contacting me: Aaron Phillips, The_Evil_Smile@Hotmail.com (subject = Oblvion) copyright: I don't care who uses my guide for what, if you do decide to use my guide on your own web site, all I ask if for the courtesy of an e-mail letting me know. If you can make money off my guide, go ahead, I couldn't. version 5.0 - overall coverage of the game = 95% - version 5.1 expected release date: November 2006 Welcome to my total walkthrough for "The Elder Scrolls 4: Oblivion" I promise to cover as many quests and miscellaneous parts of the game as I possibly can. This is a work in progress, if what you are looking for is not yet here, it will be soon. DON'T FORGET TO SAVE!! SAVE LOTS AND SAVE MULTIPLE FILES!! IF YOU GET STUCK YOU CAN LOAD A PREVIOUS FILE AND TRY AGAIN!! If you're trying to complete a quest, make sure it is your ACTIVE quest by finding it in your current quests log and clicking on it, this will give you the assistance of a quest marker. ------------------ | USING MY GUIDE | ------------------ To use my guide simply search by pressing 'CTRL F' and enter the CHAPTER that covers the specific area of the game you need help on. From there you get a new detailed list of contents for that chapter and can further search for specific information. Contents: (only complete chapters appear in the contents) """"""""" Chapter 01 - Tips, Facts, Strategies, etc Chapter 02 - Main Story Quests Chapter 03 - Fighters Guild Chapter 04 - Mages Guild Chapter 05 - Thieves Guild Chapter 06 - Dark Brotherhood Chapter 07 - Chorrol Chapter 08 - Cheydinhal Chapter 09 - Bruma Chapter 10 - Anvil Chapter 11 - Bravil Chapter 12 - Leyawiin Chapter 13 - Skingrad Chapter 14 - Imperial City Chapter 15 - Arena Chapter 16 - Daedra Shrine Quests Chapter 17 - Side Quests Chapter 18 - Trainer Quests Chapter 20 - Oblivion Gates Chapter 29 - Houses Chapter 30 - Horses Chapter 31 - Nirnroots Chapter 32 - Doomstones Chapter 33 - Vampires Chapter 34 - Alchemy Chapter 35 - Magic Chapter 36 - Wayshrines Chapter 37 - FAQs Special Thanks Guide Status / Update Information / Version History / Author's Notes ------------------------------------------------------------------------------- Chapter 01 - Tips, Facts, Strategies, etc """"""""""""""""""""""""""""""""""""""""" 01.01 - Controls and game menues 01.02 - Creating a new character 01.03 - Taking advantage of the leveling system 01.04 - Things EVERYONE should know ------------------------------------------------------------------------------- 01.01 - Controls and game menues """""""""""""""""""""""""""""""" W = move forward S = move backward A = side step left D = side step right Q = auto-walk, to turn off press any movement key E = jump Z = grab items (so you can move them around in the game world) C = cast selected spell F = ready weapon R = toggle first person / third person view T = calls wait menu TAB = opens inventory L-SHIFT = hold to run / walk CAPS = toggles run / walk L-CTRL = toggle sneak mode SPACE = activate objects, pick up items, talk to NPC's, open doors/chest, etc. 1-8 = hot keys for spells and weapons TILDE = brings up the game consol so you can enter codes and such MOUSE = look around L-MOUSE BUTTON = swing equiped weapon (also can be used to draw weapon) R-MOUSE BUTTON = block CHARACTER MENU: to see your character information, attributes, skills, alliances and stats, open you inventory and click on the red, blue and green bar icon on the bottom left. EQUIPMENT MENU: to equip a weapons, armor or use items, open your inventory and click on the second icon from the left at the bottom, find the weapon, armor or item you wish to equip or use and click on it. MAGICKA MENU: to equip a spell open your inventory and click on the third icon from the left at the bottom, find the spell you wish to equip and click on it. You can also see all negative or positive effects on your character here. JOURNAL MENU: to view the mini-map, world map, current quest, active quests and completed quests, open your inventory and click on the compass icon at the far bottom right. 01.02 - Creating a new character """""""""""""""""""""""""""""""" The 3 base classes of characters to Oblivion are: melee, magic and stealth; all other classes are simply a combination of the 3. There are 21 skills, 7 for each class which are governed by your characters attributes. Because of the many possible character types I will be unable to write specific strategies for ALL character classes, instead I will just do the 3 base classes. WARRIOR: A good melee character needs to focus on Strength and Endurance while keeping a high Agility and Speed. Your skills should be focused on one offence skill, either Blade, Blunt or Hand to Hand, then you should choose to use Heavy Armor, Block, Armorer and Athletics. The other 2 offence skills you are not using should be used occassionally to help power up your attributes at each level up (see 01.02 for more information on this). Playing a warrior class character requires you to get very close to your enemies, you will find yourself in constant need of healing potions and repair hammers. If your health is low and there are still a bunch of badies attacking you, run from them and heal, standing there being beaten down will not provide you much opportunity to strike back, you will have a better chance charging in on them and using power attacks. MAGE: A good caster character needs to focus on Intelligence and Willpower while keeping a high Personality. Your skills should be focused on Destruction, Restoration, Conjuration and Alchemy, but you should also frequently use your Illusion, Musticism and Alteration skills. Playing a caster class character requires you to be a light weight weakling that can't survive much punishment, so you need to stay away from your enemies and try and totally obliterate them before they ever get near you. One way of doing this is by using Conjuration to summon meat shield pets to take the focus off you while you send some firey bolts of death at them. Another way is to blast away at your enemies and when they get near you, cast an invisbility spell and create some confusion. I will leave you to decide how you will play your character. You should also utilize your Alchemy skill to create powerful potions that can increase your Intelligence giving you more Magicka allowing for more spell casting, as well as Magicka replenishing potions. STEALTH: A good stealth character needs to focus on Agility, Speed and Personality, but you also have to find a way to keep your Strength and Endurance at a decent level as well. Your skills should be focused on Sneak, Security and Marksman, while having Acrobatics, Light Armor, Mercantile and Speechcraft as high as possible. Playing a stealth character requires you to be unseen, unheard and clever. While you should try and eliminate your enemies from a distance with your bow, there will be times when you find yourself in close quarters and have to take a beating, having a sword or mace is a good idea, often you will have one from a previously slain enemy. Stealth characters tend to find short cuts by picking locks, lean more towards the evil side of life by stealing, pick-pocketing and murdering. 01.03 - Taking advantage of the leveling system """"""""""""""""""""""""""""""""""""""""""""""" When you level up you get to choose 3 attributes to increase, you will notice that some (if not all) attributes have a bonus to them, the secret to being powerful in this game is to understand how to take advantage of those bonuses. Each skill has a governing attribute, each time a skill levels up it adds a 0.5 bonus to its governing attribute. So for example, if you level up Marksman 4 times, you will get a +2 to Agility when you level up. The game rounds down, so any odd numbers takes the lower bonus point. When you level up, any attributes that had bonuses, but were not selected, have the bonus reset to 0 for the next level, which means you have to level up your skills all over again to receive a bonus to that attribute at the next level up. The maximum bonus is +5. Your character will only level up once you have raised 10 skill levels in your major skills. Increasing your minor skills does not cause you to level up, but they will add to the bonuses for their governing attribute. With this knowledge you can utilize the system so that at each level up you can receive a +5 bonus to all 3 attributes you chose at your level up. For example, Blade and Blunt are governed by Strength, if Blade is a major skill and Blunt a minor skill, you can increase Blunt 10 times and not have to increase Blade to still receive a +5 bonus to strength when you level up. Here is a list of the attributes and the skills that govern them: Strength - Blade, Blunt and Hand to Hand Intelligence - Alchemy, Conjuration and Mysticism Willpower - Destruction, Alteration and Restoration Agility - Marksman, Security and Sneak Speed - Light Armor, Athletics and Acrobatics Endurance - Armorer, Block and Heavy Armor Personality - Speechcraft, Mercantile and Illusion Luck - no governing attribute So to maximize your characters potential, it is best to ensure that you increase enough minor skills governed by the same attribute that your major skills govern to ensure you get that valuable +5 bonus to your attributes. Also know that when you level up your enemies also level up and as you raise levels new, more powerful enemies will start to appear. 01.04 - Things EVERYONE should know """"""""""""""""""""""""""""""""""" QUEST MARKER: the red and green arrows that point you where to go, a red arrow indicates a door you must go through, a green arrow marks the exact spot your quest target is located, use these arrows to guide you. SOUL GEMS: these precious gems are used in combination with Soul Trap spells, once a soul gem has a soul you can use that soul gem to recharge an enchanted weapon, or use it to enchant a weapon or armor. Once used the soul gem disapears. The type of soul gem used does not matter, only the level of soul inside it matters, so a Dark Soul Gem with a grand soul is the same as a normal Grand Soul Gem with a trapped Grand soul or the Azura's Star with a trapped Grand Soul. POTIONS: all potions stack and the most you can have stacked at any given time is 4. So for example, if you have 4 potions of strength that increase strength by 10, use them all at once, you will get +40 strength. MAGIC: magic spells stack, so you can use as many types of the same spell (Feather for example) and they will all stack; this is very useful and covered in detail in Chapter 35. GRABBING OBJECTS: yes you can grab and move just about any object, including dead bodies. It is considered a crime if someone sees you grabbing their things. To do this you simply hold Z and move the mouse. CASTING: when you are running around and exploring, make sure you are casting some form of spell at all times, I recommend using Restoration spells so that your Restoration skill is very high which will allow you to use more powerful spells. If you are a caster character you may not want to do this with your major skills until you have enough bonuses from other minor skills to give you the desired bonuses needed at your next level up. SIGIL STONES: when you're about to close an Oblivion Gate, save right before activating the stone, the effects are random so you can keep loading until you get one you want. Also, you can use these Sigil Stones from anywhere to enchant your weapons or armor. ENEMIES: enemies around Cyrodiil constantly respawn (except in dungeons) and their level and stats are based on your level, the type of creature that spawns is also dependant on your level. Humanoid enemies will also have higher quality items equiped as your level increases. BLACK SOUL GEMS: these are no different than a grand soul gem or Azura's star, but if you wish to create one, here is how to do it. On the night of Freedas at midnight you will need to be at the altar outside of the map marker Dark Fissure, place an empty grand soul gem in the altar and then cast any soul trap spell on the altar. When you loot the altar you will recieve a black soul gem. DAYS OF THE WEEK: Sunday, Monday, Tuesday, Wednesday, Thursday, Friday, Sunday: Sundas, Morndas, Tirdas, Middas, Turdas, Fredas, Loredas ------------------------------------------------------------------------------- Chapter 02 - Main Story Quests """""""""""""""""""""""""""""" 02.01 - Tutorial 02.02 - Deliver the Amulet 02.03 - Find the Heir (part 1) 02.04 - Breaking the Siege of Kvatch 02.05 - Find the Heir (part 2) 02.06 - Weynon Priory 02.07 - The Path of Dawn 02.08 - Dagon Shrine 02.09 - Spies 02.10 - Blood of the Daedra 02.11 - Bruma Gate 02.12 - Blood of the Divines 02.13 - Miscarcand 02.14 - Defense of Bruma 02.15 - Great Gate 02.16 - Paradise 02.17 - Light the Dragonfires 02.18 - Imperial Dragon Armor ------------------------------------------------------------------------------- 02.01 - Tutorial """""""""""""""" Go near the door to your cell to be mocked by a Dark Elf prisoner across the hall, the mocking is different for each race and gender. After the mocking some guards and a robed guy will come to your cell, they demand you move to the back, so move to the back. You will only lose the ability to move for a moment, when the emperor speaks to you just blow through the conversation, when its over the Blades open a secret passage and you regain the ability to move. Follow the Blades and the emperor and you'll run into some assassin's who will end up killing Captain Renault, after the battle the Blades and the emperor leave you, but a hole opens up on the south east wall in the northern most corner of the area. In this next room there is a door to 'Imperial Substructure' on the south east wall, it is locked, you can either pick the lock or grab the key of the dead goblin shaman beside the door, either way, do what ever you wish to get through this door. In this room there is a path on the north east wall, follow this path and you'll encounter some rats and a zombie, kill them and keep following this path north until you enter another room with some rats in it, on the north west wall is an opening to another room, enter this room and kill some more rats. At the far back north west wall is a path that leads out of this room into another, in this next room there is a path in the north corner on the south west wall, follow this path and you enter a small room with an opening on the south east wall, take this new path to a room that at the far south has a door to 'Natural Caverns' on the south east wall, open the door. Follow this path until your reach a small room with a goblin, kill the goblin and then find the path that is on the north east wall, follow that path through a room with a goblin skirmisher and a trap, the rope that runs across the floor will trigger the big clubs of doom hanging from the ceiling to fall. Take the south east path out of this room and you will be in a room where you have to continue south east, at the bottom of this path you will be turned north east, just keep going and you will come to a large room, on the east wall is a path that goes north east, take that path. This path will take you to a door to 'Imperial Subterrane', go through this door. Follow the path and you will come to an opening on the south west wall, go through it and go west, you will find that you are on a ledge above the Blades and the emperor, jump down and if they haven't already died you will get to fight some assassins. The emperor will stop the Blades from killing you and ask to speak with you, approach him and he will eventually ask what sign marked your birth. You must chose for yourself what sign you want, each has benefits, some have downfalls, all are pretty much equally balanced, but designed for different character types, so there is no single best one. Make your choice and then finish the conversation. From here just follow the Blades and the emperor, they will lead you to a door to 'The Sanctum' go ahead and open it. Keep following the emperor and eventually you will be stuck on guard duty as the Blades run off to fight, stand near the emperor and he will start a conversation with you and give you the Amulet of Kings. After that an assassin jumps out and kills the emperor. After all the assassins are dead there will only be Baurus and you, he will be beside the emperors body, go near him and he will start a conversation with you. In this conversation you will be able to chose or create your character class; this is one of the most important parts of the game. You must chose a character type that suits how you play, the skills you master are dependant on the attributes you focus on through leveling up, consider everything you plan on doing with your character and make the best choice for your style of play. After the conversation you will now have the wonderful quest markers on your map and compass. Use the quest markers to guide you out of the prison. When you get to the exit you will have one last chance to change your race, birthsign and class, when you're happy with your character exit the sewers to complete this quest. 02.02 - Deliver the Amulet """""""""""""""""""""""""" Open your world map and scroll west to Chorrol, just south east of Chorrol is a village map marker, this is 'Weynon Priory' fast travel there. Follow your quest marker and you will find Jauffre sitting at a table reading. Talk to him and flow through the conversation to end this quest. 02.03 - Find the Heir (part 1) """""""""""""""""""""""""""""" Get to an out-doors area and open your world map, then scroll south west to Kvatch, fast travel to the city map marker. A wood elf will start a conversation with you and tell you Kvatch is destroyed, end the conversation and follow your quest marker north until you reach some guards at the top of the hill. Savlian Matius will come up to you and start a conversation, once you have the option to 'Help' say you will help and you will complete this part 1 of this quest. You will need to complete 'Breaking the Seige of Kvatch' to continue. 02.04 - Breaking the Siege of Kvatch """""""""""""""""""""""""""""""""""" Go north until you're at the Oblivion Gate and enter it. Inside there are a few monsters that vary depending what level you are, chances are you're still really low so they'll be scamps. What ever they are, they will be fighting a lone guard, save him and he will talk to you. Send him back to Savlian. From the entrance of the Oblivion Gate head north west, just follow this path north west until it turns north, follow it north and it will eventually go east, go east between the 2 large towers ahead of you and then enter the middle one marked by the quest marker. Inside the first room there are 2 doors, one on the east wall and one on the west wall, both go to 'Rending Halls' take either door. There will be a path upwards, take it and at the top you'll run into a door, open the door and you'll be in a small square room. On the south east wall are 2 doors to 'The Blood Feast' take either door. Go up either ramp and you'll find 2 doors on the south east wall that go to 'Corridors of Dark Salvation' take either door. Inside follow the west path upwards and you'll come to a square room, on the west wall is a door to 'Plane of Oblivion' go through this door. Cross the bridge and open the door on the other side, you'll be in a spiral room, go up the spiral ramp and you will find a caged man and a Dremora Sigil Keeper, kill the sigil keeper and talk to the man, he will tell you how to close an Oblivion Gate. Make sure you looted the sigil keeper's corpse and took the Sigil Keep Key. Go back down the spiral ramp to the door you came in from on the north west wall, cross the bridge and open the door on the other side, inside this room on the north wall is a locked door that can now be opened with the Sigil Keep Key, go through this door and follow the path upwards. At the top is a door on the south wall to 'The Blood Feast' open this door. Take either ramp up and at the top you will find a portal on the ground, activate it to be transported. After being teleported turn to the right and follow this path north around the room until you go up another ramp, at the top there will be a door on the south west wall and the east wall, both go to 'Sigillum Sanguis', open either door. Go up the path and you will find a couple openings on the inside wall, go through either one and you will be in a room with some spike like sets of stairs on either side, go up either set and follow the ledge to the north side where you can go up either ramp to a platform on the south wall, look north and you will see a pillar of fire holding up a black orb, this is the Sigil Stone, activate it. Outside of the Oblivion Gate, follow your quest marker to Savlian Matius and talk to him. He will ask you to help try and take back part of Kvatch, when you're ready tell him so. Follow the guards to the city gates and enter the city. When you enter Kvatch there will be a bunch of Daedra bad guys kill them all. Once they are all dead follow your quest marker to talk to Savlian. After the short conversation follow him into the chapel. Inside the chapel talk to Savlian to complete this quest and obtain a new quest. The quest 'The Battle for Castle Kvatch' is a side quest for information go to: 17.01 - The Battle for Castle Kvatch 02.05 - Find the Heir (part 2) """""""""""""""""""""""""""""" After completing 'Breaking the Siege of Kvatch' follow your map marker to find Martin. When he's infront of you simply talk to him and convince him to go with you. Once he is following you get to an out-doors area and open your world map, scroll to the Chorrol area and fast travel to 'Weynon Priory'. Once there a Dark Elf will come up to you with an assassin right behind him, blast through this conversation. Kill the assassins out here and then look east, the small, but very tall building is where Jauffre is, enter the building and save him from some assassins. After the assassins are dead Jauffre will talk to you, blow through the conversation and then follow Jauffre, he will go into the largest building, up the stairs and into a sectret room on the north east wall, once there he will talk to you again to complete this quest. 02.06 - Weynon Priory """"""""""""""""""""" Get to an out-doors area and open your world map, scroll north to Bruma, just north west of Bruma is a village map marker for 'Cloud Ruler Temple' fast travel there. Once there follow your map marker to the gates, stand around and wait for a moment, then listen to a short introduction and then follow Martin into Cloud Ruler Temple and listen to a speech from Jauffre and Martin. After Martin gives his speech he will talk to you, after the conversation this quest is done. 02.07 - The Path of Dawn """""""""""""""""""""""" Follow your quest marker to Jauffre, talk to him and he'll offer to let you join the Blades, you don't have to, but if you do you can get some cool Blades gear. When you are able to ask Jauffre about 'Amulet of Kings' and when he's done talking get to an out-door area and open your world map and scroll to the middle of the map to the Imperial City, the upper north west city map marker is the 'Imperial City Elven Gardens District' fast travel there. Follow your quest marker to Luther Broad's Boarding House, inside you can find Baurus sitting at the bar, talk to him and he asks you to sit down, do so by activating the stool beside him and then you can talk to him, don't bother trying to talk to him, just offer to listen. After Baurus gets up, the other guy will follow him, wait for a second and then follow that guy into the basement. There Baurus will attack him, help kill the would be assassin and Baurus will ask you to search the body, do so and grab the book 'Mythic Dawn Commentaries 1'. Talk to Baurus, after he's done saying his thing, follow the quest marker out of the building and open your world map then fast travel to 'Imperial City, The Arcane University' marked by the quest marker. Once there follow your quest marker until you find Tar-Meena, when you find her talk to her and ask her about 'Mythic Dawn'. She will give you the 2nd book, but you have to acquire the other 2 on your own. The first one is easy, get outside and open your world map, fast travel to 'Imperial City Market District'. Follow your quest marker to take you to the First Edition, the businesses of Cyrodiil only operate between 8:00 am and 8:00 pm, so if its locked up you will have to wait until its open. Inside talk to Phintias, ask him about 'Mysterium Xarxes'. He tells you that he has a copy, but its for another customer, there are a few ways of getting this book: 1st, the easiest way is having a high enough personality (use potions and spells) and then proceed to the disposition screen to make him like you even more, if you can make him like you enough he will sell it to you instead for only 100 gold. 2nd, you can break into the chest behind the counter and steal it, just don't get caught. 3rd, the most common way is to ask Phintias about 'Gwinas', after doing so you will have a map marker to find Gwinas. Wait for Gwinas to show up and buy the book, then use your map marker to track him down and talk to him. You need to convince him to give you the book. Or you could just kill him and take it. After you have the book fast travel to 'Imperial City Elven Gardens District' and then follow your map markers until you get to Baurus. He will talk to you automatically and just tell him about 'Mythic Dawn Meeting'. From here just follow Baurus for a long while. Eventually you will come to a room with a door and a set of stairs on the north west wall, Baurus will stop here, get near him and he'll talk to you. You can chose to either let him be the one to do the meeting, or you can make him let you do it, its up to you. If you let Baurus do the meeting read this paragraph, if you do the meeting yourself, read the next paragraph. Baurus will say he may not survive this and you can respond how ever you you see fit (if he does die, it does not effect the outcome of the game). After that go up the stairs, down the hallway and through the door. Stay hidden in the shadows by sneaking and you will see a robed dude appear and start a conversation with Baurus, just listen in for now. Then 2 other robed dudes will come your way, if they see you they will attack, but don't worry, even if you use an invisibility potion they will end up attacking Baurus anyway, so you may as well just attack them as soon as you can, or jump down and kill the one near Baurus, once they're all dead skip the next paragraph and continue reading. When you tell Baurus you want to be the one to meet the sponsor, he will need to be told twice that you do things your way, not his. After that he tells you he may not survive this you can respond how ever you want (if he does die, it does not effect the outcome of the game). After that go through the door at the bottom of the stairs. Inside the room there is a table and a chair straight ahead, go to the chair and activate it to sit down, just wait a bit and a robed dude will come out and start talking to you, but then he will get interupted as a couple of his friends find Baurus, press SPACE to get out of the chair and save Baurus by killing all the badies. With the bad guys dead you can loot their corpses and on Raven Camoran, you will find the Mythic Dawn Commentaries 4, grab the Sunken Sewers Key as well. Follow the map markers until you are out of the sewers. Once out of the sewers open your world map and fast travel to 'Imperial City, The Arcane University'. Follow the quest markers until you reach Tar-Meena, talk to her and ask about 'Mythic Dawn'. You will have to wait 24 hours before she has any more information for you. After 24 hours talk to her and ask her about 'Mythic Dawn' and you will end up having to wait another 24 hours. Once again after another 24 hours talk to her and again ask her about 'Mythic Dawn' and this time she has solved the mystery for you. Go outside and fast travel to 'Imperial City Palace'. Once there follow your quest marker to 'Tomb of Prince Camarril' and wait until it is 12:00 pm. At 12:00 pm the door will have some glowing red symbols, activate it to complete the quest. 02.08 - Dagon Shrine """""""""""""""""""" Open your world map and scroll to Cheydinhal, fast travel to 'Black Waterside Stables' on the west wall of Cheydinhal. Once there follow your map marker north until you reach the cave 'Lake Arrius Caverns'. This is one of those quests that have multiple ways of completing it, they are listed below and what ever way you complete it is up to you and how you play. 1st - kill them all! 2nd - play along (breaks into 2 different paths). 1st, enter the cave and follow the path down into the first room, there is a guy in a red robe by the north wall, he guards the locked door, you can either kill him and take his key or talk to him and let him open the door. Either way, you have to get through that first door. Once the door is open go through it and you will encounter another red robed guy, if you didn't kill the first guy, Harrow will talk to you and ask you to give up all your equipment and money... since you want to kill everyone you don't want to be giving up your possessions, so say no. He will end up trying to kill you and now you're hostile to all the Mythic Dawn followers in this place. Go through the door to 'Shrine Antechamber'. In here a Mythic Dawn Guard will open a door on the south wall, kill him and go through the door he opened. Continue going south and you will find another Mythic Dawn Guard guarding a door to 'Dagon Shrine', open this door. Inside go east until you're at the edge looking down on a room of Mythic Dawn followers and some guy giving a speech. Because you are hostile to these guys you're actually going to have to fight them all. Plan your strategy from up here, and for the love of god SAVE! You can wait for buddy to finish his speech, or jump down and start killing, either way the guy giving the speech gets away. Once all the Mythic Dawn followers are dead go onto the speech platform and you will see an Argonian laying on a stone bench below a giant statue, your quest marker also directs you to a book on a podium. If you pick up the book 'Mysterium Xarxes' the statue behind you will fall and kill the Argonian, if you wish to save him you must free him first, to free him simply talk to him and you will be able to release him, once free he will take off running. Now, go pick up 'Mysterium Xarxes', the statue will crumble and you have a quest marker to guide you out of here. Skip the next 3 paragraphs. 2nd, enter the cave and follow the path down into the first room, there is a guy in a red robe by the north wall, he guards the locked door, talk to him and he will open the locked door, go into that passage way and you'll encounter Harrow, he will start a conversation with you and ask you to give up all your equipment and money... go ahead and give it to him, you will get it back soon enough. Follow Harrow and he will take you to 'Dagon Shrine' where you will find a bunch of Mythic Dawn followers listening to some guy giving a speech, once the speech is over Harrow will announce your desire to join the cult. A female on the speech platform will ask you to come to her, do so and she will start a conversation with you and give you a choice, she will ask you to kill a prisoner, you can either do it (read the next paragraph) or don't (skip the next paragraph). If you wish to kill the poor prisoner and be an evil hero, go up onto the speech platform and the woman will talk to you and ask you to kill the prisoner, go ahead and pick up the dagger sitting beside the book, equip it and then kill the prisoner, the woman will welcome you to the cult. Wait for a bit and most of the guards will disapear. Once the room is clear, use your quest marker to find 'Mysterium Xarxes' and pick it up, Harrow, the guy who has all your equipment and money will be the closest to you, kill him and get your stuff back, after equiping all your stuff kill everyone left in the room and you will now have your quest marker to guide you out of here. Skip the next paragraph. This is probably one of the hardest parts of the game, if you took this choice, please SAVE! If you don't want to kill the poor prisoner you are going to have a tough time, you don't have any weapons or armor. If you go up the platform the woman will approach you and ask if you will kill the prisoner, if you say 'no' they will attack automatically, but you can say 'yes' and then take the dagger and at least have a weapon. How you do this is up to you, but the first person you should kill is Harrow, who has all your equipment. Once he is dead you can loot his corpse and get all your stuff back and then with it equiped you can try your best to kill everyone, chances are there are simply too many, do what ever you must to survive. After they are all dead you can go onto the speech platform where the Argonian prisoner is laying down, there is also a book up here on a podium, if you pick this book up the Argonian will be killed, so lets free him first (unless of course you wish to let the lizard die). Talk to Jeelius and you can free him and he will run away. Now take the book 'Mysterium Xarxes' and the statue behind you will crumble, you also have your quest marker to guide you out of here. When you come to a room that seems to be a dead end but your quest marker says you have to go through this room, look at your map and you will see that this room does connect with the larger room, the trick is there is a switch on the north corner of the entrance to the passage that is a dead end, activate this switch and the path will open, continue to follow your map marker and you will be out of this place. Once you're out of the cave open your world map and scroll to 'Cloud Ruler Temple', just north west of Bruma, fast travel there. Once you're at Cloud Ruler Temple follow your quest marker until you find Martin. You may run into Jauffre who will start a conversation with you, but you don't have to find him first. Once at Martin talk to him to complete this quest. 02.09 - Spies """"""""""""" First you must find Jauffre, follow your quest marker to find him, once you do talk to him and ask him about 'Spies' and he will ask you to talk to Burd in Bruma and Steffan here in Cloud Ruler Temple, follow your quest marker to find Captain Steffan first. Talk to him and ask him about 'Spies'. Just follow your quest marker until you reach a big old stone with green markings, this is the rune stone, wait here until you find the Mythic Dawn agents. The one you need to find is Jearl, she was there between 5:00 pm to 10:00 pm for me, when you find her, kill her and then loot her corpse. Take the Basement Key and Jearl's Key. Open your world map and fast travel to Castle Bruma. Once there follow your quest marker to find Captain Burd. Talk to him and ask him about 'Spies', you'll have to have killed Jearl to advance, tell him she was a spy and he will give you the chance to raid her house for clues. Follow your map marker to find Jearls house, once there enter her house and you will see a table in the middle of the room, on the east side of the table, behind a chair is a trap door on the floor, open it. In the basement there is a table against the north west wall that has a book and a scroll on it, take the scroll. Follow your quest marker to guide you out of Bruma through a secret cavern entrance, once outside open your world map and fast travel to 'Cloud Ruler Temple' north west of Bruma. Once you're there follow your quest marker to guide you to Jauffre. Talk to him and then follow your quest marker to Martin and talk to him to complete this quest. 02.10 - Blood of the Daedra """"""""""""""""""""""""""" Talk to Martin and ask him about 'Daedra artifact' and he will tell you to read a book called 'Modern Heretics' which is sitting on the table in front of Martin. This book will mark Azura's Shrine on your world map, but you don't have to do Azura's shrine if you don't want to, any of the Daedra shrines will give you an artifact that you can give to Martin, go to: Chapter 16 - Daedra Shrine Quests and choose what ever shrine you wish. Once you have a Daedra artifact fast travel to 'Cloud Ruler Temple' just north west of Bruma. Follow your quest marker to find Martin and talk to him. Talk to Martin about 'Daedric artifact' and you will have to sacrifice a Daedric artifact in your possession to complete this quest. 02.11 - Bruma Gate """""""""""""""""" Use your quest marker to find Jauffre at Cloud Ruler Temple, when you find him he will start a conversation with you. After the conversation fast travel to 'Wildeye Stables' on the east wall of Bruma. Follow your quest marker to find Burd, he'll start a conversation with you, when you're ready to go into the Oblivion Gate let him know. After he gives a speech you'll need to go south and enter the Oblivion Gate. While you're doing this Burd can not die, if his health drops to nothing he will be knocked out for a few moments and then come back to life, but the other 2 guards can die, and probably will. Tell Burd to follow you. The creatures you fight here are entirely dependant on your level. From the entrance of the gate go east, stay on this general path and it will eventually turn north, follow the path north until it curves west, just keep going and as you start heading south west you will come to a massive door frame type landmark, go south from here. The path will come to a large flat area, look to the east and you will see a door, go through that door. In this first room there are doors to 'Rending Halls' on the north and south corners, go in either door. Take the path upwards until you come to a square room with some enemies and a blood fountain, there is a door on the east wall marked 'Citadel Hall Door' open that door, follow the path upwards and then go west, at the end of the hall go south, there are 2 doors on the south wall that go to 'The Fury Spike' go through either door. Go up the path and at the top on the west wall is a door to 'Corridors of Dark Salvation' go through this door. Follow the path upward to a small room, right beside the path you came up from is another path that leads upwards, keep going up. At the top is a door on the east wall to 'The Fury Spike' go through that door. You can go up either side, at the back east wall is a Sigil Keeper, this enemy holds a Sigil Key which you can use to open the next set of doors. After killing him and taking his key you can go through either the north or south doors to 'Sigillum Sanguis'. Go up the path and you will find a couple openings on the inside wall, go through either one and you will be in a room with some spike like sets of stairs on either side, go up either set and follow the ledge to the west side where you can go up either ramp to a platform on the east wall, look west and you will see a pillar of fire holding up a black orb, this is the Sigil Stone, activate it. After you're out of the Oblivion Gate use your quest marker to find Burd and talk to him, after that open your world map and fast travel to 'Cloud Ruler Temple' north of Bruma, from there follow your quest marker to find Jauffre, talk to him to complete this quest. The quest 'Allies for Bruma' is a side quest, for information on it go to: 17.02 - Allies for Bruma 02.12 - Blood of the Divines """""""""""""""""""""""""""" After talking to Martin he will ask you to talk to Jauffre, follow your quest marker to find him and Jauffre will give you all the information you need and a key. To find 'Sancre Tor' open your world map, it is north east of Chorrol, the best way to get there is to fast travel to 'Chorrol North Gate' and just follow your map marker from there. Once you find Sancre Tor, follow your quest marker to the entrance. You will be encountering ghosts in this place, so you'll want a silver weapon or good offensive magic. Inside follow the path until it comes to an 'Old Wooden Door' on the south west end of the hallway, open the door and follow the path around to the other side and take the stairs down. On the north west wall is a door that should be open, go through it. Follow this path and you will come to a gate block your way, the switch to open it is at the bottom of the stairs right before the gate against the south east wall, activate the switch and then head north east through the gate and you'll come to an open door, go through the door and follow the hallway. This path will take you to a set of stairs, at the top of the stairs is an Undead Blade, a skeleton, kill him and a ghost will appear. Talk to the the ghost of Rielus and you will be given a mission of finding and killing a couple more undead Blades to free their spirits as well. Follow your quest markers to kill the other undead Blades, just keep following your quest marker. When you enter 'Sancre Tor, Prison' you will come to a gate, to open it just activate the switch right before it against the south wall. Keep following your quest marker and you will come to a room with a locked door and a skeleton called 'Warden Kastav' kill the skeleton and loot the corpse to find the key to the door, or just lock pick the door, it doesn't matter. Either way, keep following your quest marker. Once all the undead Blades are dead, follow the last one you killed and he will lead you to where you have to go. When you get to the area with all 4 spirits of the dead Blades, they will lift the enchantment and give you access to the Armor of Tiber Septim. Follow your quest marker to find it and pick it up. Follow your quest marker to get out of this place. Once you've made it out, open your world map and fast travel to 'Cloud Ruler Temple', north west of Bruma. Follow your quest marker to guide you to Martin and talk to him. Tell Martin about 'Armor of Tiber Septim' to end this quest. 02.13 - Miscarcand """""""""""""""""" Get outside and open your world map, 'Miscarcand' is located directly between Kvatch and Skingrad, fast travel to what ever map marker is closest for you and then follow your map marker until you reach the ruins. Once you've made it there, follow your quest marker to get you inside, here you will be fighting undead creatures, goblins and who knows what else. As always, just follow your quest marker. When you come to an 'Iron Gate' that is locked, you need to jump down into the pit below and take the passage off the west wall and follow it until you come to a small square room, in this room on the east wall is a switch, activate it and then continue following the path north, there will be a switch on the floor that you have to step on to open the gate blocking the path east. Follow your quest marker and you will find the gate has been opened, go through and open the next door to 'Miscarcand, Sel Vanua'. When you come to an 'Iron Gate' that is locked and blocking the path north, go back south through the large room and go all the way south until you're in a hallway with an exit on the east wall, the switch you have to press is in this hallway on the south wall, activate it and then follow your quest marker back to the iron gate that was locked, go through it and open the door to 'Miscarcand, Morimath'. Just follow your quest marker and you will come to the Great Welkynd Stone. After taking the stone the passages in this area will change slightly and a powerful ghost will appear, the King of Miscarcand, kill him and loot his corpse to find a Miscarcand Key, take it. Now, go north and you'll come to a dead end, but there is a switch on the floor, step on it and a path will open to the west, take that path and you'll come to a locked door that can be opened with the Miscarcand Key. Go through the door and follow the path, it will take you to a door to 'Miscarcand' open it. This appears to be a dead end, but on the north end of this little room is a switch on the floor, step on it and a path will open on the north wall. Follow your quest marker from here to get out, once you are out open your world map and fast travel to 'Cloud Ruler Temple' just north west of Bruma. Once there follow your quest marker to find Martin, he will be armed and in an arguement with Jauffre, talk to Martin to complete this quest. 02.14 - Defense of Bruma """""""""""""""""""""""" Get outside and open your world map, fast travel to 'Castle Bruma' and then follow your quest marker into the castle. Now, the countess is normally only in attendance during weekday mornings, but she should be there at all times with this quest active. Talk to her and tell her about 'Battle Plans'. Follow the countess, or the quest marker to the chapel. Narina and Martin will have a short conversation. A key part to completing this quest is having 'Allies for Bruma' completed, this side quest will help you out by giving you strong soldiers, rather than peasant militia, for more information on it go to: 17.02 - Allies for Bruma When you are ready talk to Countess Narina and tell her you are ready to begin the battle. After that follow your map marker out of Bruma and to the battlefield north east of Bruma. Once at the battlefield you will find allies from any city you successfully requested help for Bruma from. You will have to wait until Martin arrives at the battlefield as well, when you are both there Martin will give a speech and the battle will begin. The enemies that spawn will vary based on your level, the higher your level, the more powerful the enemies will be. For now, join the soldiers and just kill away. If Martin dies you will not be able to beat the game. Slowly the second and third Oblivion Gate will open, then finally the great gate will open, enter the great gate to complete this quest. 02.15 - Great Gate """""""""""""""""" Inside you will see a giant spinning machine, this siege engine will destroy Bruma if you don't get to the sigil stone fast enough. You only have 15 minutes, you will be told every minute how many minutes remain, so get going! Go north and you will find you can not go any further because there is a pool of lava, turn east and you'll find a door to 'World Breaker Guard', go in there. Inside step onto the platform in the middle of the room and it should automatically go up, if not, look down and activate it. When it gets to the top, get off and follow the path upwards, go all the way to the top and open the door to 'Plane of Oblivion'. Go across the bridge and open the door to 'World Breaker Guard'. Inside here there is a door on the west wall to 'Plane of Oblivion' open it and cross the bridge, on the other side open the door. Follow the spiral ramp all the way down until you come to the last level where there is a door on the west wall to 'Plane of Oblivion' open the door. Outside go north and you will find the bridge is broken, you will have to make this jump, if you're in heavy armor and are encombered by it, take it off for the moment, its not that hard of a jump, but you should save before taking it, you don't want to fall as it will eat up precious minutes. On the other side keep going north and you will go under a bridge, at the top of the hill turn west and there will be an opening to the south, go through it and on the tower to the west is a door to 'World Breaker Guard' open it and skip the next paragraph, if you can not make the jump read the next paragraph. To the west of the bridge on the north wall is a door 'The Smoke and Scorch' go in this door. Inside there is a hole in the floor directly infront of you, jump down, take the north east path and follow it into the next room and you will find an opening on the north east wall, take it and you will come to a door to 'World Breaker Guard', open it. Inside here go onto the platform in the middle of the room and it should automatically go up, if not, look down and activate it. Follow the spiral ramp all the way up and at the top by the east wall is a switch on the floor called 'Gate Control' activate it. Then go back down the spiral ramp until you come to the door on the east wall to 'Plane of Oblivion' and go through the door. The gate to the east is now open, so go east and in the middle of this bridge is a tower to the north, go in the door to 'The Tower Portal to World Breaker'. At the north wall there is a Sigil Keeper, kill him and loot his corpse to get the Sigil Key. The door on the north wall to 'Vaults of End Times' is where you must go. Inside follow the path upwards and you will come to a room with a couple doors, you need to take the one on the south wall, open it and follow the path upwards and you will come to another door to 'World Breaker', open it. Follow the path north east and it will take you upwards, keep going up all the way to the top and you will encounter another Sigil Keeper, kill him and loot his corpse if you still need a Sigil Key. Then go to either the door to the north east or south west to 'Sigillum Sanguis' and go in. Go up the path and you will find a couple openings on the inside wall, go through either one and you will be in a room with some spike like sets of stairs on either side, go up either set and follow the ledge to the north west side where you can go up either ramp to a platform on the south east wall, look north west and you will see a pillar of fire holding up a black orb, this is the Great Sigil Stone, activate it. Outside of the Oblivion Gate the battle will be coming to an end and the siege machine will be all busted up and useless. Help kill off the remaining enemies and the remaining soldiers will bust into applause. Use your quest marker to find Martin and talk to him to complete this quest. 02.16 - Paradise """""""""""""""" Follow Martin to Cloud Ruler Temple or go there and wait for him, once you are both in the great hall talk to Martin and you can have him open the portal to paradise, when you are ready, you had better be ready, there is no turning back until the job is done. Martin will open the portal which will appear and you can enter it, do so. Inside a voice will eventually talk to you from no where, after it is down follow the stone path that starts out going south west, keep following it and you will run into a shirtless dude that doesn't attack you, if the voice from no where is done talking, talk to this guy, the 'Ascended Immortal' and ask him about 'Gaiar Alata'. After that ask him about 'Savage Garden' and 'Forbidden Grotto'. Then ask him about 'Bands of the Chosen'. Now, go back to the path and follow it south, south east. Keep following it and the voice will return from no where, buddy tells you he will be waiting for you. Keep following the stone path and you will come to a split in the road, one path will go north east up a hill, the other path goes east down a hill, you need to take the east path down the hill. Keep following this path and you will come to a T, one path goes west and the other east, go east and you will encounter a Kathutet, talk to him. He will let you chose between killing him or doing him a service. If you want to do the service read the next paragraph, if you kill him and take the Bands of the Chosen, skip the next paragraph. Follow the stone path west and it will take you to a small stone structure, from here go north until you come to the water, then face south and you should see a door to 'Lair of Anaxes' open it. Go through this cave to the far south west side and on that wall there is a large bolder being held up with a couple of logs, activate both logs to let Anaxes out. Now follow your quest marker back to the Kathutet. When you have the Bands of the Chosen follow the quest marker into 'The Flooded Grotto' and just keep following it until you come to the end of this cavern and find the door on the south wall to 'The Forbidden Grotto'. This whole time buddy is going off on some religous banter that really doesn't matter cause you know you're going to kick his ass anyway. Equip the Bands of the Chosen and you can open the door. Here you will not be able to unequip the Bands of the Chosen. Take the path south into a large room, look east and you will see a small bridge, cross it, on the other side of the bridge, just to the south is a lever, you can pull it to switch who is being tortured in the lava, the guy or the girl. Turn to the north and you will see an opening, go towards it and there will be a robed dude called 'Eldamil' he will talk to you. You'll have to listen to him go on for a while, but eventually you will be able to ask 'How can you help me?' Agree to play along with his little plan. Follow him and he will tell the Daedra a story and demand you go into the cage, now, it may seem a little bit crazy trusting someone who is supposed to be the enemy, but do it. As the cage lowers towards the lava and the feeling that you've been betrayed jumps to mind, the cage stops just above the lava. Soon after it raises again and the opening takes you to the other side of the gap. There is an opening on the east wall, go in it. Right away you can go north or south, go south, in this next room there is a gap with lava at the bottom, don't fall down, there is a bridge on the east side of the room, cross the bridge and then head to the far back, south wall to find a door to 'The Forbidden Grotto' and go in it. Follow the path and you will find Eldamil, he will talk to you and offer to help you. You don't have to let him help you, but he is somewhat powerful, and if he dies, he will come back to life eventually. So let him help or not, its up to you, either way, buddy will speak from no where again (man he likes the sound of his own voice). From Eldamil, go south and there will be an opening along the east side of the path, take it and you will come to another lava torture room, there is again a bridge to cross the lava, go north and cross the bridge, then on the other side of the bridge turn west and you will find an opening. Go through the opening and turn north in the next room, then go east and the path will turn north, just keep going all the way to the back north wall and you will be able to find an opening on the west wall. Go up the path and you will come to a large room, in the north west corner is an opening to the west, take it and follow this path, it will take you north to a door to 'Paradise' open it. On the other side of the door is a stone path, follow the path and it will eventually come to a T, take the east path. This will take you to a couple robed figures, Ruma will talk to you and then you can follow her into the 'Carac Agaialor' or you can kill her and the other guy, if you don't you just have to fight them both inside anyway, so may as well get a cheap shot in on them now. Enter 'Carac Agailaor' and approach Mankar Camoran sitting in his throne. He will give a speech and then if you let his minions live, they will attack. After they are dead Mankar will attack, kill him, he's very easy. After you kill him, quickly loot his corpse and grab the Amulet of Kings. The paradise will crumble and you will be transported back to Martin. Martin will come up to you and start a conversation with you. When he is done this quest is complete. 02.17 - Light the Dragonfires """"""""""""""""""""""""""""" Get outside and fast travel to 'Imperial City Palace'. From there just follow your quest marker until you reach the high chancellor Ocato, he will approach you and then greet Martin, but a soldier interupts everything and you find out the city is under attack. So, once again, you're off to kill endless amounts of bad guys and save the day, follow Martin and protect him at all costs. Get outside of the palace and follow your map marker, Martin seems to go right to the temple, so ignore most of the bad guys. When you're in the Temple District you will be in a major battle and if you round the corner, you will find a giant, and I mean, GIANT, bad guy, this is Mehrunes Dagon. You will need to talk to Martin. When he is done you will have to take him into the temple, tell him to follow you. Just run past Mehrunes Dagon and follow your quest marker into the temple. Inside wait for a moment and then Martin will run off to a corner of the temple, approach him and he will say farewell. Just sit back and watch as Martin becomes a mighty firey dragon and does his thing. When Mehrune is defeated you'll be given a short video and then be back in the temple. This quest is complete. 02.18 - Imperial Dragon Armor """"""""""""""""""""""""""""" Ocato runs up to you and starts a conversation with you. After he's done talking you can ask him about 'Champion of Cyrodiil' and you will be rewarded Imperial Dragon Armor... but it will take 2 weeks before you can get it. After 2 weeks (you probably want to explore the world rather than wait all 336 hours) you can pick up your Imperial Dragon Armor from the Imperial Legion Compound. You will know when it is ready because it will give you a quest update. Open your world map and fast travel to 'Imperial City Prison' and follow your quest marker to an Iron Gate, go through it and you will be at a wooden door to 'Armory' open this door. Your equipment is on a table against the east wall, pick up 1 piece and this quest will be complete, just make sure you pick it all up. ------------------------------------------------------------------------------- Chapter 03 - Fighters Guild """"""""""""""""""""""""""" 03.01 - Join the Fighters Guild 03.02 - A Rat Problem 03.03 - Advancement (Apprentice) 03.04 - The Unfortunate Shopkeeper 03.05 - The Desolate Mine 03.06 - Advancement (Journeyman) 03.07 - Unfinished Business 03.08 - Drunk And Disorderly 03.09 - Advancement (Swordsman) 03.10 - Den of Thieves 03.11 - Amelion's Debt 03.12 - Advancement (Protector) 03.13 - The Master's Son 03.14 - More Unfinished Business 03.15 - Advancement (Defender) 03.16 - Azani Blackheart 03.17 - Advancement (Warder) 03.18 - The Wandering Scholar 03.19 - The Fugitives 03.20 - Advancement (Guardian) 03.21 - Trolls of Forsaken Mine 03.22 - Demotion (Defender) 03.23 - The Stone of St. Alessia 03.24 - The Noble's Daughter 03.25 - Restored Rank (Guardian) 03.26 - Mystery at Harlun's Watch 03.27 - Advancement (Champion) 03.28 - Information Gathering 03.29 - Infiltration 03.30 - The Hist 03.31 - Fighters Guild Master ------------------------------------------------------------------------------- 03.01 - Join the Fighters Guild """"""""""""""""""""""""""""""" You can only join the fighters guild by talking to Vilena Donton in Chorrol, or Azzan in Anvil, or Burz gro-Khash in Cheydinhal. Until you are a member of the Fighters Guild the doors will be locked at night between 10:00 pm and 6:00 am. Talk to one of these 3 NPC's and ask them about joining the fighters guild and as long as you're not a super criminal, they will let you in and this quest will be complete. To find the Anvil Fighters Guild Hall open your world map and fast travel to 'Anvil Main Gate' once there go south, the building to the south east with the red banners is the Fighters Guild Hall. Azzan wanders around inside from the main floor to the top floor. 03.02 - A Rat Problem """"""""""""""""""""" Go to the Anvil Fighters Guild Hall and talk to Azzan, ask him about 'Contract' and then ask him about 'Rats' and this quest will be activated. Follow your quest marker to Arvena Thelas' house and find and talk to her, ask her about 'Rats'. Now follow your quest marker to Arvena's basement. Inside the basement are a bunch of rats and a mountain lion, kill the mountain lion, but leave the rats alone. After killing the mountain lion follow your quest marker back to Arvena. Tell her what you found and you will be asked to find a hunter. Follow your quest marker out of Arvena's house and use it to find Pinarus Inventius. Talk to him and ask him about 'Mountain Lions' and he will lead you to them. Just keep following Pinarus and he will take you out of Anvil, keep following him and you will soon be at the mountain lions. There are 4 in total, kill them all and talk to Pinarus. Now, follow your quest marker back to Arvena. Talk to her and tell her about 'Mountain Lions'. With another one in the basement follow your quest marker and kill it. Follow your quest marker back to Arvena and talk to her, ask her about 'Quill-Weave'. Follow your quest marker to find Quil-Weave, talk to her and ask her about 'Mountain Lions'. She will deny everything unless you have proof, so follow her. At 9:00 pm she will go behind Arvena's house and drop some meat, if you were watching you can now confront Quil-Weave with proof, so talk to her and tell her about 'Mountain Lions'. Now follow your quest marker into Arvena's house and talk to her. You can either tell her the truth or lie. If you lie you get 500 gold. If you tell her the truth she gives you 500 gold and increases your speechcraft skill by 1. The quest is now complete. 03.03 - Advancement (Apprentice) """""""""""""""""""""""""""""""" When you are ready to advance to Apprentice you need to talk to either Vilena Donton in Chorrol, or Azzan in Anvil, or Burz gro-Khash in Cheydinhal. Talk to one of them and ask them about 'Advancement' and you will be promoted. 03.04 - The Unfortunate Shopkeeper """""""""""""""""""""""""""""""""" Go to the Anvil Fighters Guild Hall and talk to Azzan, ask him about 'Contract' and then ask him about 'Norbert Lelles' and this quest will be activated. Follow your quest marker out of Anvil to Norbert, talk to him and ask him about 'Break-ins'. He will ask you to stay in the shop over night to try and catch the thieves, they will show up some time around 11:00 pm. Kill them and then follow your quest marker to Norbert. Talk to Norbert and tell him about 'Break-ins' and he will give you 500 gold. This quest is now complete. 03.05 - The Desolate Mine """"""""""""""""""""""""" Go to the Cheydinhal Fighters Guild Hall and talk to Burz gro-Khash, ask him about 'Contract' and this quest will be activated. He will give you a Steel Bow, Longsword and Warhammer, you need to deliver these so don't sell them. Follow your quest marker out of Cheydinhal, and then north west until you come to the Desolate Mine. Enter the mine and follow your quest marker forward and you will see 3 un-armed soldiers, talk to the female, Rienna. Ask her about 'Weapons Shipment'. Then talk to the Orc, Brag gro-Bharg and ask him about 'Weapons Shipment', give him the hammer. Now talk to the Wood Elf, Elidor, ask him about 'Weapons Shipment' and give him the sword. After the troops have their weapons you will have to kill all the goblins in this mine. If you can kill them fast enough and keep the soldiers alive, good rumors will spread of your victory, if any of them die sad rumors spread, but the game will go on and the story won't be affected. On the north east wall is an opening, go through it and you will come to a door, open the door, go down the path and you should encounter your first goblin. Go south west and you will come to a room with another goblin, on the south west wall are 2 openings side by side, standing between them face west and take that path. You will come to a room with 3 or 4 goblins. There is an opening in the north corner of the room and another on the north east wall, take the north east path. This path takes you to a single goblin, after that turn around and go back to the previous room and take the path in the north corner. You will come to a hill with a booby-trap, often this trap will kill some of your allies, so watch out. At the bottom is a room with 2 goblins. Sometimes if your allies do a good job all the goblins will be dead by now, if not back track through the path and up the hill with the booby-trap, and into the next room, on the south east wall is an opening, take it. This path will take you into a room with an opening right beside the one you just came from, so turn around and face the 2 paths, the one more to the south is where you need to go. Follow that path to find the last goblin. After they are all dead, follow your quest marker out of the mine and open your world map, fast travel to Cheydinhal and find Burz gro-Khash, talk to him and ask about 'Contract' to complete this quest. 03.06 - Advancement (Journeyman) """""""""""""""""""""""""""""""" When you are ready to advance to Journeyman you need to talk to either Vilena Donton in Chorrol, or Azzan in Anvil, or Burz gro-Khash in Cheydinhal. Talk to one of them and ask them about 'Advancement' and you will be promoted. 03.07 - Unfinished Business """"""""""""""""""""""""""" You can ask Azzan or Burz about 'Contract' and you will be given a quest marker, or you can just simply go to the Chorrol Fighters Guild Hall and talk to Vilena Donton. If she is not in the Fighters Guild Hall she may be in her house, just south east of the guild hall. Ask her about 'Duties'. Now follow your quest marker to Modryn Oreyn, talk to him and ask about 'Duties' and then ask him about 'Maglir' and then about 'Defaulted'. Now open your world map and fast travel to Skingrad. Once there follow your quest marker to find Maglir, talk to him and ask him about 'Defaulted'. Next ask him about 'Brenus Astis' Journal' and you will get a map marker for Fallen Rock Cave. Follow your quest marker out of Skingrad, then north west until you find it. Inside you will find ghosts, so you will need a good silver weapon or better, or just strong magic, when you're ready enter the cave. Follow your quest marker and you will eventually come to it in a dead end room, the journal is laying beside a chest on the north wall, take it. Follow your quest marker out of the cave and open your world map, you can go to Skingrad and tell Maglir you found the book, but you don't have to because he just tells you to go to Modryn anyway. Go to Chorrol and talk to Modryn, ask him about 'Defaulted', you will be able to chose to say Maglir found the journal or you can tell the truth. What ever you chose it doesn't matter, it will not effect the outcome of the Fighters Guild quests and this quest will be complete either way. 03.08 - Drunk And Disorderly """""""""""""""""""""""""""" Go to the Chorrol Fighters Guild Hall and talk to Modryn, he may also be in his home, talk to him and ask him about 'Duties' and then ask about 'Causing trouble'. Open your world map and fast travel to Leyawiin. Once there ask the first person you see and they should have the topic 'Causing trouble' ask them about it and you will get a quest marker, follow it to the Five Claws Lodge. Inside talk to Vantus and ask about 'Causing trouble' and then about 'Blackwood Company'. You will then ultimately have to say 'You need work to keep busy'. Now go ask pretty much any local citizen about 'Fighters Guild Jobs' and they will tell you to ask Margarte. You now have a quest marker to find her, so follow it and talk to her, then ask her about 'Fighters Guild Jobs'. Before she will give you a job for your guild mates, you will need to bring her 5 ectoplasm. You can find ectoplasm off of Will-o-the-Wisp creatures, or you can buy them at the various alchemy shops around Cyrodiil. How you get them is up to you, I recommend just fast traveling to different towns and buying them. Once you have 5 ectoplasm follow your quest marker back to Margarte and talk to her, ask her about 'Fighters Guild Jobs' and as long as you have 5 ectoplasm samples with you she will give you the work you need. Follow your quest marker back to the Five Claws Lodge and talk to Vantus, tell him about 'Fighters Guild Jobs'. Now open your world map and fast travel to Chorrol, follow your quest marker to find Modryn. Talk to him and ask him about 'Causing trouble' and this quest will be complete. 03.09 - Advancement (Swordsman) """"""""""""""""""""""""""""""" When you are ready to advance to Swordsman you need to talk to either Modryn Oreyn in Chorrol, or Azzan in Anvil, or Burz gro-Khash in Cheydinhal. Talk to one of them and ask them about 'Advancement' and you will be promoted. 03.10 - Den of Thieves """""""""""""""""""""" Go to the Anvil Fighters Guild Hall and talk to Azzan, ask him about 'Contract' and then ask about 'Thieves' and this quest will be activated. Now Maglir, a Wood Elf will be with you, he really doesn't do much, so you can just tell him to 'Wait here' and do everything yourself and still successfully complete the quest, or you can let him come with you, either way it doesn't matter. Go find pretty much anyone and ask them about 'Thieves' and you will get a quest marker to help you find Newheim the Portly, follow the qust marker and talk to him and ask him about 'Thieves'. You will now have a map marker for Hrota Cave. You can also ask Newheim about 'Heirloom' to activate an optional quest, Newheim's Flagon. Follow the quest marker to Hrota Cave, once there enter it. There are 8 thieves in the cave, each is marked by a quest marker, hunt them all down and kill them. Once you have killed all the thieves you will be told to go back to Azzan for payment. You may want to complete Newheim's Flagon while you are here, go to 17.11 - Newheim's Flagon for more information. Follow your quest marker out of the cave and back to the Anvil Fighters Guild Hall and talk to Azzan. Tell him about 'Theives' and this quest will be complete. 03.11 - Amelion's Debt """""""""""""""""""""" Go to the Cheydinhall Fighters Guild Hall and talk to Burz gro-Khash, ask him about 'Contract'. You will have a map marker for Water's Edge, which is just north of Leyawiin. Fast travel to the nearest map marker and make your way to the settlement. Once there find her, I've only ever seen her in her house, and the door has always been marked red, but its not locked during the day, so if its the same for you, just go inside and talk to her. Ask her about 'Debt' and after that you will have to ask her about her father and the debt again, then you can ask her about 'Sword and Armor'. Now you can just give her money and be done with this part of the quest and skip the next 3 paragraphs, or you can keep reading to find the sword and armor. Ask Biene about 'Where are the sword and armor' and she will mark Amelion Tomb on your map and you will have a quest marker, follow it to the cave and enter it. You will be fighting ghosts in here so make sure to bring a silver weapon or have good offensive magic. You will come to one room where you may not be able to go any further, you have to pull a rope hanging from the roof to open a secret passageway. For the most part, just follow your quest marker until you come to the marked room, the sword and armor are laying on tombs on the west wall, pick them up. Follow your quest marker out of the cave and back to Biene. Talk to her and ask her about 'Sword and Armor'. You can give her the sword and armor, or you can give her the money she needs, if you give her the money you get to keep the sword and armor, either way it doesn't matter. Fast travel back to Cheydinhal and follow your quest marker to Burz, talk to him and tell him about 'Biene Amelion' to complete this quest. 03.12 - Advancement (Protector) """"""""""""""""""""""""""""""" When you are ready to advance to Protector you need to talk to either Modryn Oreyn in Chorrol, or Azzan in Anvil, or Burz gro-Khash in Cheydinhal. Talk to one of them and ask them about 'Advancement' and you will be promoted. 03.13 - The Master's Son """""""""""""""""""""""" Go to the Chorrol Fighters Guild Hall and talk to Modryn, he may also be in his home, ask him about 'Duties' and then about 'Viranus Donton' and then about 'Confidence'. Follow your quest marker to Viranus and talk to him, ask him about 'Galtus Previa' then you can tell him what ever you wish and move on. Follow your quest marker to Nonwyll Cavern and enter it. Follow your quest marker through the cave until you come to the room with Galtus Previa's corpse. You'll then be promted to return to Modryn. Follow your quest marker out of the cave and back to Chorrol, find Modryn and talk to him, tell him about 'Galtus Previa' and this quest will be complete. 03.14 - More Unfinished Business """""""""""""""""""""""""""""""" Go to the Chorrol Fighters Guild Hall and talk to Modryn, he may also be in his home, ask him about 'Duties' and then about 'Defaulted'. Fast travel to Bravil and once you're there talk to pretty much anyone and ask about 'Maglir' then follow your quest marker to The Lonely Suiter Lodge. Find Maglir and talk to him, ask him about 'Defaulted'. Now you're going to have to go talk to Modryn, so fast travel back to Chorrol and find him, you won't have a quest marker, so look in the fighters guild hall and his home, when you find him talk to him about 'Maglir'. Now fast travel back to Bravil and follow your quest marker to Aryarie, who is normally in the mages guild, if you're not a member of the mages guild you may have to pick some locks and do a bit of trespassing to find her. When you do find her talk to her and ask her about 'Imp Gall' and you will get a quest marker to help you find Robber's Glen Cave. Follow your quest marker to the cave, inside the cave you can find a bunch of Imps, kill them and loot their corpses to find the Imp Gall you need. Once you have 10 follow your quest marker out of the cave and fast travel to Bravil. Find Aryarie and talk to her, tell her about 'Imp Gall'. Fast travel back to Chorrol and follow your quest marker to Modryn, talk to him and tell him about 'Maglir' and this quest will be complete. 03.15 - Advancement (Defender) """""""""""""""""""""""""""""" When you are ready to advance to Defender you need to talk to either Modryn Oreyn in Chorrol, or Azzan in Anvil, or Burz gro-Khash in Cheydinhal. Talk to one of them and ask them about 'Advancement' and you will be promoted. 03.16 - Azani Blackheart """""""""""""""""""""""" This quest is automatically activated apon completing More Unfinished Business. After advancing your rank to Defender go to the Chorrol Fighters Guild Hall and talk to Modryn, ask him about 'Duties'. Now either follow Modryn to his house or go their on your own and wait for him, even though he said to meet him after sundown, I've found any time works, just as long as its inside his house. Talk to Modryn and ask him about 'Blackwood Company' and then when you can ask him about 'Azani Blackheart' after that tell him 'I'm in'. Now open your world map and fast travel to Leyawiin. Follow your quest marker into the fighters guild hall and find Modryn, talk to him and you will be given a map marker to Arpenia. Follow your quest marker until you get there and go inside. From the entrance follow the path east, at the end turn north and you will be in a room, there is a path down some stairs on the east wall, take this path. This path will take you to a room with a new path on the south wall, go through this path and you will come to a room with a spiraling stair case to an opening on the west wall, go through this opening to find a gate, open the gate. In this room Modryn should approach you, when he does ask him about 'Azani Blackheart'. If he doesn't approach you and when you talk to him he doesn't have anything new to say, try exploring the ruins some more and talk to him every once in a while, once you've heard what he has to say move on to the next paragraph. Just follow Modryn to Atatar, or if you already know where it is go there. Once you're there, with or without Modryn, just follow your quest marker through the ruins until you get to a door to 'Atatar Haelia Dagon'. In this room there is a gate in the south west corner that is opened remotely, the switch is right beside the gate in a room on the south west wall, activate it to open the gate. Keep following your map marker until you come to a door to 'Atatar Haelia Anga' open this door. Follow the path and you will come to a gate that is opened remotely, the switch is on the east side of the door on the floor, activate it to open the gate. Keep following your quest marker and you will come to a door to 'Atatar Loria' open this door. In this room you will find Azani Blackheart, kill him. After he is dead, loot his corpse and take his ring. Talk to Modryn and ask him about 'Azani Blackheart' and as long as you have the ring you can say 'Blackheart's Ring' to complete this quest. 03.17 - Advancement (Warder) """""""""""""""""""""""""""" When you are ready to advance to Warder you need to talk to either Modryn Oreyn in Chorrol, or Azzan in Anvil, or Burz gro-Khash in Cheydinhal. Talk to one of them and ask them about 'Advancement' and you will be promoted. 03.18 - The Wandering Scholar """"""""""""""""""""""""""""" Go to the Anvil Fighters Guild Hall and talk to Azzan, ask him about 'Contract' and then about 'Elante of Alinor' you now have a map marker for Brittlerock Cave, and a quest marker to get you there, follow it until you come to the entrance. Go inside and you will see Elante, talk to her and ask her about 'Daedric shrine'. Now just follow her and kill all the enemies you encounter. Eventually you will come to a shrine and she will talk to you, then walk away, follow her for a moment and she will talk to you again. After the second time you will be able to follow your quest marker out of the cave and back to Anvil to talk to Azzan. When you get to Azzan talk to him and tell him about 'Contract' and this quest will be complete. 03.19 - The Fugitives """"""""""""""""""""" Go to the Cheydinhal Fighters Guild Hall and talk to Burz, ask him about 'Contract' and then ask about 'Prison Break' to activate this quest. Then fast travel to Bravil and once you're there ask pretty much anyone about 'Fugitives' and you will get a map marker for Bloodmayne Cave and a quest marker to help you find it. Follow your quest marker to the cave and go inside. There are 4 fugitives in total, each will be marked by a quest marker, find them and kill them. If you get stuck in the 2nd room apon entering the cave, look for the ropes haning from the roof, activate once of them to open a secret passage way. After you have found and killed all 4 fugitives follow your quest marker out of the cave and then fast travel back to Cheydinhal and talk to Burz, tell him about 'Prison Break' and this quest will be complete. 03.20 - Advancement (Guardian) """""""""""""""""""""""""""""" When you are ready to advance to Guardian you need to talk to either Modryn Oreyn in Chorrol, or Azzan in Anvil, or Burz gro-Khash in Cheydinhal. Talk to one of them and ask them about 'Advancement' and you will be promoted. 03.21 - Trolls of Forsaken Mine """"""""""""""""""""""""""""""" Go to the Chorrol Fighters Guild Hall and talk to Modryn, he may also be in his home, ask him about 'Duties' and then about 'Viranus Donton'. You will have Forsaken Mine marked on your map, it is just south of Leyawiin, follow your quest marker to it and go inside. Follow your quest marker through the mine and you will eventually come to the room marked by your quest marker, on the ground is the body of Viranus, loot his corpse and take his journal. Follow your quest marker out of the mine, then fast travel to Chorrol and find Modryn, talk to him and tell him about 'Viranus Donton' and this quest will be complete. 03.22 - Demotion (Defender) """"""""""""""""""""""""""" After completing Trolls of Forsaken Mine Modryn will be expelled from the guild and you will be demoted back to the rank of Defender.... 03.23 - The Stone of St. Alessia """""""""""""""""""""""""""""""" Go to the Anvil Fighters Guild Hall and talk to Azzan, ask him about 'Contract' and then about 'Stone of St. Alessia'. Now fast travel to Bruma and use your quest marker to find Cirroc, talk to him and ask him about 'Stone of St. Alessia' and then about 'Bandits'. Go out of Bruma and follow your quest marker to a spot east of the city and you will find a Khajiit named K'Sharr, talk to him and ask him about 'Stone of St. Alessia' and then about 'Sedor'. If you stop talking to K'Sharr you won't have Sedor marked on your map, but you will still have a quest marker to guide you to it. Sedor is far to the east of Bruma. You can kill K'Sharr if you wish, you don't get a bounty on your head, nor a murder count. Make your way to Sedor and go inside. Just follow your quest marker until you come to a locked iron door, you will need to make your way around to the ledge above and press the block to open this door. In the room before the locked gate is a passageway on the south west wall, follow this path and you will come to the ledge with the switch. This path will only be open if you stepped on the floor switch before the locked door, chances are you did even if you didn't notice it. Jump down and follow your quest marker, the Stone of St. Alessia is on the pedistal in the middle of the small room, take it. Follow your quest marker out of the ruins and then fast travel to Bruma. Once there follow your quest marker to find Cirroc and talk to him, tell him about 'Stone of St. Alessia'. Now fast travel back to Anvil and talk to Azzan, tell him about 'Contract' and this quest will be complete. 03.24 - The Noble's Daughter """""""""""""""""""""""""""" Go to the Cheydinhal Fighters Guild Hall and talk to Burz, ask him about 'Contract' and then about 'Lord Rugdumph'. You will have Lord Rugdumph's Estate marked on your map and a quest marker to help you find it, it is just north of Cheydinhal. Make your way there. Once there follow your quest marker to find Lord Rugdumph and talk to him. This is one of the funniest characters in the game, just listening to him talk is great. Ask him about 'Lady Rogbut' to get a quest marker, follow it until you find Lady Rogbut and 3 Ogres. Kill the Ogres, there should just be 3, and then talk to Lady Rogbut. Then just follow your quest marker back to Lord Rugdumph and talk to him. Now fast travel back to Cheydinhal and find Burz, talk to him and tell him about 'Lady Rogbut' to complete this quest. 03.25 - Restored Rank (Guardian) """""""""""""""""""""""""""""""" When you are ready to have your rank of Guardian restored, talk to either Azzan in Anvil or Burz gro-Khash in Cheydinhal. Talk to either of them and ask them about 'Advancement' and you will have your rank restored. 03.26 - Mystery at Harlun's Watch """"""""""""""""""""""""""""""""" Go to the Cheydinhal Fighters Guild Hall and talk to Burz, ask him about 'Contract' and then about 'Disappearances' to activate this quest. Follow your quest marker out of Cheydinhal and south to Harlun's Watch. Find Drarana Thelis and talk to her, ask her about 'Disappearances' and then about 'Strange Lights' you will need to go during the night hours (roughly 9:00 pm to 5:00 am should be fine). Once its night follow your quest marker until you come to Swampy Cave, here you will find some Will-o-the-Wisps. After killing them go into the Swampy Cave. When you get to the targeted room you will be promted to kill all the Trolls in the cave, just explore the whole place and you should be able to find them, there are 7 in the first area, then there are 7 in the second area, Swampy Cave Dry Rock Run. After they are all dead follow your quest marker out of the cave and back to Drarana Thelis, talk to her and tell her about 'Disappearances'. Now follow your quest marker to Cheydinhal and find Burz, talk to him and tell him about 'Disappearances' to complete this quest. 03.27 - Advancement (Champion) """""""""""""""""""""""""""""" When you are ready to advance to Champion you need to talk to either Azzan in Anvil or Burz gro-Khash in Cheydinhal. Talk to either one of them and ask about 'Advancement' and you will be promoted. 03.28 - Information Gathering """"""""""""""""""""""""""""" After advancing to the rank of Champion in the fighters guild, you will be told that Modryn is looking for you. You will be given a quest marker to help you find him, follow it and then talk to him, ask him about 'Blackwood Company'. Follow your quest marker to Glademist Cave, east of Cheydinhal, once there enter the cave. Follow your quest marker through the cave and you will find Ajum-Kajin in a room by himself, talk to him. He will be more than willing to follow you and he won't even try to escape. Just follow your quest marker out of the cave and then fast travel to Chorrol. Go to Modryn and talk to him and ask him about 'Ajum Kajin'. Now talk to Ajum-Kajin and tell him to sit down, after he does talk to him again. If your personality is high and you can make him like you enough through the disposition mini game, you will be able to get some information from him, if you are not a very good verbal persuader, unequip your weapon and beat him with your fists. Either way, when he is ready to talk ask him about 'How large is the Blackwood Company?' and then you will need to beat him or smooth talk him some more before he is ready to talk again, when he is ask him about 'Who leads the Blackwood Company?' after finding out who the leader is you will be forced to ask him the secret of their strength and he will kill himself. Talk to Modryn and ask him about 'Ajum Kajin' to complete this quest. 03.29 - Infiltration """""""""""""""""""" Find Modryn in his home in Chorrol and talk to him, ask him about 'Duties' and then about 'Infiltrate' to activate this quest. Fast travel to Leyawiin and then follow your quest marker to the Blackwood Company building, go inside and talk to Jeetum-Ze, ask him about 'Join the Blackwood Company' and then follow him into the training room. He will give a speech and then give you a potion, finish the conversation and then go ahead and drink the Hist Sap to continue (you have to drink it, you can not leave this place until you do). Shortly after drinking the potion you will be taken to Water's Edge and there will be goblins all over the place, kill them all and then kill the ones in the houses as well. Once they are all dead you will be taken back to Modryn. Talk to Modryn, when you can tell him about 'Hist Sap'. After that go outside and fast travel to Water's Edge, north of Leyawiin. Once there follow your quest marker and you will find a lone man, talk to him. After the conversation fast travel back to Chorrol. Follow your quest marker to Modryn and talk to him, tell him about 'Water's Edge' to complete this quest. 03.30 - The Hist """""""""""""""" Talk to Modryn in his home in Chorrol and ask him about 'Duties' and then about 'Hist Tree' to activate this quest. Fast travel to Leyawiin and follow your quest marker to the Blackwood Company Hall. Once inside Ja'Fazir will approach you and then attack you, kill him and loot his corpse to take 'Jeetum Ze's Room Key'. Go up the stairs to the 2nd floor and on the west wall is a door to 'Jeetum Ze's Room' go through this door. Inside kill Jeetum-Ze and loot his corpse to find 'Ri`Zakar's Room Key'. Go up the stairs to the 3rd floor and on the west wall is a door to 'Ri`Zakar's Room' go in this door. Inside kill Ri`Zakar and loot his corpse to find 'Blackwood Co. Basement Key', take the key and then follow your quest marker back to the main floor and the door on a south east corner will take you to the basement. Inside this room against the south wall are a couple of loose pipes, pick them both up and then activate the boilers on either side of the Hist Tree. After that just exit the basement and you will run into our old friend Maglir, kill him and he will stay dead. Now fast travel back to Chorrol and talk to Modryn, talk to him and tell him about 'Hist Tree'. Now follow your quest marker to find Vilena Donton and talk to her, tell her about 'Blackwood Company' and then you can tell her Modryn helped you or you can say you did it on your own, it doesn't matter either way. Now ask Vilena about 'Advancement' and then ask her about 'Duties'. Next just follow your quest marker back to Modryn and talk to him, tell him about 'Advancement' to complete this quest. 03.31 - Fighters Guild Master """"""""""""""""""""""""""""" After completing The Hist quest you can talk to Modryn and ask him about 'Duties'. You will be given the masters key where gold and items will be placed monthly for you. You will also be given the option to set the focus of the guild on either recruitment or getting contracts. Focusing on recruitment will bring in very little gold, but has a high chance of getting you magical items, where as focusing on contracts brings in a lot of gold, but very little items, focusing on both equally brings in a little bit of gold and the odd item. What ever you decide to do is up to you, you can only set the orders once every month, once you've made a decision it sticks for 30 days. ------------------------------------------------------------------------------- Chapter 04 - Mages Guild """""""""""""""""""""""" 04.01 - Join the Mages Guild 04.02 - Anvil Recommendation 04.03 - Skingrad Recommendation 04.04 - Fingers of the Mountain (Chorrol Recommendation) 04.05 - Fingers of the Mountain Part II 04.06 - Bruma Recommendation 04.07 - Cheydinhal Recommendation 04.08 - Bravil Recommendation 04.09 - Leyawiin Recommendation 04.10 - A Mage's Staff 04.11 - Advancement (Journeyman) 04.12 - Ulterior Motives 04.13 - Advancement (Evoker) 04.14 - Vahtacen's Secret 04.15 - Necromancer's Moon 04.16 - Advancement (Conjurer) 04.17 - Liberation or Apprehension? 04.18 - Advancement (Magician) 04.19 - Information at a Price 04.20 - A Plot Revealed 04.21 - Advancement (Warlock) 04.22 - The Bloodworm Helm 04.23 - The Necromancer's Amulet 04.24 - Advancement (Wizard) 04.25 - Ambush 04.26 - Confront the King 04.27 - Alchemy Acquisitions ------------------------------------------------------------------------------- 04.01 - Join the Mages Guild """""""""""""""""""""""""""" You can join the mages guild from any of the halls in the major cities. All you have to do is speak to the local guild head and you will be accepted. That is if you do not have an active bounty on your head, if you do pay it off. Until you are a member of the mages guild you will find most of the guild hall doors to be locked and going beyond these doors leads to trespassing. Once you are a member of the mages guild you will need to receive a recommendation from each of the 7 mages guild heads to be able to enter the arcane university. To find the specific directions to each mages guild hall and the local head of the guild hall for each of the recommendations, use sections 04.02 to 04.09. The order in which you do these sections does not matter. Once you have all the recommendations come back to this section. Talk to any of the mage guild heads and ask about 'Recommendation' and they will tell you to go to the Arcane University. So open your world map and fast travel there, it is on the south east corner of the Imperial City, it is also marked by your quest marker. Go to the door to 'Arch-Mage's Lobby' and go inside. Raminus Polus should be in this room waiting for you, talk to him and ask about 'Recommendation' to complete this quest. 04.02 - Anvil Recommendation """""""""""""""""""""""""""" Open your world map and fast travel to 'Anvil Main Gate' once you are there just go south, the guild hall is the large building with blue banners on the other side of the big tree. If you've already joined the mages guild set your active quest to 'Join the Mages Guild' to get a quest marker to direct you to the guild hall. Go inside and find Carahil, if you're not already a mages guild member you will have to wait until she is downstairs. You can find her at 9:00 am to 4:00 pm (or later) standing behind a counter directly across from the entrance. Talk to her and if you haven't already joined the mages guild say 'Join the Mages Guild'. Once you are a member of the mages guild talk to Carahil and ask about 'Recommendation' to activate this quest. Make sure you make this quest your active quest. You will now have a map marker for Brina Cross Inn, it is just a bit north of Anvil. Take what ever route you wish to get there, just follow your quest marker. Once you are there enter the building. Inside there will be a few people, the one you need to talk to is a Nord woman dressed in brown called Arielle Jurard. After talking to Arielle, just go to the counter and talk to Christophe Marane to rent a room for the night, do this by asking about 'Bed'. He will ask you about who you are, just say 'I'm a merchant' and then rent the room. After renting a room for the night a woman named Caminalda will approach you and ask if you are a merchant, just say 'Yes, that's right'. Now go to the west side of the building and follow the stairs up, your room is the last on at the end of the hall. Go in your room and wait for Arielle, when she gets there talk to her and she will tell you what you need to do. Now just sleep for any amount of time and then follow your quest marker out of the Inn and then follow the path east (or just use your quest marker). When you get to the targeted area just hang out for a second and Caminalda will run out of the bushes and tell you you are going to die, so kill her. Open your world map and fast travel to 'Anvil Main Gate' and follow your quest marker into the mages guild hall, find Carahil and talk to her and tell her about 'Rouge Mage' to complete this quest and earn the Anvil recommendation. 04.03 - Skingrad Recommendation """"""""""""""""""""""""""""""" Open your world map and fast travel to 'Skingrad - West Gate' once you are there go east until you go under a bridge, as soon as you do look north and you will see an opening in the city wall, go through this opening. Follow the path and go north east, the second building on the north side of the road is the mages guild hall, it has a large blue sign haning above the road. If you've already joined the mages guild set your active quest to 'Join the Mages Guild' to get a quest marker to direct you to the guild hall. Go inside and find Adrienne Berene, if you're not already a mages guild member you will have to wait until she is downstairs. You can find her on the second floor just standing by a table. Talk to her and if you haven't already joined the mages guild say 'Join the Mages Guild'. Once you are a member of the mages guild talk to Adrienne Berene and ask about 'Recommendation' to activate this quest. Make sure you make this quest your active quest. Just talk to the other mages guild members and ask about 'Erthor' most of them will tell you where he is, once someone has told you where he is, go find Druja, an Argonian. Talk to Druja and ask him about 'Bleak Flats Cave'. Now go back to Adrienne Berene and talk to her, tell her about 'Bleak Flats Cave'. Now, follow your quest marker to the cave, just north of Skingrad, take what ever route is fastest for you. Once there go inside. Inside there are 7 zombies you will have to kill before Erthor will go with you. They are hard to miss, but if you can't find one its probably the one in a small room on the west wall of the large room in the north west section of your area map. Once all the Zombies are dead talk to Erthor and tell him to follow you. Just make your way out of the cave following the quest marker, then fast travel to Skingrad and go to the mages guild hall and find Adrienne Berene. You can wait for her and Erthor's conversation to end, or you can just talk to Adrienne Berene and ask her about 'Erthor' to complete this quest and earn the Skingrad recommendation. 04.04 - Fingers of the Mountain (Chorrol Recommendation) """""""""""""""""""""""""""""""""""""""""""""""""""""""" Open your world map and fast travel to 'Chorrol North Gate' once you are there go south, once you pass the building go south west, the mages guild hall is the second building, it is marked with a large blue sign. If you've already joined the mages guild set your active quest to 'Join the Mages Guild' to get a quest marker to direct you to the guild hall. Go inside and find Teekeeus, if you're not already a mages guild member you will have to wait until he is downstairs. You can find him at 9:00 am to 4:00 pm (or later) standing around pretty much anywhere in the lower floors. Talk to him and if you haven't already joined the mages guild say 'Join the Mages Guild'. Once you are a member of the mages guild talk to Teekeeus and ask about 'Recommendation' and then about 'Earana' to activate this quest. Make sure you make this quest your active quest. Follow your quest marker out of the mages guild hall, you need to talk to Earana, she is a high elf who is normally wandering around outside of the mages guild, just follow your quest marker to find her. Talk to her and then you will have to say 'Yes, I'm interested'. Now go talk to Teekeeus, just follow your quest marker to find him, when you talk to him tell him about 'Fingers of the Mountain' and he will give you a map marker and a quest marker for Cloud Top. There is no quick way to get to Cloud Top, there is a path that goes all the way from Chorrol North Gate to Could Top, its not to hard to find, it just goes north all the way up the mountain. No matter which way you take, just follow your quest marker until you get to Cloud Top. When you are there you will find a charred corpse, search it to find the book. Now that you have the book fast travel back to Chorrol. You must either give the book to Earana or Teekeeus. If you choose Earana you can still get your recommendation for the mages guild and keep the reward from Earana. If you choose Teekeeus, you will get your recommendation and still be able to receive a reward from Earana. If you choose to give the book to Teekeeus read the next paragraph, if you choose to give the book to Earana, skip the next paragraph. Follow your quest marker to Teekeeus, talk to him and tell him about 'Fingers of the Mountain' and then give him the book. You will have your Chorrol recommendation and this quest will be complete. But you can still get the reward from Earana. Just go find Earana and talk to her, once you tell her that you gave the book to Teekeeus she will demand you steal it from him, this will activate the quest Fingers of the Mountain Part II which is covered in the next section. Ignore the next paragraph. If you wish to give the book to Earana do it and this quest will be complete, but you will not have your recommendation. Go talk to Teekeeus and tell him about 'Fingers of the Mountain' and he will give you a second chance to get the book for him, this will activate the quest Fingers of the Mountain Part II, which is covered in the next section. 04.05 - Fingers of the Mountain Part II """"""""""""""""""""""""""""""""""""""" If you gave the book to Teekeeus first read the next paragraph, if you gave the book to Earana first, skip the next paragraph. After giving the book to Teekeeus and talking to Earana, you just have to follow your quest marker through the mages guild to the very top floor, the living quarters, the room in the south east corner is where Teekeeus has stored the book, break into the room and open the chest to get the book. Follow your quest marker back to Earana and give her the book. Now wait 24 hours or more and then talk to Earana to get her reward. Skip the next paragraph. After giving the book to Earana and talking to Teekeeus, you just have to wait 24 hours or more and then talk to Earana, she will inform you of how to receive her reward. After the conversation quickly run to The Grey Mare, a small Inn in the south east corner of Chorrol. Go inside and make your way to the upper floor, the second room on the left at the end of the short hall is locked, pick the lock and go inside, there is a locked chest, break into this chest to find the book. Now take the book back to Teekeeus and tell him about 'Fingers of the Mountain' and then give him the book to get your recommendation. One you're ready to go get Earana's reward you will need to make sure you have a shock spell and then fast travel to 'Cloud Top'. Once there follow your quest marker to the large broken pillar by the charred remains, its the one in the middle with the slight blue glow. Cast any shock based spell on the pillar and you will get Earana's reward and this quest will be complete. 04.06 - Bruma Recommendation """""""""""""""""""""""""""" Open your world map and fast travel to 'Bruma East Gate' once you are there go west up the path until you come to a statue and then go north along the balcony edge, the 3rd building to the west is the mages guild, it is marked by a large blue sign. If you've already joined the mages guild set your active quest to 'Join the Mages Guild' to get a quest marker to direct you to the guild hall. Go inside and find Jeanne Frasoric, if you're not already a mages guild member you will have to wait until she is downstairs. You can find her on the main floor just standing behind a counter. Talk to her and if you haven't already joined the mages guild say 'Join the Mages Guild'. Once you are a member of the mages guild talk to Jeanne Frasoric and ask about 'Recommendation' and then about 'J'skar' to activate this quest. Make sure you make this quest your active quest. Follow your quest marker which will be pointing at all the mages guild members in this hall, you need to talk to Volanaro. When you find him talk to him and ask about 'J'skar' and then agree to listen to him. Then ask about 'Prank'. Now follow your quest marker to Jeanne's room on the top floor. Her desk is locked, but it is a very easy lock, so you can open it with any open lock spell or without really trying at all with a lock pick, either way, open it and take her manual of spellcraft. Once you have Jeanne's book, follow your quest marker back to Volanaro, talk to him and tell him about 'Prank'. After that just wait until it is 10:00 pm that night, or the next day and talk to Volanaro again, ask about 'J'skar' to reveal him. Now follow your quest marker back to Jeanne and talk to her, tell her about 'J'skar' and this quest will be complete and you will have your Bruma recommendation. 04.07 - Cheydinhal Recommendation """"""""""""""""""""""""""""""""" Open your world map and fast travel to 'Cheydinhal - West Gate' once you are there go south between the nearest building and the city wall, the 2nd building to the east is the mages guild, the entrance is just a little further south. If you've already joined the mages guild set your active quest to 'Join the Mages Guild' to get a quest marker to direct you to the guild hall. Go inside and find Falcar, if you're not already a mages guild member you will have to wait until he is on the main floor. You can find him at 9:00 am to 4:00 pm (or later) standing behind a counter in the west section of the hall. Talk to him and if you haven't already joined the mages guild say 'Join the Mages Guild'. Once you are a member of the mages guild talk to Falcar and ask about 'Recommendation' to activate this quest. Make sure you make this quest your active quest. Follow your quest marker to find Deetsan, talk to her and ask about 'Recommendation', the catch is you have to talk to her about it when Falcar is no where close to her. Once he is out of ear shot she will give you the key. You will need to be able to carry a ring with a weight of 150 points... so if you have to empty your items into one of the guild chests and then pick them up again when this part is done. Follow your quest marker out of the guild hall and to the well behind it. Go into the well and swim around to the west side, there you will find the corpse of Vidkun, loot it to find the ring of burden. Swim out of the well and follow your quest marker to Deetsan. When you find Deetsan, talk to her and ask her about 'Recommendation'. After the conversation just follow your quest marker into the basement and to the room on the west wall, in here there is an average locked dresser in the south west corner, break into it and take at least 1 of the black soul gems. Follow your quest marker back to Deetsan and talk to her to complete this quest and get your Cheydinhal recommendation. 04.08 - Bravil Recommendation """"""""""""""""""""""""""""" Open your world map and fast travel to 'Bravil' once you are there go south until the path turns west and there is a bridge to the east, just go west until the buildings come to an end and there is a tree in the middle of the path, to the south west is a small building, this is the mages guild hall. If you've already joined the mages guild set your active quest to 'Join the Mages Guild' to get a quest marker to direct you to the guild hall. Go inside and find Kud-Ei, if you're not already a mages guild member you will have to wait until she is downstairs. You can find her at 9:00 am to 4:00 pm (or later) just sitting on a bench reading against a south west wall. Talk to her and if you haven't already joined the mages guild say 'Join the Mages Guild'. Once you are a member of the mages guild talk to Kud-Ei and she will ask if you are ready to earn your recommendation, say 'I'm ready' (you may have to ask her about 'Recommendation' first) and then when you can ask about 'Varon Vamori' and then about 'Mage's Staff' to activate this quest. Follow your quest marker to find Varon Vamori and then talk to him and ask him about 'Ardaline'. He will not tell you anything unless he likes you enough, use the charm scrolls given to you by Kud-Ei, or simply play the disposition mini-game until it is in the mid 70's. When he tells you about Ardaline ask him about 'Mage's Staff'. Follow your quest marker back to Kud-Ei and talk to her, tell her about 'Varon Vamori'. Now exit the mages guild and fast travel to 'Imperial City Talos Plaza District' where Soris Arenim's house is. Just follow your quest marker to find him because he may not be in his house. Once you find him talk to him and ask him about 'Mage's Staff' he will only part with it if he likes you enough, so either use some charm scrolls, play the disposition mini-game, or bribe him, once his disposition is above 80 talk to him about 'Mage's Staff'. You will be able to buy the staff back for 200 gold, once you have it fast travel back to Bravil and follow your quest marker to Kud-Ei, talk to her and tell her about 'Mage's Staff' to complete this quest and earn your Bravil recommendation. 04.09 - Leyawiin Recommendation """"""""""""""""""""""""""""""" Open your world map and fast travel to 'Leyawiin - West Gate' once you are there just follow the city wall south, the guild hall is the very last building to the east along the wall, walk around to the front to get inside. If you've already joined the mages guild set your active quest to 'Join the Mages Guild' to get a quest marker to direct you to the guild hall. Go inside and find Dagail, if you're not already a mages guild member you will have to wait until she is downstairs. You can find her at 9:00 am to 4:00 pm (or later) wandering around the main floor. Talk to her and if you haven't already joined the mages guild say 'Join the Mages Guild'. Once you are a member of the mages guild talk to Dagail and ask about 'Recommendation' to activate this quest. You may get asked to help her before getting the chance to ask about a recommendation, this is really the same thing, so just say you'll help. Make sure you make this quest your active quest. Now follow your quest marker to find Agata, when you do talk to her and ask her about 'Seer's Stone'. Then you will have a quest marker for every mages guild member in the hall, you need to find Kalthar. When you do, talk to him and ask him about 'Seer's Stone'. Follow your quest marker to Agata, talk to her and tell her about 'Seer's Stone'. After the conversation follow your quest marker to Dagail, talk to her and she will give you a map marker for Fort Blueblood, which is south east of Leyawiin. There is no real quick way to get to Fort Blueblood, just follow your quest marker until you get there. Once you get there go inside and follow your quest marker until you come to the door to 'Fort Blueblood Halls', go in this door. Again just follow your quest marker, but in the second large room that has a body of water and a bridge crossing it, there will be a Marauder Warlord. You need to kill her and take the key she carries, it will open the door ahead. Keep following your quest marker and you will come to a dead end, in this room there are a bunch of coffins, the one along the south east wall is Manduin's, open it to find Manduin's Amulet. Once you have the amulet and try to leave this fort, Kalthar will approach you and ultimately attack you, so kill him. Now just follow your quest marker out of this fort and then fast travel back to Leyawiin. Then follow your quest marker back to Dagail, talk to her and tell her about 'Seer's Stone' to complete this quest and earn the Leyawiin recommendation. 04.10 - A Mage's Staff """""""""""""""""""""" After completing all of the mage guild recommendations, fast travel to 'Imperial City, The Arcane University' once there just go straight, up the stairs and through the door of the large tower. Inside there is a man called Raminus Polus, talk to him and ask about 'Tasks' and then about 'Mage's Staff' to activate this quest and give you a map marker to Wellspring Cave. Fast travel to the nearest map marker you have to Wellspring Cave and then just follow your quest marker until you come to the cave. Once at the cave go in it and then go forward a bit and you will encounter a necromancer, kill him and then look for the corpse of Zahrasha on the ground in this first room, loot the corpse and you will be promted to investigate her death. Loot Zahrasha's corpse and take the Wellspring Cave Key. Now make your way through the cave, it is very linear, meaning you can't get lost. When you get to the end of the cave you will be at a locked door to 'Waterfront', you will need the Wellspring Cave Key here, go through this door. Once outside again you will be approached by a necromancer that just killed Eletta, the necromancer will say a few things and then you can kill her. Loot Eletta's corpse to be promted to continue your investigation. Now just kill the other 2 necromancers on this little island. At the center of this island is a stone chest, open it to find an Unfinished Staff, take it and then fast travel to 'Imperial City, The Arcane University' and then follow your quest marker to Raminus. Talk to him and tell him about 'Necromancers'. Now just follow your quest marker until you find Delmar, talk to him and ask him about 'Mage's Staff'. After you say you are ready to make your staff you will be faced with a choice of Destruction, Illusion or Mysticism. Destruction gives you a choice of Fire, Frost or Shock damage, Illusion gives you a choice of Charm, Paralyze or Silence, Mysticism gives you a choice of Soul Trap, Telekinesis or Dispel. Make your choice and then wait 24 hours. After 24 hours follow your quest marker back to Delmar and ask him about 'Mage's Staff' to complete this quest. Your staff is in the only cuboard along the south west wall in the Chironasium main room. 04.11 - Advancement (Journeyman) """""""""""""""""""""""""""""""" Find Raminus Polus, he is in the Arch-Mage's Lobby during the day, thats the tall tower in the middle of the Arcane University, or he will be on the 2nd floor of the Mage Quarters sleeping. When you find him ask him about 'Advancement' to be promoted to Journeyman. 04.12 - Ulterior Motives """""""""""""""""""""""" Find Raminus Polus, he is in the Arch-Mage's Lobby during the day, thats the tall tower in the middle of the Arcane University, or he will be on the 2nd floor of the Mage Quarters sleeping. When you find him ask him about 'Tasks' to activate this quest. Just fast travel to 'Castle Skingrad' and just follow your quest marker until you find Mercator Hosidus, talk to him and he will tell you that you will have to wait until tommorow to see the count. Just wait 24 hours inside this hall and then Mercator will approach you and tell you that the count will meet you outside of the city. Exit the hall and fast travel to 'Grateful Pass Stables' and then follow your quest marker until you come to the meeting spot. Once there just use the wait command to move the game time to 2:00 am. At 2:00 am Mercator will appear with a couple of necromancers, he will talk to you and then you get to kill them. After they are dead Janus Hassildor, the count of Skingrad will run up to you and talk to you. After the conversation fast travel to 'Imperial City, The Arcane University' and follow your quest marker to Raminus, talk to him and tell him about 'Janus Hassildor'. After the lengthy conversation this quest will be complete. 04.13 - Advancement (Evoker) """""""""""""""""""""""""""" Find Raminus Polus, he is in the Arch-Mage's Lobby during the day, thats the tall tower in the middle of the Arcane University, or he will be on the 2nd floor of the Mage Quarters sleeping. When you find him ask him about 'Advancement' to be promoted to Evoker. 04.14 - Vahtacen's Secret """"""""""""""""""""""""" Find Raminus Polus, he is in the Arch-Mage's Lobby during the day, thats the tall tower in the middle of the Arcane University, or he will be on the 2nd floor of the Mage Quarters sleeping. When you find him ask him about 'Tasks' to activate this quest. Now just follow your quest marker until you find Irlav Jarol, once you do talk to him and he will automatically mark the cave of Vahtacen on your map as well as give you the key you will need to get in it. Vahtacen cave is just south of Cheydinhal, fast travel to the nearest map marker and then use your quest marker to get to the cave. Once there go inside the cave and follow your quest marker until you find Skaleel, talk to her and eventually ask her about 'Pillar'. Now follow your quest marker until you reach the pillar. Now you can keep reading to go step by step in figuring out how to activate this pillar properly or you can skip the next 2 paragraphs and just find out how to do it without having to do any work. Talk to Denel, he is just outside the pillar room, ask him about 'Pillar' and he will get you to run back to Skaleel to get a book. So follow your quest marker back to Skaleel and ask her about 'Ayleid Reference'. After you get the book go back to Denel and talk to him, tell him about 'Ayleid Reference'. Now go into the pillar room and in the four corners of the room are tablets, you can see them by a faint purplish glow from the markings on them. Examin each one and return to Denel. Talk to him and ask him about 'Translation', you should have five choices, 'av molag anyammis', 'av mafre nagaia', 'magicka sila', 'magicka loria' and 'Nevermind'. Ask him about the first four choices and he will give you all the information you need, then say 'Nevermind'. You will need to have at least one frost spell or scroll of your own, you can find the other three spells you need in the form of scrolls in the chest near Denel. Approach the pillar and save. For simplicity just use the scrolls you found in the chest to make sure you don't get stuck. First use the Flare scroll, then use what ever frost spell you have (it has to be frost only damage), then use the sever magicka scroll on the pillar (for this one you have to be standing right against the pillar, if the pillar doesn't change after you use it, load and try again) and then finally use the elevate magicka scroll on it. Go down the now open passage way and through the door to 'Vahtacen Lorsel'. Just follow your quest marker until you come to a seemingly dead end and step on the floor switch to open the path. Keep following your quest marker until you reach the very large room with the marker in the middle of it. Along the south east wall of this large room is a set of stairs, at the top of the stairs to the south west is a switch, activate it. This will cause a few ghosts to appear, after killing them just go onto the big pillar in the middle of the room and on the west corner is a switch, activate it and you will now be able to grab the ancient elven helm that has been marker by your quest marker this whole time. Follow your quest marker back to Skaleel and talk to her. Now just follow your quest marker out of the cave and fast travel to 'Imperial City, The Arcane University'. Once there follow your quest marker to find Irlav Jarol and talk to him to complete this quest. 04.15 - Necromancer's Moon """""""""""""""""""""""""" Find Raminus Polus, he is in the Arch-Mage's Lobby during the day, thats the tall tower in the middle of the Arcane University, or he will be on the 2nd floor of the Mage Quarters sleeping. When you find him he'll ask you if you're ready to accept this quest, say 'I'm ready. What is it?' Now follow your quest marker to find Tar-Meena, talk to her and blow through all the conversation until you can end the conversation. You will need to get the book Necromancer's Moon from the south west corner of this room, it is on a stool, just sitting there, take it. Follow your quest marker to Raminus and talk to him, ask about 'Necromancer's Moon'. Now follow your quest marker to find Bothiel, when you do talk to her and ask her about 'Shade of the Revenant'. Follow your quest marker back to Raminus, talk to him and tell him about 'Shade of the Revenant'. You will now have a map marker for Dark Fissure, a cave south of Cheydinhal. Fast travel to the nearest map marker to Dark Fissure that you have and then just follow your quest marker until you get to the cave. It is kind of tricky to get to this cave, you need to go along the side of the mountain as high as you can until you are directly west from the cave. There is a sort of path that goes east towards the cave, I find that this is the easiest way to reach the cave, but there are very few reliable markers.... Once you find the cave enter it and you will see a necromancer named Worm Anchorite, talk to him and kill him, just kill him, or try and pick pocket him, he has a scroll on him that you need, once you have it exit the cave and fast travel back to the Arcane University and follow your quest marker to Raminus. Talk to him and tell him about 'Necromancers' to complete this quest. While this quest may be complete you now have the information you need to make black soul gems. For more information go to section: 01.04 - Things EVERYONE should know 04.16 - Advancement (Conjurer) """""""""""""""""""""""""""""" Find Raminus Polus, he is in the Arch-Mage's Lobby during the day, thats the tall tower in the middle of the Arcane University, or he will be on the 2nd floor of the Mage Quarters sleeping. When you find him ask him about 'Advancement' to be promoted to Conjurer. 04.17 - Liberation or Apprehension? """"""""""""""""""""""""""""""""""" After talking to Raminus Polus you will be told to see Hannibal Traven, so follow your quest marker until you find him. Talk to him and ask him about 'Tasks' to continue this quest. There is quite a lengthy conversation, when it is done you will need to go to Nenyond Twyll, an Alied ruin quite some distance south of the Imperial City. Fast travel to the nearest map marker you have to Nenyond Twyll and then just follow your quest marker to get there. Once there go inside and you will be approached by a Wood Elf named Fithragaer, after you talk to him he will run to his own death. You're on your own now. Your quest marker tells you to go somewhere you can't so take the exit to the south east from the room Fithragaer died in. Just keep following this linear path until you come to a door to 'Nenyond Twyll Riellesel' and go in it. Inside this first hallway is a woman named Mariette Rielle, go ahead and talk to her to find out the fait of Mucianus, then kill her. Follow your quest marker until you come to a dead end along the north west wall of the very large room, just to the west of that dead end that shows a path is a switch, activate the switch to open the path. Inside this room is Mucianus, he is now a zombie. Just follow your quest marker out of this place and then fast travel to 'Imperial City, The Arcane University' and then follow your quest marker to Hannibal Traven. Talk to him and tell him about 'Mucianus Alias' to complete this quest. 04.18 - Advancement (Magician) """""""""""""""""""""""""""""" Find Raminus Polus, he is in the Arch-Mage's Lobby during the day, thats the tall tower in the middle of the Arcane University, or he will be on the 2nd floor of the Mage Quarters sleeping. When you find him ask him about 'Advancement' to be promoted to Magician. 04.19 - Information at a Price """""""""""""""""""""""""""""" Find Hannibal Traven, he is almost always in the Arch-Mage's Quarters or the Arch-Mage's Tower Council Chambers. Once you find him talk to him and ask him about 'Tasks' to activate this quest. Fast travel to 'Castle Skingrad' and then follow your quest marker to the county hall and wait until 9:00 am to 5:00 pm and then talk to Hal-Liurz. She will go get the count so just stand around for a bit. When the count finally gets there he will approach you, when you can ask him about 'Information'. You will need to figure out how to deal with these vampires and the vampire hunters who have appeared in town. Ask Janus Hassildor about 'Vampire hunters' and then gather all the information in that section. You will find out that you basically have to kill the three hunters and not get caught doing it. But you can also not murder them and let them do their job, by this I mean you can get them to go after the vampires and let them battle to the death. So just follow your quest marker into Skingrad and find Eridor, talk to him and then just tell him the truth, you know where the vampires are. Now exit Skingrad following your quest marker to Bloodcrust Cavern, just east of Skingrad. Once near the entrance I just wait for 24 hours and then go into the cave. By now the vampire hunters have probably killed half of the vampires, and are dead themselves, or are nearly dead. Go ahead and let the vampires finish them off while you watch, or help the vampires. Either way, you'll need to eventually kill all the vampires in here and make sure the hunters are also dead. When they're all dead you can go back to the count. Fast travel to 'Castle Skingrad' and follow your quest marker to the county hall and talk to Hal-Liurz, she will go get the count, just wait around until he gets there. When he does he will approach you, ask him about 'Information'. Exit the castle and fast travel to 'Imperial City, The Arcane University' and then follow your quest marker to find Hannibal Traven, talk to him and tell him about 'Mannimarco' to complete this quest. 04.20 - A Plot Revealed """"""""""""""""""""""" After completing the previous mage's guild quest wait 48 hours and then just find Hannibal Traven, he is almost always in the Arch-Mage's Quarters or the Arch-Mage's Tower Council Chambers. Once you find him talk to him and he will ask if you are willing to do something for him, say 'I can go now' to activate this quest. Fast travel to Bruma and follow your quest marker to the mages guild hall, go inside to find it burning. You'll need to go through the basement and through the living quarters to get up to Jeanne Frasoric's room where you will be approached by a necromancer, let her talk and then kill her. When she dies J'skar will appear and tell you everything. Exit the destroyed guild hall and fast travel to 'Imperial City, The Arcane University' and then follow your quest marker to Hannibal Traven, talk to him and tell him about 'J'skar' to complete this quest. 04.21 - Advancement (Warlock) """"""""""""""""""""""""""""" Find Raminus Polus, he is in the Arch-Mage's Lobby during the day, thats the tall tower in the middle of the Arcane University, or he will be on the 2nd floor of the Mage Quarters sleeping. When you find him ask him about 'Advancement' to be promoted to Warlock. 04.22 - The Bloodworm Helm """""""""""""""""""""""""" After completing the previous mage's guild quest wait 48 hours and then just find Hannibal Traven, he is almost always in the Arch-Mage's Quarters or the Arch-Mage's Tower Council Chambers. Once you find him talk to him and then ask about 'Bloodworm Helm' to activate this quest. You'll have a map marker for Fort Teleman, which is north east of Leyawiin. It is way away from everything so just fast travel to your nearest map marker and then make sure this is your active quest so you can just follow your quest marker all the way to this place. Once inside its pretty simple, just follow your quest marker until you find Irlav Jarol's corpse which has the Bloodworm Helm. Its all very linear and not that hard to do, once you have the helm just follow your quest marker out of this place. Once you're back outside fast travel to 'Imperial City, The Arcane University' and follow your quest marker to find Hannibal Traven. Talk to him and tell him about 'Bloodworm Helm' to complete this quest. 04.23 - The Necromancer's Amulet """""""""""""""""""""""""""""""" After completing the previous mages guild quest find Hannibal Traven, he is almost always in the Arch-Mage's Quarters or the Arch-Mage's Tower Council Chambers. Once you find him talk to and then ask about 'Necromancer's Amulet' to activate this quest. You'll have a map marker for Fort Ontus, which is north west of Skingrad. It is kinda in the middle of no where, so just fast travel to your nearest map marker and make sure this is your active quest so you can just follow your quest marker to find this place. I recommend starting from the north of Fort Ontus, such as Chorrol, because you can't climb the hill south of it. Once there go inside and follow your quest marker, you will run into a bunch of mage's who don't attack you and just tell you to find Caranya. So just make your way through this place until you find her. When you do just talk to her and she'll end up attacking you. Kill her and loot her corpse to find the Necromancer's Amulet, once you take it all those mages you passed will now be necromancers. Just follow your quest marker out of here killing what ever you wish. Once you ar