stairs Matthias Draconis' Basement ICTalosPlazaMatthiasDraconisHouseBasement Matthias Draconis' House ICTalosPlazaMatthiasDraconisHouse M'dasha's House BorderWatchMdashasHouse M'dirr's House BorderWatchMdirrsHouse Meat Harbor OblivionMqKvatchSmallTower02 Meat Harbor OblivionRD007SmallTower01 Melus Petilius' House MelusPetilusHouse Memorial Cave MemorialCave Methredhel's House ICWaterfrontMethredhelsHouse Middle Class Clutter Warehouse WarehouseMiddleClass Mingo Cave MingoCave Mire of Ash OblivionRDCavesEnd01 Mire of Ash OblivionRDCavesEnd03 Mire of Ash OblivionRDCavesEnd05 Mire of Ash OblivionRDCavesEnd07 Miscarcand Miscarcand01 Miscarcand Welkynd Stone Room XXXMiscarcand05 Miscarcand, Morimath Miscarcand03 Miscarcand, Sel Vanua Miscarcand02 Modryn Oreyn's House ChorrolModrynOreynsHouse Molten Halls OblivionRD004Caves Molten Halls OblivionRDCavesMiddleA01 Molten Halls OblivionRDCavesMiddleA03 Molten Halls OblivionRDCavesMiddleA05 Molten Halls OblivionRDCavesMiddleA07 Mongrel's Tooth Cave MongrelsToothCave Monk's Quarters TempleOfTheAncestorMothFarm Morahame Morahame Moranda Moranda Moranda Abaspania Moranda03 Moranda Aratasel Moranda02 Morvayn's Peacemakers AnvilMorvaynsPeacemakers Moslin's Basement HackdirtMoslinsDryGoodsBasement Moslin's Dry Goods HackdirtMoslinsDryGoods Moslin's Guest Rooms HackdirtMoslinsInnRoom02B Moslin's Inn HackdirtMoslinsInn Moslin's Room HackdirtMoslinsInnRoom01 Moss Rock Cavern MossRockCavern Moth Priest's Quarters ICPalacePrivateQuarters Mouth of the Serpent PalePass Muck Valley Cavern MuckValleyCavern Mystic Archives ICArcaneUniversityMysticArchives Mystic Archives Upper Level ICArcaneUniversityMysticArchivesUpstairs Mystic Emporium ICMarketDistrictMysticEmporium Mystic Emporium Basement ICMarketDistrictMysticEmporiumBasement Mystic Emporium Private Quarters ICMarketDistrictMysticEmporiumUpstairs Myvryna Arano's House ICWaterfrontMyvrynaAranoHouse Nagastani Nagastani Nagastani Sedorsel Nagastani02 Narfinsel Narfinsel Natch Pinder's House HackdirtNatchPindersHouse Natural Caverns ImperialDungeon05 Necromancer's Asylum Mackamentain03 Nenalata Nenalata Nenalata Sel Aran Arpena Nenalata03 Nenalata Wendesel Nenalata02 Nenyond Twyll NenyondTwyll Nenyond Twyll Riellesel NenyondTwyll02 Nerastarel's House SkingradNerastarelsHouse Nerastarel's House Upstairs SkingradNerastarelsHouseUpstairs Newheim the Portly's House AnvilNewheimThePortlysHouse Newlands Lodge CheydinhalNewlandsLodge Newt Cave NewtCave Newt Cave Breezeways NewtCave03 Newt Cave Chapels of Light NewtCave02 Ninendava Ninendava Niryastare Niryastare Niryastare Silaseli Niryastare02 Nisin Cave NisinCave Nivan Dalvilu's House BleakersWayNivalDalvilusHouse Nonungalo Nonungalo Nonwyll Cavern NonwyllCavern Nonwyll Chamber of the Titans NonwyllCavern02 Nord Winds BrumaNordWinds Nornal Nornal Nornal Ageasel Nornal02 Nornal Goriluch Nornal03 Nornal Varlasel Nornal04 Nornalhorst Nornalhorst Nornalhorst Sel Gandrevla Nornalhorst02 North Country Stables ChorrolNorthCountryStables North Watch Barracks ICImperialLegionWatchTowerNGuardQuarters North Watch Barracks ICImperialLegionWatchTowerNTopGuardQuarters North Watch Captain's Quarters ICImperialLegionWatchTowerNCaptainsQuarters North Watch Tower ICImperialLegionWatchTowerN Northeast Wall Tower ChorrolCastleWallTowerNE Northeast Watch Barracks ICImperialLegionWatchTowerNEGuardQuarters Northeast Watch Barracks ICImperialLegionWatchTowerNETopGuardQuarters Northeast Watch Captain's Quarters ICImperialLegionWatchTowerNECaptains Quarters Northeast Watch Tower ICImperialLegionWatchTowerNE Northern Goods and Trade ChorrolNorthernGoodsAndTrade Northwest Wall Tower ChorrolCastleWallTowerNW Northwest Watch Tower ICImperialLegionWatchTowerNW Northwest Watch Barracks ICImperialLegionWatchTowerNWGuardQuarters Northwest Watch Barracks ICImperialLegionWatchTowerNWTopGuardQuarters Northwest Watch Captain's Quarters ICImperialLegionWatchTowerNWCaptains Quarters Novaroma BrumaNovaroma NPC Combat AI Warehouse WarehouseNPCCombatAI Oaken-Hull's Private Rooms AnvilHeinrichOakenHallsHouseSecondFloor Object Avoidance Warehouse WarehouseObjectAvoid Odiil Farm OdiilFarm Office of Imperial Commerce ICMarketDistrictOfficeofImperialCommerce Office of Imperial Commerce Basement ICMarketDistrictOfficeBasement Office of Imperial Commerce Private Quarters ICMarketDistrictOfficeUpstairs Oghash Gra-Magul's House CheydinhalMagulHouse Ohtimbar's House CheydinhalOhtimbarsHouse Olav's Tap and Tack BrumaOlavsTapAndTack Ondo Ondo Ondo Canohaelia Ondo02 One Stop Bandit Shop WarehouseCaveBandit Ongar's House BrumaOngarsHouse Ontus Vanin's Basement ICTalosPlazaOntusVaninsHouseBasement Ontus Vanin's House ICTalosPlazaOntusVaninsHouse Ontus Vanin's Private Quarters ICTalosPlazaOntusVaninsHouseUpstairs Onyx Canyon Bridge OnyxCaverns02 Onyx Caverns OnyxCaverns Ormil's Cabin ICWaterfrontTheBloatedFloatCabin Othrelos' Basement ICElvenGardensOthrelosHouseBasement Othrelos' House ICElvenGardensOthrelosHouse Othrelos' Private Quarters ICElvenGardensOthrelosHouseUpstairs Otumeel's House LeyawiinOtumeelsHouse Outlaw Endre's Cave OutlawEndresCave Outlaw Endre's Hideout OutlawEndresCave02 Palace Basement ICPalaceCrypt Pennus Mallius' Basement ICTempleDistrictPennusMalliusBasement Pennus Mallius' House ICTempleDistrictPennusMalliusHouse Pennus Mallius' Private Quarters ICTempleDistrictPennusMalliusHouseUp stairs Perennia's Ghost Holding Cell DarkGhostCell Peryite World TEMP PeryiteWorldTEMP Philip Franc's House BlankenMarchHouse03 Pillaged Mine PillagedMine Pillaged Mine Limestone Works PillagedMine02 Pinarus Inventius' House AnvilPinarusInventiusHouse Piukanda Piukanda Piukanda Ceyede Piukanda03 Piukanda Edesel Piukanda02 Plundered Mine PlunderedMine Plundered Mine Abandoned Works PlunderedMine02 Portals of Natural Disaster OblivionRD002Citadel Pothole Caverns PotholeCaverns Practice Rooms ICArcaneUniversityPracticeRooms Practice Rooms Upper Level ICArcaneUniversityPracticeRoomsUpstairs Praxographical Center ICArcaneUniversitySpellmaker Praxographical Center Upper Level ICArcaneUniversitySpellmakerUpstairs Private Quarters AnvilCastlePrivateQuarters Private Quarters East Wing BravilCastlePrivateQuartersEastWing Quake Ruin OblivionRD004SubmergedTower Quickwater Cave QuickwaterCave Quickwater Sump QuickwaterCave02 Quill-Weave's House AnvilQuillWeavesHouse Ra'Jahirr's House LeyawiinRaJahirrsHouse Ra'jhan's Basement ICElvenGardensRajhansHouseBasement Ra'jhan's House ICElvenGardensRajhansHouse Ra'jhan's Private Quarters ICElvenGardensRajhansHouseUpstairs Ra'jiradh's Basement ICTalosPlazaRajiradhsHouseBasement Ra'jiradh's House ICTalosPlazaRajiradhsHouse Ra'jiradh's Private Quarters ICTalosPlazaRajiradhsHouseUpstairs Ranaline's House BravilRanalineHouse Ravaged Mine RavagedMine Reapers Sprawl OblivionMqKvatchSmallTower01 Reapers Sprawl OblivionRD006TowerRight Reapers Sprawl OblivionRD007SmallTower02 Red Diamond Jewelry ICMarketDistrictRedDiamondJewelry Red Diamond Jewelry Basement ICMarketDistrictRedDiamondJewelryBasement Red Diamond Jewelry Private Quarters ICMarketDistrictRedDiamondJewelryUp stairs Red Ruby Cave RedRubyCave Red Ruby Hollows RedrubyCave02 Redas Dalvilu's House BleakersWayRedasDalvilusHouse Redguard Valley Cave RedguardValleyCave Redwater Slough RedwaterSlough Reedstand Canyon ReedstandCave02 Reedstand Cave ReedstandCave Regner's House BrumaRegnersHouse Reman Broder's House SkingradRemanBrodersHouse Rending Halls MQ10BrumaHall01 Rending Halls MS13OblivionHall01 Rending Halls OblivionMqKvatchCitadelHall01 Rending Halls OblivionRD002Hall01 Rending Halls OblivionRD004CitadelMainHall01 Rending Halls OblivionRDCitadel01Hall01 Rending Halls OblivionRDCitadel02Hall01 Rending Halls OblivionRDCitadel03Hall01 Rending Halls OblivionRDCitadel04Hall01 Renoit's Books ChorrolRenoitsBooks Reynald Jemane's Basement ChorrolReynaldJemanesBasement Reynald Jemane's House ChorrolReynaldJemanesHouse Ri'bassa's House BorderWatchRibassasHouse Rickety Mine RicketyMine Rickety Mine Bottom Section RicketyMine02 Rielle Rielle Rimalus Bruiant's Basement ChorrolRimalusBruiantsBasement Rimalus Bruiant's House ChorrolRimalusBruiantsHouse Rindir's Basement ICMarketDistrictRindirsStaffsBasement Rindir's Private Quarters ICMarketDistrictRindirsStaffsUpstairs Rindir's Staffs ICMarketDistrictRindirsStaffs Riverview CheydinhalRiverview Riverview Basement CheydinhalRiverviewBasement Ri'Zakar's Room LeyawiinBlackwoodRoom02 Robber's Glen Cave RobbersGlenCave Rock Bottom Caverns RockBottomCaverns Rockmilk - Blackbow Camp RockmilkCave04 Rockmilk Cave RockmilkCave Rockmilk Haven RockmilkCave02 Rockmilk Haven RockmilkCave03 Roderic Pierrane's Basement ICElvenGardensRodericPierranesHouseBasement Roderic Pierrane's House ICElvenGardensRodericPierranesHouse Roderic Pierrane's Private Quarters ICElvenGardensRodericPierranesUpstairs Roland Jenseric's Basement ICTempleDistrictRolandJensericsBasement Roland Jenseric's Cabin RolandJensericsCabin Roland Jenseric's House ICTempleDistrictRolandJensericsHouse Roland Jenseric's Private Quarters ICTempleDistrictRolandJensericsHouseUp stairs Rosentia Gallenus's House LeyawiinRosentiaGallenusHouse Rosentia Gallenus's House 2nd Floor LeyawiinRosentiaGallenusHouse2ndFloor Rosethorn Hall SkingradHouseforSale Rosethorn Hall Basement SkingradHouseForSaleBasement Rosethorn Hall Top Floor SkingradHouseForSaleUpperFloor Roxey Inn RoxeyInn Royal Quarters AnvilCastleRoyalQuarters Ruslan's Basement ICTempleDistrictRuslansBasement Ruslan's House ICTempleDistrictRuslansHouse Ruslan's Private Quarters ICTempleDistrictRuslansHouseUpstairs Rythe Lythandas's Basement CheydinhalRythesBasement Rythe Lythandas's House CheydinhalRythesHouse Sage Glen Hideaway SageGlenHollow02 Sage Glen Hollow SageGlenHollow Sakeepa's House AleswellSakeepasHouse Salmo The Baker's Basement SkingradSalmoTheBakersBasement Salmo the Baker's House SkingradSalmoTheBakersHouse Salomon Geonette's Basement ICTempleDistrictSalomonGeonettesBasement Salomon Geonette's House ICTempleDistrictSalomonGeonettesHouse Salomon Geonette's Private Quarters ICTempleDistrictSalomonGeonettesHouseUp stairs Samuel Bantien's Basement ICTalosPlazaSamuelBantiensHouseBasement Samuel Bantien's House ICTalosPlazaSamuelBantiensHouse Samuel Bantien's Private Quarters ICTalosPlazaSamuelBantiensHouseUpstairs Sancre Tor SancreTor01 Sancre Tor, Catacombs SancreTor04 Sancre Tor, Catacombs xMikeBackupSancretor04 Sancre Tor, Entry Hall SancreTorHub Sancre Tor, Hall of Judgement SancreTor02 Sancre Tor, Prison SancreTor03 Sancre Tor, Tomb of the Reman Emperors SancreTorTomb Sandstone Big Rooms SandstoneCavern02 Sandstone Cavern SandstoneCavern Sarcophagus Chamber AmelionFamilyTomb02 Sardavar Leed SardavarLeed Sardavar Leed Lattasel SardavarLeed02 Satha Dalvilu's House BleakersWaySathaDalvilusHouse Savlian Matius's Tent KvatchTentSavlianMatius Scales of the Serpent PalePass04 Secret Room LeyawiinCastleSecretRoom Secret Training Room BrumaJGhastasHouseTrainingRoom Sedor Sedor Sercen Sercen Seridur's House ICTempleDistrictSeridursHouse Seridur's House Basement ICTempleDistrictSeridursHouseBasement Seridur's House Bedroom ICTempleDistrictSeridursHouseUpstairs Serpent Hollow Cave SerpentHollowCave Serpent Hollow Chillers SerpentHollowCave02 Serpent's Trail SerpentsTrail Serpents Wake Cargo Hold AnvilTheSerpentsWakeLowerDeck Serpents Wake Mid Deck AnvilTheSerpentsWakeMidDeck Servant's Quarters LordRugdumphServants Service Hall BrumaCastleServiceHall Sevarius Atius' Basement ICTalosPlazaSevariusAtiusHouseBasement Sevarius Atius' House ICTalosPlazaSevariusAtiusHouse Sevarius Atius' House Private Quarters ICTalosPlazaSevariusAtiusHouseUpstairs Sewer Waterworks ImperialSewersElvenGardens03 Sewers Dark04Sewers01 Sewers Dark04Sewers02 Sewers Dark04Sewers03 Sewers ImperialSewers03 Shack for Sale ICWaterfrontShackForSale Shadow's Rest Cavern ShadowsRestCavern Shadow's Rest Rocky Run ShadowsRestCavern02 Shafaye's House PellGateShafayesHouse Shagol gro-Bumph's House AleswellShagolgroBumphsHouse Shameer's House SkingradShameersHouse Shardrock Interior Shardrock Shattered Mine ShatteredMine Shattered Mine New Galleries ShatteredMine02 Shattered Scales Cave ShatteredScalesCave Shattered Scales Long Run ShatteredScalesCave02 Shetcombe Farm ShetcombeFarm Shinbone Cave ShinboneCave Shinbone Galleries ShinboneCave02 Shrine Antechamber LakeArriusShrineAntechamber01 Shrine Living Quarters LakeArriusShrineAntechamber02 Shrine of The Moth TempleMothCatacombs04 Sideways Cave SidewaysCave Sideways Cave SidewaysCaveNEW Sideways Cave - Hidden Lake SidewaysCaveNew02 Sideways Cave - Lost Abagarlas SidewaysCaveNew03 Sideways Cave - Muttering Pool SidewaysCave02 Sigillum Sanguis MQ10BrumaCitadelLord Sigillum Sanguis MQ14OblivionCitadelLord Sigillum Sanguis MS13OblivionCitadelLord Sigillum Sanguis OblivionMqKvatchCitadelLord Sigillum Sanguis OblivionRD002CitadelLordB Sigillum Sanguis OblivionRD004CitadelMainLord Sigillum Sanguis OblivionRDCitadel01Lord Sigillum Sanguis OblivionRDCitadel02Lord Sigillum Sanguis OblivionRDCitadel03Lord Sigillum Sanguis OblivionRDCitadel04Lord Sigillum Sanguis OblivionRDCitadel05Lord Silgor Bradus' House AnvilSilgorBradusHouse Silorn Silorn Silorn Buroseli Silorn03 Silorn Sedorseli Silorn02 Silver Tooth Cave SilverToothCave Silver Tooth Warrens SilverToothCave02 Silverhome 2nd Floor BravilSilverHomeonthewater2ndFloor Silverhome 3rd Floor BravilSilverHomeonthewater3rdFloor Silverhome on the Water BravilSilverHomeonthewater Sinderion's Cellar SkingradWestWealdInnCellar Sinkhole Cave SinkholeCave Sinkhole Great Hall SinkholeCave02 Skingrad Fighters Guild SkingradFightersGuild Skingrad Mages Guild SkingradMagesGuild Skingrad Town Guard House SkingradTownGuardHouse Skooma Den BravilSkoomaDen S'krivva's House BravilSkrivvaHouse Slash 'N Smash ICMarketDistrictSlashNSmash Slash 'N Smash Basement ICMarketDistrictSlashNSmashBasement Slash 'N Smash Private Quarters ICMarketDistrictSlashNSmashUpstairs Slave Quarters LordDradsSlaveQuarters01 Slave Quarters LordDradsSlaveQuarters02 Sleeping Quarters KvatchCastleSleepingQuarters Smithy AnvilCastleBlacksmithQuarters Smoke Hole Boot Tomb SmokeHoleCave03 Smoke Hole Brass Tomb SmokeHoleCave02 Smoke Hole Cave SmokeHoleCave Smuggler's Cave AnvilCastleSmugglersCave Soris Arenim's Basement ICTalosPlazaSorisArenimsBasement Soris Arenim's House ICTalosPlazaSorisArenimsHouse Soris Arenim's Private Quarters ICTalosPlazaSorisArenimsHouseUpstairs South Watch Barracks ICImperialLegionWatchTowerSTopGuardQuarters South Watch Captain's Quarters ICImperialLegionWatchTowerSCaptainsQuarters South Watch Tower ICImperialLegionWatchTowerS Southeast Wall Tower ChorrolCastleWallTowerSE Southeast Watch Barracks ICImperialLegionWatchTowerSEGuardQuarters Southeast Watch Barracks ICImperialLegionWatchTowerSETopGuardQuarters Southeast Watch Barracks ICImperialLegionWatchTowerSGuardQuarters Southeast Watch Captain's Quarter ICImperialLegionWatchTowerSECaptains Quarters Southeast Watch Tower ICImperialLegionWatchTowerSE Southern Books LeyawiinSouthernBooks Southern Books 2nd Floor LeyawiinSouthernBooks2ndFloor Southwest Wall Tower ChorrolCastleWallTowerSW Southwest Watch Barracks ICImperialLegionWatchTowerSWGuardQuarters Southwest Watch Barracks ICImperialLegionWatchTowerSWTopGuardQuarters Southwest Watch Captain's Quarters ICImperialLegionWatchTowerSWCaptains Quarters Southwest Watch Tower ICImperialLegionWatchTowerSW Spindle Shrine OblivionRD001Tower01 Spindle Shrine OblivionRD003Tower01Left Spindle Shrine OblivionRD003Tower01Right Squandered Mine SquanderedMine Squandered Mine Snake Works SquanderedMine02 Squandered Mine Wind Holes SquanderedMine03 S'rathad's Basement ICTalosPlazaSrathadsHouseBasement S'rathad's House ICTalosPlazaSrathadsHouse S'rathad's Private Quarters ICTalosPlazaSrathadsHouseUpstairs Stantus Varrid's Basement ICTempleDistrictStantusVarridsBasement Stantus Varrid's House ICTempleDistrictStantusVarridsHouse Stantus Varrid's Private Quarters ICTempleDistrictStantusVarridsHouseUp stairs Steward's and Healer's Private Quarters LeyawiinCastleStewardsHealers PrivateQuarters Stonewall Shields ICMarketDistrictStonewallShields Stonewall Shields Basement ICMarketDistrictStonewallShieldsBasement Stonewall Shields Private Quarters ICMarketDistrictStonewallShieldsUp stairs Summitmist Manor SkingradSummitmistManor Summitmist Manor Basement SkingradSummitmistManorBasement Summitmist Manor Living Quarters SkingradSummitmistManorLivingQuarters Sump of Misery OblivionMqKvatchCave Sunken Sewers ImperialSewersElvenGardens02 Surilie Brothers' Basement SkingradSurilieBrothersBasement Surilie Brothers' House SkingradSurilieBrothersHouse Surius Afranius' Private Quarters ICTempleDistrictSuriusAfraniusHouseUp stairs Surius Afranius' Basement ICTempleDistrictSuriusAfraniusBasement Surius Afranius' House ICTempleDistrictSuriusAfraniusHouse Swampy Cave SwampyCave Swampy Cave Dry Rock Run SwampyCave02 Talos Plaza Sewers ImperialSewerSystemTalosPlaza Talwinque Talwinque Talwinque Aransel Talwinque03 Talwinque Ceysel Talwinque02 Tamika's Basement SkingradTamikasBasement Tamika's House SkingradTamikasHouse Telepe Telepe Temple Armory CloudRulerTempleArmory Temple of the Ancestor Moths TempleOfTheAncestorMothMonastery Tent KvatchTent01 Tent KvatchTent02 Tertius Favonius' Basement ICElvenGardensTertiusFavoniusHouseBasement Tertius Favonius' House ICElvenGardensTertiusFavoniusHouse Tertius Favonius' Private Quarters ICElvenGardensTertiusFavoniusHouseUp stairs Test of Courage DreamofCourage Test of Patience DreamofPatience Test of Perception DreamofPerception Thamriel's Basement ICTalosPlazaThamrielsHouseBasement Thamriel's House ICTalosPlazaThamrielsHouse Thamriel's Private Quarters ICTalosPlazaThamrielsHouseUpstairs The All-Saints Inn ICTempleDistrictTheAllSaintsInn The All-Saints Inn Lodging ICTempleDistrictTheAllSaintsInnBasement The Anguish Keep OblivionRD004CitadelRight The Anguish Shrine OblivionRD004CitadelRightLord The Archer's Paradox BravilTheArcherParadox The Bastion ICImperialLegionHQTheBastion The Bastion Tower ICImperialLegionHQTheBastionTower The Beast's Maw TheBeastsMaw The Beast's Maw Caverns TheBeastsMaw02 The Best Defense ICMarketDistrictTheBestDefense The Best Defense Basement ICMarketDistrictTheBestDefenseBasement The Best Defense Private Quarters ICMarketDistrictTheBestDefenseUpstairs The Bloated Float Inn Deck ICWaterfrontTheBloatedFloatBelowDeck The Bloated Float Private Room ICWaterfrontTheBloatedFloatLoadRoom The Bloated Float Tavern Deck ICWaterfrontTheBloatedFloat The Blood Feast OblivionMqKvatchCitadel The Bowels MS13OblivionCave01 The Bowels MS13OblivionCave02 The Brooding Fortress OblivionRD004CitadelMain The Caverns of The Moth TempleMothCatacombs03 The Chaos Stronghold MS13OblivionCitadel The Claw Monolith OblivionRDCitadel03 The Copious Coinpurse ICMarketDistrictTheCopiousCoinpurse The Copious Coinpurse Basement ICMarketDistrictTheCopiousCoinpurseBasement The Copious Coinpurse Private Quarters ICMarketDistrictTheCopiousCoinpurseUp stairs The Count's Arms AnvilTheCountsArms The Counts Arms Private Rooms AnvilTheCountsArmsPrivateRooms The Dividing Line LeyawiinTheDividingLine The Dreaded Refuge OblivionRDCitadel02 The Drunken Dragon Inn TheDrunkenDragonInn The Elven Garden Sewers ImperialSewersElvenGardens01 The Embers of Hatred OblivionRD002CitadelLava The Fair Deal BravilTheFairDeal The Feed Bag ICMarketDistrictTheFeedBag The Feed Bag Basement ICMarketDistrictTheFeedBagBasement The Feed Bag Private Quarters ICMarketDistrictTheFeedBagUpstairs The Flesh Spire OblivionRDCitadel01 The Flooded Grotto ParadiseGrotto01 The Flowing Bowl AnvilTheFlowingBowl The Foaming Flask ICTalosPlazaTheFoamingFlask The Foaming Flask Basement ICTalosPlazaTheFoamingFlaskBasement The Foaming Flask Lodgings ICTalosPlazaTheFoamingFlaskUpstairs The Fo'c's'le AnvilTheFocsle The Fo'c's'le Private Rooms AnvilTheFocslePrivateRooms The Forbidden Grotto ParadiseGrotto02 The Forbidden Grotto ParadiseGrotto03 The Forbidden Grotto ParadiseGrotto04OLD The Fume Vaults OblivionRD002LavaCave The Fume Vaults OblivionRDCavesMiddleA02 The Fume Vaults OblivionRDCavesMiddleA04 The Fume Vaults OblivionRDCavesMiddleA06 The Fury Spike MQ10BrumaCitadel The Gilded Carafe ICMarketDistrictTheGildedCarafe The Gilded Carafe Basement ICMarketDistrictTheGildedCarafeBasement The Gilded Carafe Private Quarters ICMarketDistrictTheGildedCarafeUpstairs The Gore Steeple OblivionRDCitadel05 The Great Chapel of Arkay CheydinhalChapelOfArkay The Great Chapel of Julianos SkingradChapelofJulianos The Great Chapel of Zenithar LeyawiinChapelOfZenithar The Great Hall BrumaCastleGreatHall The Grey Mare ChorrolTheGreyMare The Hate Tunnels OblivionRDCavesStart01 The Hate Tunnels OblivionRDCavesStart03 The Hate Tunnels OblivionRDCavesStart05 The Hate Tunnels OblivionRDCavesStart07 The Hunter's Abyss HuntersRun02 The Hunter's Run HuntersRun01 The King and Queen Tavern ICElvenGardensTheKingandQueenTavern The King and Queen Tavern Basement ICElvenGardensTheKingandQueenTavern Basement The King and Queen Tavern Rooms ICElvenGardensTheKingandQueenTavernRooms The Lonely Suitor Lodge BravilLonelySuitorLodge The Lost Catacombs ImperialSewerSystemTG11b The Lust Keep OblivionRDCitadel04 The Main Ingredient ICMarketDistrictTheMainIngredient The Main Ingredient Basement ICMarketDistrictTheMainIngredientBasement The Main Ingredient Private Quarters ICMarketDistrictTheMainIngredientUp stairs The March Rider CheydinhalTheMarchRider The Market Sewers ImperialSewerSystemMarketDistrict The Merchants Inn ICMarketDistrictTheMerchantsInn The Merchants Inn Basement ICMarketDistrictTheMerchantsInnBasement The Merchants Inn Rooms ICMarketDistrictTheMerchantsInnUpstairs The Molten Halls OblivionRD003CavesA The North Tunnel ImperialSewerSystemN01 The North Tunnel ImperialSewerSystemN02 The Oak and Crosier ChorrolTheOakandCrosierTavern The Oak and Crosier Cellar ChorrolTheOakandCrosierCelllar The Old Way ImperialSewerSystemTG11a The Old Way ImperialSewerSystemTG11a2 The Palace Sewers ImperialSewerSystemImperialPalace The Red Gnash Channels OblivionRD007Cave01 The Sanctum Dark04Dungeon03 The Sanctum ImperialDungeon03 The Scratch Paths OblivionRDCavesEnd02 The Scratch Paths OblivionRDCavesEnd04 The Scratch Paths OblivionRDCavesEnd06 The Sea Tub Clarabella AnvilTheSeaTubClarabella The Serpent's Wake AnvilTheSerpentsWake The Sightless Grotto DAPeryiteCave01 The Sightless Grotto DAPeryiteCaves01 The Sightless Grotto DAPeryiteCaves02 The Sleeping Mare PellGateTheSleepingMare The Smoke and Scorch MQ14OblivionCaveInterior The Sorrow Keep OblivionRD004CitadelLeft The Sorrow Shrine OblivionRD004CitadelLeftLord The South East Tunnel ImperialSewerSystemSE The South West Tunnel ImperialSewerSystemSW The Temple of The Moth Halls TempleMothCatacombs The Temple of the One ICTempleDistrictTempleOfTheOne The Temple of the One ICTempleDistrictTempleOfTheOneMQ16 The Temple Sewers ImperialSewerSystemTempleDistrict The Tiber Septim Hotel ICTalosPlazaTheTiberSeptimHotel The Tiber Septim Hotel Basement ICTalosPlazaTheTiberSeptimHotelBasement The Tiber Septim Hotel Lodgings ICTalosPlazaTheTiberSeptimHotelUpstairs The Tiber Septim Hotel Study ICTalosPlazaTheTiberSeptimHotelTop The Ulfgar Family's House BleakersWayUlfgarFamilysHouse Three Brothers Trade Goods ICMarketDistrictThreeBrothersTradeGoods Three Brothers Trade Goods Basement ICMarketDistrictThreeBrothersBasement Three Brothers Trade Goods Private Quarters ICMarketDistrictThreeBrothersUp stairs Three Sisters' Inn LeyawiinThreeSistersInn Three Sister's Inn 2nd Floor East LeyawiinThreeSistersInnRoom02 Three Sister's Inn 2nd Floor West LeyawiinThreeSistersInnRoom01 Three Sister's Inn 3rd Floor East LeyawiinThreesistersInnRoom04 Three Sister's Inn 3rd Floor West LeyawiinThreesistersInnRoom03 Three Sisters' Inn Basement LeyawiinThreeSistersInnBasement Tidewater Cave TidewaterCave Timberscar Hollow TimberscarHollow Toadstool Hollow ToadstoolHollow Toadstool Hollow Doubleback ToadstoolHollow03 Toadstool Hollow Tunnels ToadstoolHollow02 Tombs of the Undead Mackamentain02 Torbal the Sufficient's House BrindleHome Tornado OblivionRD002Tower03Right Toutius Sextius' Basement SkingradToutiusSextiusBasement Toutius Sextius' House SkingradToutiusSextiusHouse Trentius Family Mausoleum ICPalaceMausoleum Trenus Duronius' Private Quarters ICTempleDistrictTrenusDuroniusHouseUp stairs Trenus Duronius' Basement ICTempleDistrictTrenusDuroniusBasement Trenus Duronius' House ICTempleDistrictTrenusDuroniusHouse Trumbe Trumbe Tsalajma's House BorderWatchTsalajmasHouse Tsunami OblivionRD002Tower01Right Two Sisters Lodge SkingradTwoSistersLodge Two Sisters Lodge Cellar SkingradTwoSistersLodgeCellar Two Sisters Lodge Upstairs SkingradTwoSistersLodgeUpstairs Ulen Athram's Basement ICTalosPlazaUlenAthramsHouseBasement Ulen Athram's House ICTalosPlazaUlenAthramsHouse Ulen Athram's Private Quarters ICTalosPlazaUlenAthramsHouseUpstairs Ulen Athram's Study ICTalosPlazaUlenAthramsHouseTop Ulfgar Fog-Eye's House AnvilUlfgarFogEyesHouse Umbacano Manor ICTalosPlazaUmbacanoManor Umbacano's Attic ICTalosPlazaUmbacanoManorTop Umbacano's Basement ICTalosPlazaUmbacanoManorBasement Umbacano's Private Quarters ICTalosPlazaUmbacanoManorUpstairs Undena Orethi's House SkingradUndenaOrethisHouse Underpall Cave UnderpallCave Underpall Keep UnderpallCave02 Underpall Keep - North Wing UnderpallCave03 Underpall Keep - South Wing UnderpallCave04 Underpall Reflecting Chamber UnderpallCave05 Undertow Cavern UndertowCavern Undertow Cavern Hold-Your-Breath UndertowCavern02 Ungolim's House BravilUngolimHouse Unmarked Cave UnmarkedCave01 Unmarked Cave Black Queen's Hall UnmarkedCave01c Unmarked Cave Mazeway UnmarkedCave01b Upper Class Clutter Warehouse WarehouseUpperClass Usheeja's Private Quarters ICTalosPlazaUsheejasHouseUpstairs Usheeja's Basement ICTalosPlazaUsheejasHouseBasement Usheeja's House ICTalosPlazaUsheejasHouse Uuras the Shepherd's House SkingradUurasTheShepherdsHouse Vahtacen Vahtacen Vahtacen Lorsel Vahtacen02 Valus Odiil's House ChorrolValusOdiilsHouse Varon Vamori's House BravilVaronVamorisHouse Varondo Varondo Varondo Beldastare Varondo02 Varondo Varlasel Varondo03 Vaults of End Times MQ14OblivionCitadelHall01 Venom of the Serpent PalePass03 Veyond Veyond Veyond Bangrara Veyond03 Veyond Black Waters VeyondCave02 Veyond Cave VeyondCave Veyond Gandrasel Veyond04 Veyond Great Sump VeyondCave04 Veyond Mathmalatu Veyond02 Veyond Sea of Darkness VeyondCave03 Vilena Donton's House ChorrolVilenaDontonsHouse Vilena Donton's House Second Floor ChorrolVilenaDontonsUpstairs Vilena Donton's House Third Floor ChorrolVilenaDontonsQuarters Vilverin Vilverin Vilverin Canosel Vilverin02 Vilverin Sel Sancremathi Vilverin04 Vilverin Wendesel Vilverin03 Vindasel Vindasel Warehouse ICMarketDistrictWarehouse Warehouse Basement ICMarketDistrictWarehouseBasement Warehouse Top Floor ICMarketDistrictWarehouseUpstairs Waterfront Lighthouse ICWaterfrontLighthouse Wawnet Inn WawnetInnTavern Weapons Warehouse WarehouseWeapons Weatherleah WeatherleahInterior Weatherleah WeatherleahInterior02 Weebam-Na's House LeyawiinWeebamNasHouse Welke Welke Welke Ceyede Welke02 Welke Edesel Welke03 Wellspring Cave WellspringCave Wendelbek Wendelbek Wendelbek Aldmerisel Wendelbek02 Wendelbek Sel Aran Mathmedli Wendelbek03 Wendelbek Silaseli Wendelbek04 Wenderbek Cave WenderbekCave Wendir Wendir Wendir Nagasel Wendir02 Wenyandawik Wenyandawik Wenyandawik Edesel Wenyandawik02 West Weald Inn SkingradWestWealdInn West Weald Inn Upstairs SkingradWestWealdInnUpstairs Weye Weye Weynon House WeynonPrioryHouse Weynon Lodge WeynonPrioryLodge Weynon Priory WeynonPrioryChapel White Stallion Lodge WhiteStallionLodgeInterior Whitmond WhitmondFarm Wildeye Stables BrumaWildeyeStables Willet's Private Quarters ICTempleDistrictTheAllSaintsInnUpstairs Willow Bank CheydinhalWillowBank Willow Bank Basement CheydinhalWillowBankBasement Wind Cave WindCave Wind Cave Black Rat Ramble WindCave03 Wind Cave Great Pit WindCave02 World Breaker MQ14OblivionCitadel World Breaker Guard MQ14OblivionTowerLeft01 World Breaker Guard MQ14OblivionTowerLeft02 World Breaker Guard MQ14OblivionTowerLeft03 World Breaker Guard MQ14OblivionTowerRight01 World Breaker Guard MQ14OblivionTowerRight02 World Breaker Guard MQ14OblivionTowerRight03 Worm Gut Channels OblivionRDCavesStart02 Worm Gut Channels OblivionRDCavesStart04 Worm Gut Channels OblivionRDCavesStart06 Wumeek's Basement ICElvenGardensWumeeksHouseBasement Wumeek's House ICElvenGardensWumeeksHouse Wumeek's Private Quarters ICElvenGardensWumeeksHouseUpstairs Yellow Tick Cave YellowTickCave Yellow Tick Hollows YellowTickCave02 Take Screenshots Use a text editor to edit the "oblivion_default.ini" file in the "\My Documents\My Games\Oblivion\" directory. Change the "bAllowScreenShot=0" to "bAllowScreenShot=1". Press [PrtScn] during game play to save a .BMP file of the current screen. ALWAYS MAKE A BACKUP BEFORE EDITING GAME FILES. Glitch: Free Lockpicks Save your game by a door. Auto lockpick the door until it opens. Right before the door opens, hit [Escape] and load the save game. The game will load with you inside the door with all the lockpicks you had before lockpicking and any items from that save. ************************************* CHAPTER 13 - GAME UPDATES AND PATCHES ************************************* Here is a section that has all of the games updates, and patches information, generally, it tells the bug fixes and stuff like that. The latest patch for the North American and English version was released on the 6th of June. This patch is version 1.1. Here are the bug fixes. The Patch can be found from the games official website, www.elderscrolls.com or www.theelderscrolls.com. BUG FIXES FOR PATCH 1.1 Fixed an issue with falling through collision in Fort Wooden Hand. Fixed issue with remapping controls in French, German, Italian and Spanish versions. Fixed issue with some shadows not lining up. Going to jail while equipped with bound armor or weapons no longer crashes the game. Fixed issue with bound weapons not dispelling properly after dismounting a horse. Fixed issue with player shadow being delayed after fast travel. Fixed infinite gold issue on some dead NPCs. Fixed issue with disease resistences that made it impossible to contract vampirism under certain circumstances. Fixed an issue where occasionally skills would not increase properly after you received an increase in a way other than skill uses like as a quest reward. Fixed issue where spells, powers and lesser powers were being improperly resisted when the player cast them on themselves. Fixed an issue where creatures and NPCs would not go into combat properly after being hit by a projectile. Fixed an issue with duplicating items and unequiping the bow. Fixed an exploit that allowed you to sell equipped items to a vendor more than once while on a horse. Fixed an issue with items reappearing in dead bodies after saving and reloading. Fixed crash when NPC with active light spell on them unloaded from memory. New Very Low Quality graphic setting available under Launcher options with improved support for low end FX cards (5700 and lower). To use this setting, go to the Launcher, select Options and click Reset to Defaults to allow the auto detect to check your system. Implemented SLI-mode optimizations on Nvidia cards, and Crossfire optimizations for ATI cards. Fixed a crash issue where loading a save would crash if the player had extra data on them. Fixed an issue for LOD art for city was not unloading quickly enough when exiting an interior. Fixed an issue where Aylied doors would not open when activated in Miscarcand. QUEST FIXES FOR PATCH 1.1 If you are permanently expelled from Mages Guild, you can now go back into the Mages Guild buildings. In The Siren's Deception, the door to Gweden farmhouse is prevented from locking too soon if player exits too quickly. In the Light the Dragonfires quest, player controls are prevented from being locked if player accidentally hits Ocato during the final battle in the Imperial Palace. In the Confront the King quest, fixed an issue where Mannimarco would occasionally stop fighting the player while the player's controls are locked. In Corruption and Conscience, fixed an issue if player got to Llevana's house earlier than expected and she would initiate trespass behavior rather than move the quest forward. In Theranis' Mistake, it is no longer possible to get multiple copies of Ahdarji's ring. Also, fixed an issue with player receiving Blood Price topic too early in the quest. In the Leyawiin Recommendation quest, it is no longer possible to bypass Kalthar in Fort Blueblood. In Revenge Served Cold, Corrick will now recognize when player had the jade amulet in their inventory if No Stone Unturned quest had been previously completed. In Infiltration, player can no longer kill Blackwood Company members and stop progress in Fighter's Guild. In Dark Brotherhood, if you kill fellow members and get kicked out of the guild, you can no longer continue to progress in the questline until you redeem yourself and get back in. In The Master's Son, the player now properly receives their reward when completing the quest. In Caught in the Hunt, fixed an issue where NPCs would not go into combat properly. In the Cheydinhal Recommendation quest, fixed an issue where Vidkun's body would disappear if you left the well. Getting disqualified from the first Arena match no longer blocks you from further matches. In Till Death Do They Part, the Count no longer rewards player with gold more than once. Fixed an issue with not receiving the Vampire Ashes topic if the player picked up vampire ashes before getting the quest. Fixed issue where Bloodgrass topic was not added if player finished the Main Quest before starting quest. Hal-Liurz will now follow player properly when asked about the cure. In Mystery and Harlun's Watch, the dead body you are supposed to find will no longer disappear from Swampy Cave if you cleared out the dungeon before starting the quest. In Blood of the Daedra, Martin will now recognize Spellbreaker as a Daedric artifact. In When the Vow Breaks, additional instance of Rockshatter are now prevented from appearing on Bjalfi's dead corpse after saving and reloading. In Paranoia, game no longer crashes when Bernadette Peneles exits the city while you are following her. For Clavicus Vile quest, fixed crash with giving or refusing to give Umbra to Clavicus Vile. PLUGIN FIXES FOR PATCH 1.1 Plugin Fixes Fixed issue with saving your game while an actor is in a new interior cell created in a plugin, and re-loading the save game without the plugin. Fixed issue with loading previous saves with plugin that contains new base objects that are containers, NPCs and creatures. Fixed issue with linked pathpoints scripted to switch on/off that are modified by a plugin. NPC's companions no longer disappear when they fast travel with player to an exterior cell that is modified by a plugin. New scripted spell effects created in a plugin now work properly. **************** CHAPTER 14 - FAQ **************** These are all the Frequently asked questions, but at the moment, I have none. So I have made some up, ones I think are usefull for quick reference. Q. Why do I need a house? A. Well, you can always rest there for free, and furnish it how you want. Otherwise it's abit like your those beggers for money! Q. Does giving beggars money give YOU any benefits? A. No, but its fun seeing what happens to them. Once, I gave a beggar loads of money, and they went off, brought them self some clothes, then to buy their own armour. Of course, I reloaded my save before it. Another beggar just went and brought Skooma, the druggie. Q. Whats better, a higher or lower armour rating? A. A higher one is better. The higher it is, the more protection you will have against attacks. Q. I can't choose a decent class, what do you think? A. Well, if you can't choose, make your own! It's simple, you type in the name, and put in the major skills. Thats what I did, because then it's easier to level up, because you level up the skills you actually WANT to level up! Q. My magical weapon has ran out of charge, what should I do? A. Go to any mages guild, and there should be a person that for a very high cost, will charge it back up for you. Trust me though, you will need alot of money to charge them up though. Q. How come I can find an item worth 1000G, but when I sell it I only get 400G? A. It depends on your mercantile level. The shopkeeper buys low, sells high! I sold an item like that, for 700G, and he started selling it for 2000G. For a more higher value, make sure its magical, like armour or weapons, then sell it to a weapon/armour shop. You will get more money. Q. I left the prison at the start, but now I want to change my character, can I do this? A. Well, no. You won't be able to change your birth sign, class, major skills or anything like that. Q. Is Oblivion better then Morrowind? A. With out a doubt. Morrowind is still a really good game, but this just gets even more better. The only problem is the pie chart of persuasion, the lock picking game and haggling. I don't like those, they are mainly for the XBOX 360 version. Q. But that means you can pick a very hard lock with like, 10 security! A. Still, the mini-game is abit hard. Q. Is there any expansion packs for this game? A. Not yet, but I think there most probably will! Morrowind got 2, so lets hope Oblivion gets 2! If you want some extra content, go to the elder scrolls website (elderscrolls.com or theelderscrolls.com) and download some plugins. These add extra stuff to the game. To activate it, when you put in your disc, it should auto-run. Underneath play, it should say Plugins. Click on it, then click on the box for the plugins you want to be active. Q. Can I fight on horse back? A. No, so be careful. Bandits or other monsters that roam cyrodiil will attack your horse and you if your riding it! You must quickly get off and sort them out, or flee. Your horse CAN die though, so you better be quick about it, and don't leave it with monsters. Also remember, your horse can swim, apart from being amusing, you can get a rather slow but successful getaway! Lets hope an expansion pack has horse combat! Q. Whats the point of the Z key, which lets you hold items in front of you? A. Well, I don't really know. It might be to show off ragdoll physics, move things, place items in certain places. That sort of thing. Q. What are ragdoll physics? A. Well, have you ever played a game, where you die on the edge of a platform. Your character falls dead, and half or maybe all their body is floating off the edge of the platform? Well, in ragdoll physics, the character is like a human. die against a rock, they won't go into it, but around it. Die off a platform, they fall off. They die onto a pipe, their body hugs the pipe. Thats way when say, a wolf dies on a hill, it keeps going until the hill stops, goes flat or something blocks it. Oblivion has Havok to power its ragdoll physics. Q. Is there any patches for Oblivion? A. I don't know. I don't think so at least. Check the elderscrolls.com web and go to downloads, then patches. Check often, and you might find there is one soon! Q. Has the Construction Set come out yet? A. Yes, it came out two days after Oblivion was released in the US. Q. What can it do? A. Well, you can edit absolutely ANY part of the game, like how much points you get for a skill, delete or create your own races, delete dungeons, unlock doors and add your own armour. It's mainly used for creating your own worlds, like a small island with new NPCs, quests and dungeons. It's not that hard to use either. Q. What are the System requirements? A. MINIMUM SYSTEM REQUIREMENTS: Windows XP 512MB System RAM 2 Ghz Intel Pentium 4 or equivalent processor 128MB Direct3D Compatible video card and DirectX 9.0 compatible driver; 8x DVD-ROM drive; 4.6GB free hard disk space; DirectX9.0c (included with game); DirectX 8.1 compatible sound card; Keyboard, Mouse RECOMMENDED: 3 Ghz Intel Pentium 4 or equivalent Processor 1 GB System RAM ATI X800 series, NVIDIA GeForce 6800 series, or higher video card SUPPORTED VIDEO CARD CHIPSETS: ATI X1900 series; ATI X1800 series; ATI X1600 series; ATI X1300 series; ATI X850 series; ATI X800 series; ATI X700 series; ATI X600 series; ATI Radeon 9800 series; ATI Radeon 9700 series; ATI Radeon X9600 series; ATI Radeon 9500 series; NVIDIA GeForce 7000 series; NVIDIA GeForce 6000 series; NVIDIA GeForce FX series MY SYSTEM Windows XP Home Edition Service Pack 2 AMD Athlon(tm) 64 Processor 2800+ 1.80GHz, 1.50 GB of RAM NVIDIA GeForce 6600 GT This game seems to work fine for me, although the graphic detail isn't full for everything. Still, the graphics are really, really good, and the resolution looks great. If you have a PC with similar settings, it should work. Q. Whats the difference's between Morrowind and Oblivion? A. Well, i'll list it for you: Better graphics Better music Better A.I. (Radiant A.I.) New Story line New quests It's on a DVD-ROM (lol) It's set in Cryodiil, not Morrowind Every line of dialouge is spoken, instead of text heavy conversations You can get a Horse You can buy houses There's more features You can fast travel It's newer It's just better in almost everyway Better combat Q. Whats bad in Oblivion? A. Well, the story line is abit short, it's needs to be abit longer. Also, there's the annoying mini-games. They are great for the XBOX 360 version, but not for PC. The lock picking game is frustrating. You have 1 lock pick left, your on a Very Hard locked door. Your sucurity skill is 18. You save it, fail, reload. I once sat there for about, 20 minutes to unlock just one door. Frustrating. Q. Are the graphics, the best on the PC? A. Yeah, most probably. There's only one other game I know with really good graphics, and it takes up about 5 GB of Hard Disk space. That's F.E.A.R.. It's a pretty cool game, and the graphics on that are really good. Q. What should I get, the PC or XBOX 360 version? A. I obviously have the PC version, as I don't have an XBOX 360. It depends. If you want more mods, expansion packs and even more mods, and the construction set, then get the PC. I don't think the expansion packs are going to be released on the XBOX 360, but it's possible. If you don't want so many mods (you can get them with XBOX LIVE, if your willing to fork out for broadband, and such other things), or the construction set, and have a widescreen, really good TV (HDTV I think) then get the XBOX 360 version. All the graphics are on full, and there's no lag either. But do you have an XBOX 360? Q. Is the Construction Set easy to use? A. I think so, although quite a couple of the things are complicated. Keep messing around with it (without saving, you don't want to dodge up the game). Finally, you will be able to make your own NPCs, quests and dungeons. Q. Can you make those things? A. No. I haven't really used the Construction set much, although I have used the Construction Set for Morrowind. All I did was edit some of the games things, like unlock doors I really needed to get through, and place a levetation potion in front of me, when I got trapped at the very last part, and the cave crumbles up on you. I also built my own house, to store my mountain of stuff. Q. Is this just a sequel to Morrowind, or a direct sequel? A. Well, it's just a sequel because it's set in the same game world and that sort of stuff. The story line's in the game have no similarity what so ever. It's not a direct sequel, put it that way. Q. Whats with the A.I. system? A. That was Bethesdas goal, to create a unique A.I. system. It's called radiant A.I., where the NPCs, can literally do what the player can do. Some hunt for trasure in caves, some just walk around town. With Radiant A.I., this means they have a schedule. They wake up, eat, go out, talk and eat some more. It's really cool. It also works with the combat. Especially the enemies blocking. Q. Whats the Combat system like? A. It's alot better then Morrowind. Remember sitting there, repeatedly tapping the mouse button to hit the monster. It's gone. If the weapon hits the enemy, it hurts them. I remember firing an arrow at those annoying cliff racers. The arrow clearly hit it, but didn't hurt it. Still, the dice-rolls are there to calculate how much damage you do. It's just nicer then tapping your mouse all day. Q. What are the controls? A. PC VERSION: Key / Button Function Key / Button Function Q = Auto Move Tab = Menu W = Move forward Caps Lock = Autorun A = Slide left Ctrl = Sneak mode S = Move backward Alt = Block D = Slide right F5 = Quicksave E = Jump F9 = Quickload R = Switch view Spacebar = Activate T = Wait Left Mouse = Attack F = Toggle weapon Right Mouse = Block Z = Grab Middle Mouse = Change view C = Cast magic Mouse Wheel = Zoom in / out XBOX 360 VERSION: Key / Button Function Key / Button Function N/A = Auto Move B = Menu L Thumbstick = Move forward N/A = Autorun L Thumbstick = Slide left Click L Analog = Sneak mode L Thumbstick = Move backward LT = Block L Thumbstick = Slide right N/A = Quicksave Y = Jump N/A = Quickload Click R Analog = Switch view A = Activate Back = Wait RT = Attack X = Toggle weapon LT = Block LB = Grab Click R Analog = Change view RB = Cast magic N/A = Zoom in / out **************************** CHAPTER 15 - VERSION HISTORY **************************** This is the version history section, with everything about this guides versions. 1.100 - The original version, with the whole guide layout complete. I need to start on each section, doing the quests most probably first, as they are most needed. The guide will get updated alot though. 1.445 - Most of the Character Creation section is done. The skills, classes and leveling up sections need to be added. The skills just needs to be finished. 1.749 - The character creation section is complete, maybe in the future I will add more to it, by putting down all the pre-made classes. 2.034 - Full Story quests walkthrough, couple of other quests done, possibly a little bit of a items section now I have the construction set. There is also one new chapter in this guide, a section with all the weapons and items. Look out for further updates on these sections! Also more detailed Character Creation chapter, make sure all information is correct. Added a Credits part to the End of Document part. This is the first version to be hosted on Gamefaqs and 1UP, and DLH. 2.3 - The latest version. V.2.3 added - Fighters guild Quest walkthrough. Character Creation Chapter updated. Fast Navigation. Spelling/typing mistakes corrected. Added the different sites that are hosting this guide. Controls and System Requirements chapter added. Added all the skill books in the game. CHAPTER 10 renamed to Secrets. Cheats and game updates and patches chapters. Versions have been re done to a simple 2.3, so this version is now called 2.3, and the next version will be 2.4. **************************** CHAPTER 16 - END OF DOCUMENT **************************** This guide is copyright © 2006 Ryan Haighton. It is ONLY to be hosted on Gamefaqs, and you must seek permission before putting this guide on your website, or stealing ANY of its contents. E-Mail: Ramir_Klensbane@Hotmail.com Special thanks to: Myself: For playing Oblivion to death, and finding out stuff for this guide, and for me actually writing this! Bethesda: For making the greatest RPG series of all time, from Arena to the brilliant Oblivion! Morrowind: For getting me into TES, and thus buying Oblivion. My PC: For being able to run Oblivion, it has everything needed. Apart from the proccessor, it's slightly off 2GHZ. But it still works fine! CJayC: For the ultimate gaming website, and also for accepting my guide. GAME CREDITS THE ELDER SCROLLS IV: OBLIVION Game Design Bethesda Game Studios Executive Producer Todd Howard Senior Producer Ashley Cheng Lead Programmers Guy Carver Craig Walton Lead Artist Matthew Carofano Lead Character Artist Christiane Meister Lead Dungeon Artist Istvan Pely Lead Designer Ken Rolston Quality Assurance Lead Tim Lamb Producers Gavin Carter Craig Lafferty Programming Brendan Anthony Erik Deitrick Scott Franke Ahn Hopgood Christopher Hynes Chris Innanen Mat Krohn Mike Lipari Steve Meister Nathan Nordfelt Brian Robb Jeff Sheiman Dan Teitel Additional Programming Joshua Andersen David DiAngelo Joel Dinolt Michael Dulany Kurt Kuhlmann Davor Mrkoci Matt Picioccio Jean Simonet Orin Tresnjak Jeff Ward World Art Hope Adams Noah Berry Clara Cafasso Tony Greco Grant Struthers Megan Sawyer Rafael Vargas Additional World Art Sally Huang Daniel T. Lee Ryan Sears Andy Barron Dungeon Art Todd Broadwater Tim Lindsey Frank Ward Michael E. Ryan Robert Wisnewski Additional Dungeon Art Jeff Browne Joel Burgess Character and Creature Art Hiu Lai Chong Josh Jones Gary Noonan Hugh Riley Juan Sanchez Additional Character and Creature Art Ka Kei Wong Liquid Development Interface Art Natalia Smirnova Quest Design Brian Chapin Kurt Kuhlmann Alan Nanes Mark Nelson Bruce Nesmith Emil Pagliarulo Additional Design Erik J. Caponi Jon Paul Duvall Additional Writing Ted Petersen Michael Kirkbride Additional Production Tim Bumar Jeff Gardiner Rich Lambert Matt Wotring Sound Design & Voice Direction Mark Lampert Video Design & Production Steven Green Quality Assurance Kevin Kauffman Nathan X. McDyer Will Noble Jennifer Noland Additional Quality Assurance Ben Barreras III Brian Bloomfield Angela Browder Ruben Brown James Costantino Joseph DiAngelo Michael Dulany Viatcheslav Erofeev Toby Franklin Ryan Gerhardt Brian Jackson Michael Jenkins Greg Kline Christopher Krietz Mike Mazzuca Aaron Mitschelen Louis Riley Joseph Romano John Pisano Tihana Tresnjak-Smith Russell Vaccaro Robert Wallace Absolute Quality, Inc. Original Music Composed and Produced By Jeremy Soule www.jeremysoule.com Character Voices Sean Bean Lynda Carter Terence Stamp Patrick Stewart Race Voices Johnathon Bryce Ralph Cosham Catherine Flye Gayle Jessup Wes Johnson Linda Kenyon Elisabeth Noone Michael Mack Craig Sechler Voice Recording Absolute Pitch Studios, Bethesda, MD The Tape Gallery, London, UK Additional Sound Effects dSonic Audio Packaging and Manual Michael Wagner Lindsay Muller Director of Information Technology Steve Bloom Information Technology Rob Havlovick Joe Owens Paul Tuttle Quality Assurance Managers Mike Fridley Rob Gray VP, Public Relations and Marketing Pete Hines Marketing Manager Erin Losi Marketing Coordinator Paris Nourmohammadi VP, Development Todd Vaughn President Vlatko Andonov Localization Babel Media, UK Operations Director Alberto Schiannini Producer Emma Timms Audio Manager Adam Chapman Senior QAC Laura Carter QACs Ben Adams Lex Bentley Audio QAC Arif Khan QSC Les Plumridge French Test Team Carole Aubree-Dumont Seb Celimon Marilyn Gray Abder Ben Bouhout Sebastien Cazenave Sophie Krauss Tom Nettleton Italian Test Team Pino Piccolella Adele Dalena Fabio Gurini Daniele Gallori Francesco Montanini Margherita Seconnino German Test Team Eva M. Walter Liam O'connell Nina Mitterbacher Russell Hyer Justyna Waszkiewicz Daniela Schulze René Lange Spanish Test Team Alberto Mallo Pavel Romero Israel Delgado Bruno Diez Nacho Garcia David Lopez Aragon Maria Guruceta French Audio Test Team Geraldine Berger Carole Aubree-Dumont Sebastien Cazenave Tom Nettleton Seb Celimon German Audio Test Team Eva M. Walter Tammo Klockner René Lange Liam O'connell Translators Guillaume le Pennec Agnès Letourneur Claude Esmein Emmanuelle Roué GMT ThinkAMDS Lia Desotgiu Birgit Neuwald Morton Terence French S&H Entertainment Localization Stefan Hahn + Hans Breuer Mark Pendry Iván Madrigal Virginia Parades Guerrea Natalia Brines-Moya Sonia Vasconcelos Diego Verger José Esteban Ruth Díez Peña Cristina Escobar Elena Otero Phuong Tran-Mai Lara Ferrulli Gabriele Khan Diana Díaz Montón French Recording Studio Hi Fi Genie German Recording Studio M&S Music Dialogue Post-Production Team Hugh Edwards Jeremy Paul Carroll Mary Snee Matthew Carter Richard Joseph Barry Towndrow Spike Burridge Malin Arvidsson Arif Khan Localization Special Thanks Stefan Lupp Mick Philippe David Greg Gaby Martial Le Minoux 2K Christina Recchio Christoph Hartmann David Ismailer Ryan Brant Sarah Anderson Bob Blau David Edwards Scott DeFreitas Lesley Zinn Dorian Rehfield Greg Gobbi Jon Payne Jim Yang Jack Scalici Gabe Abarcar Tom Bass Susan Lewis Jason Bergman ZENIMAX MEDIA CEO Robert Altman President Ernie Del COO Jamie Leder CFO Cindy Tallent EVP-Legal Grif Lesher Administration Jill Bralove Bernice Guice Denise Kidd Barbara Manning Patti Pulupa Valery St. Preux Human Resources Tammy Boyd-Shumway Jazzlyn Flores Receptionist Paula Kasey Executive Chef Kenny McDonald Special Thanks Steve Adamo Scott Alexander Dan Amerson Colin Barrett Scott Berfield Cem Cebenoyan Lev Chapelsky Bruce Dawson Marco de Gries Edelman Public Relations Fredrik Eriksson Blake Fischer Brad Goldberg Mark Griffin Andrew Griffiths Dawn Hershey Greg James Andrew Jenkins Matt Lee Mary A. Luzanski Doug Kubel Mike Mace Stewart Mallee Jason Mitchell Rebecca Mueller Nicky Pearson Tim Preston Manuel N. Regien Naomi Ridout Jeff Royle Vincent Scheib John Smith Jeffrey J. Struckel The Ant Farm Kelly Tofte Ross Odwyer Mike Walsh Mikey Wetzel Darren R Wright All our families and friends All the fans on Elderscrolls.com Uses Gamebryo software Copyright 1999-2005 Emergent Game Technologies Havok.com™ Copyright 1999-2002 Telekinesys Research Limited. All rights reserved. See www.havok.com for details. Portions of this software utilize SpeedTree technology. ©2002-2005 Interactive Data Visualization, Inc. All Rights Reserved. FaceGen from Singular Inversions, Inc. ©1998-2005. All rights reserved. Uses OC3 Entertainment software ©1998-2005 OC3 Entertainment, Inc. and its licensors. All rights reserved. Uses Bink Video. Copyright 1997-2001 by RAD Game Tools, Inc. The Elder Scrolls IV: Oblivion Copyright 2006 Bethesda Softworks www.elderscrolls.com This is it. It's the end of my guide. Like I say, if you didn't find what you want, figure it out yourself or look at another guide. I can't have everything about this game in this guide. Anyways, good luck with your travels in Cyrodiil! I hope you did find my guide usefull though! Hope you look out for the next/future versions of this guide! END OF DOCUMENT